(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
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@@ -315,7 +315,7 @@ namespace Barotrauma.Items.Components
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//TODO: add new texts for these ("Dock" & "Undock")
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dockText = TextManager.Get("captain.dock");
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undockText = TextManager.Get("captain.undock");
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dockingButton = new GUIButton(new RectTransform(new Vector2(0.35f, 0.35f), paddedDockingContainer.RectTransform, Anchor.Center), dockText)
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dockingButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), paddedDockingContainer.RectTransform, Anchor.Center), dockText, style: "GUIButtonLarge")
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{
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OnClicked = (btn, userdata) =>
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{
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@@ -325,26 +325,30 @@ namespace Barotrauma.Items.Components
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};
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dockingButton.Font = GUI.SmallFont;
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "<")
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var leftButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "")
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{
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OnClicked = NudgeButtonClicked,
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UserData = -Vector2.UnitX
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.CenterRight), ">")
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new GUIImage(new RectTransform(new Vector2(0.7f), leftButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow").SpriteEffects = SpriteEffects.FlipHorizontally;
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var rightButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterRight), "")
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{
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OnClicked = NudgeButtonClicked,
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UserData = Vector2.UnitX
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.TopCenter), "U")
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new GUIImage(new RectTransform(new Vector2(0.7f), rightButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow");
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var upButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.TopCenter), "")
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{
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OnClicked = NudgeButtonClicked,
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UserData = Vector2.UnitY
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.BottomCenter), "D")
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new GUIImage(new RectTransform(new Vector2(0.7f), upButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow");
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var downButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.BottomCenter), "")
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{
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OnClicked = NudgeButtonClicked,
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UserData = -Vector2.UnitY
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};
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new GUIImage(new RectTransform(new Vector2(0.7f), downButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow").SpriteEffects = SpriteEffects.FlipVertically;
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foreach (XElement subElement in element.Elements())
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{
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@@ -562,12 +566,12 @@ namespace Barotrauma.Items.Components
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if (DockingModeEnabled)
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{
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if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
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Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.X)
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Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
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{
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dockingButton.Text = dockText;
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if (dockingButton.FlashTimer <= 0.0f)
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{
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dockingButton.Flash(Color.LightGreen);
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dockingButton.Flash(Color.LightGreen, 0.5f);
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dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
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}
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}
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@@ -579,7 +583,7 @@ namespace Barotrauma.Items.Components
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statusContainer.Visible = false;
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if (dockingButton.FlashTimer <= 0.0f)
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{
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dockingButton.Flash(Color.LightGreen);
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dockingButton.Flash(Color.OrangeRed);
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dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
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}
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}
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