ece6ead...7b471b5
commit 7b471b565d49a165ef54357fe6d165bf5df6522b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sun Mar 24 13:49:53 2019 +0200 Don't apply smoothing to client cursor positions server-side commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 23 22:29:01 2019 +0200 Nuclear shells and nuclear depth charges are removed after they've exploded. Closes #1316 commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 23 22:28:26 2019 +0200 Option to configure when afflictions become visible with the health scanner. Closes #1310
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@@ -153,7 +153,10 @@ namespace Barotrauma
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//how high the strength has to be for the affliction icon to be shown in the UI
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public readonly float ShowIconThreshold = 0.05f;
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public readonly float MaxStrength = 100.0f;
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//how high the strength has to be for the affliction icon to be shown with a health scanner
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public readonly float ShowInHealthScannerThreshold = 0.05f;
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public float BurnOverlayAlpha;
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public float DamageOverlayAlpha;
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@@ -257,6 +260,8 @@ namespace Barotrauma
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ShowIconThreshold = element.GetAttributeFloat("showiconthreshold", Math.Max(ActivationThreshold, 0.05f));
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MaxStrength = element.GetAttributeFloat("maxstrength", 100.0f);
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ShowInHealthScannerThreshold = element.GetAttributeFloat("showinhealthscannerthreshold", Math.Max(ActivationThreshold, 0.05f));
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DamageOverlayAlpha = element.GetAttributeFloat("damageoverlayalpha", 0.0f);
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BurnOverlayAlpha = element.GetAttributeFloat("burnoverlayalpha", 0.0f);
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