Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -115,6 +115,8 @@ namespace Barotrauma
{
this.submarine = sub;
Vector2 minExtents = Vector2.Zero, maxExtents = Vector2.Zero;
Vector2 visibleMinExtents = Vector2.Zero, visibleMaxExtents = Vector2.Zero;
Body farseerBody = null;
if (!Hull.hullList.Any(h => h.Submarine == sub))
{
@@ -133,8 +135,6 @@ namespace Barotrauma
}
HullVertices = convexHull;
Vector2 minExtents = Vector2.Zero, maxExtents = Vector2.Zero;
Vector2 visibleMinExtents = Vector2.Zero, visibleMaxExtents = Vector2.Zero;
farseerBody = GameMain.World.CreateBody();
farseerBody.UserData = this;
@@ -142,25 +142,18 @@ namespace Barotrauma
{
if (mapEntity.Submarine != submarine || !(mapEntity is Structure wall)) { continue; }
bool hasCollider = wall.HasBody && !wall.IsPlatform && wall.StairDirection == Direction.None;
Rectangle rect = wall.Rect;
visibleMinExtents.X = Math.Min(rect.X, visibleMinExtents.X);
visibleMinExtents.Y = Math.Min(rect.Y - rect.Height, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(rect.Right, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(rect.Y, visibleMaxExtents.Y);
if (!wall.HasBody || wall.IsPlatform || wall.StairDirection != Direction.None) { continue; }
farseerBody.CreateRectangle(
ConvertUnits.ToSimUnits(wall.BodyWidth),
ConvertUnits.ToSimUnits(wall.BodyHeight),
50.0f,
-wall.BodyRotation,
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2) + wall.BodyOffset)).UserData = wall;
minExtents.X = Math.Min(visibleMinExtents.X, minExtents.X);
minExtents.Y = Math.Min(visibleMinExtents.Y, minExtents.Y);
maxExtents.X = Math.Max(visibleMaxExtents.X, maxExtents.X);
maxExtents.Y = Math.Max(visibleMaxExtents.Y, maxExtents.Y);
SetExtents(new Vector2(rect.X, rect.Y - rect.Height), new Vector2(rect.Right, rect.Y), hasCollider);
if (hasCollider)
{
farseerBody.CreateRectangle(
ConvertUnits.ToSimUnits(wall.BodyWidth),
ConvertUnits.ToSimUnits(wall.BodyHeight),
50.0f,
-wall.BodyRotation,
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2) + wall.BodyOffset)).UserData = wall;
}
}
foreach (Hull hull in Hull.hullList)
@@ -168,21 +161,13 @@ namespace Barotrauma
if (hull.Submarine != submarine || hull.IdFreed) { continue; }
Rectangle rect = hull.Rect;
SetExtents(new Vector2(rect.X, rect.Y - rect.Height), new Vector2(rect.Right, rect.Y), hasCollider: true);
farseerBody.CreateRectangle(
ConvertUnits.ToSimUnits(rect.Width),
ConvertUnits.ToSimUnits(rect.Height),
100.0f,
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2))).UserData = hull;
visibleMinExtents.X = Math.Min(rect.X, visibleMinExtents.X);
visibleMinExtents.Y = Math.Min(rect.Y - rect.Height, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(rect.Right, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(rect.Y, visibleMaxExtents.Y);
minExtents.X = Math.Min(visibleMinExtents.X, minExtents.X);
minExtents.Y = Math.Min(visibleMinExtents.Y, minExtents.Y);
maxExtents.X = Math.Max(visibleMaxExtents.X, maxExtents.X);
maxExtents.Y = Math.Max(visibleMaxExtents.Y, maxExtents.Y);
}
foreach (Item item in Item.ItemList)
@@ -207,31 +192,21 @@ namespace Barotrauma
if (width > 0.0f && height > 0.0f)
{
item.StaticFixtures.Add(farseerBody.CreateRectangle(simWidth, simHeight, 5.0f, simPos));
visibleMinExtents.X = Math.Min(item.Position.X - width / 2, visibleMinExtents.X);
visibleMinExtents.Y = Math.Min(item.Position.Y - height / 2, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(item.Position.X + width / 2, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(item.Position.Y + height / 2, visibleMaxExtents.Y);
SetExtents(item.Position - new Vector2(width, height) / 2, item.Position + new Vector2(width, height) / 2, hasCollider: true);
}
else if (radius > 0.0f && width > 0.0f)
{
