Actually round movement.X down to zero

whoops
This commit is contained in:
juanjp600
2017-01-06 16:05:23 -03:00
parent f453980ace
commit 7dc474dab4
2 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -1358,7 +1358,7 @@ namespace Barotrauma
TransformCursorPos();
if (dequeuedInput == InputNetFlags.None && Math.Abs(AnimController.movement.X) < 0.005f && Math.Abs(AnimController.movement.Y) < 0.005f)
if (dequeuedInput == InputNetFlags.None && Math.Abs(AnimController.Collider.LinearVelocity.X) < 0.005f && Math.Abs(AnimController.Collider.LinearVelocity.Y) < 0.005f)
{
while (memInput.Count > 5 && memInput[memInput.Count - 1] == 0)
{