ece6ead...7b471b5
commit 7b471b565d49a165ef54357fe6d165bf5df6522b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sun Mar 24 13:49:53 2019 +0200 Don't apply smoothing to client cursor positions server-side commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 23 22:29:01 2019 +0200 Nuclear shells and nuclear depth charges are removed after they've exploded. Closes #1316 commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Sat Mar 23 22:28:26 2019 +0200 Option to configure when afflictions become visible with the health scanner. Closes #1310
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@@ -1110,13 +1110,15 @@ namespace Barotrauma
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ViewTarget = null;
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if (!AllowInput) return;
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Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
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if (Controlled == this)
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if (Controlled == this || (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer))
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{
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SmoothedCursorPosition = cursorPosition;
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}
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else
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{
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//apply some smoothing to the cursor positions of remote players when playing as a client
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//to make aiming look a little less choppy
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Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
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smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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