item.StaticFixtures.Add(farseerBody.CreateRectangle(simWidth, simRadius * 2, 5.0f, simPos));
item.StaticFixtures.Add(farseerBody.CreateCircle(simRadius, 5.0f, simPos - Vector2.UnitX * simWidth / 2));
item.StaticFixtures.Add(farseerBody.CreateCircle(simRadius, 5.0f, simPos + Vector2.UnitX * simWidth / 2));
visibleMinExtents.X = Math.Min(item.Position.X - width / 2 - radius, visibleMinExtents.X);
visibleMinExtents.Y = Math.Min(item.Position.Y - radius, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(item.Position.X + width / 2 + radius, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(item.Position.Y + radius, visibleMaxExtents.Y);
SetExtents(item.Position - new Vector2(width / 2 + radius, height / 2), item.Position + new Vector2(width / 2 + radius, height / 2), hasCollider: true);
}
else if (radius > 0.0f && height > 0.0f)
{
item.StaticFixtures.Add(farseerBody.CreateRectangle(simRadius * 2, height, 5.0f, simPos));
item.StaticFixtures.Add(farseerBody.CreateCircle(simRadius, 5.0f, simPos - Vector2.UnitY * simHeight / 2));
item.StaticFixtures.Add(farseerBody.CreateCircle(simRadius, 5.0f, simPos + Vector2.UnitX * simHeight / 2));
visibleMinExtents.X = Math.Min(item.Position.X - radius, visibleMinExtents.X);
visibleMinExtents.Y = Math.Min(item.Position.Y - height / 2 - radius, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(item.Position.X + radius, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(item.Position.Y + height / 2 + radius, visibleMaxExtents.Y);
SetExtents(item.Position - new Vector2(width / 2, height / 2 + radius), item.Position + new Vector2(width / 2, height / 2 + radius), hasCollider: true);
}
else if (radius > 0.0f)
{
@@ -240,12 +215,8 @@ namespace Barotrauma
visibleMinExtents.Y = Math.Min(item.Position.Y - radius, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(item.Position.X + radius, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(item.Position.Y + radius, visibleMaxExtents.Y);
SetExtents(item.Position - new Vector2(radius, radius), item.Position + new Vector2(radius, radius), hasCollider: true);
}
item.StaticFixtures.ForEach(f => f.UserData = item);
minExtents.X = Math.Min(visibleMinExtents.X, minExtents.X);
minExtents.Y = Math.Min(visibleMinExtents.Y, minExtents.Y);
maxExtents.X = Math.Max(visibleMaxExtents.X, maxExtents.X);
maxExtents.Y = Math.Max(visibleMaxExtents.Y, maxExtents.Y);
}
Borders = new Rectangle((int)minExtents.X, (int)maxExtents.Y, (int)(maxExtents.X - minExtents.X), (int)(maxExtents.Y - minExtents.Y));
@@ -271,6 +242,21 @@ namespace Barotrauma
farseerBody.UserData = submarine;
Body = new PhysicsBody(farseerBody);
void SetExtents(Vector2 min, Vector2 max, bool hasCollider)
{
visibleMinExtents.X = Math.Min(min.X, visibleMinExtents.X);
visibleMinExtents.Y = Math.Min(min.Y, visibleMinExtents.Y);
visibleMaxExtents.X = Math.Max(max.X, visibleMaxExtents.X);
visibleMaxExtents.Y = Math.Max(max.Y, visibleMaxExtents.Y);
if (hasCollider)
{
minExtents.X = Math.Min(min.X, minExtents.X);
minExtents.Y = Math.Min(min.Y, minExtents.Y);
maxExtents.X = Math.Max(max.X, maxExtents.X);
maxExtents.Y = Math.Max(max.Y, maxExtents.Y);
}
}
}
private List<Vector2> GenerateConvexHull()
@@ -853,6 +839,8 @@ namespace Barotrauma
Vector2 impulse = direction * impact * 0.5f;
impulse = impulse.ClampLength(MaxCollisionImpact);
float impulseMagnitude = impulse.Length();
if (!MathUtils.IsValid(impulse))
{
string errorMsg =
@@ -919,8 +907,9 @@ namespace Barotrauma
foreach (Item item in Item.ItemList)
{
if (item.Submarine != submarine || item.CurrentHull == null || item.body == null || !item.body.Enabled) { continue; }
if (item.body.Mass > impulseMagnitude) { continue; }
item.body.ApplyLinearImpulse(item.body.Mass * impulse, 10.0f);
item.body.ApplyLinearImpulse(impulse, 10.0f);
item.PositionUpdateInterval = 0.0f;
}