Unstable 0.16.0.0
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@@ -1535,7 +1535,7 @@ namespace Barotrauma
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element.Add(new XAttribute("tags", Info.Tags.ToString()));
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element.Add(new XAttribute("gameversion", GameMain.Version.ToString()));
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Rectangle dimensions = CalculateDimensions();
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Rectangle dimensions = VisibleBorders;
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element.Add(new XAttribute("dimensions", XMLExtensions.Vector2ToString(dimensions.Size.ToVector2())));
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var cargoContainers = GetCargoContainers();
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element.Add(new XAttribute("cargocapacity", cargoContainers.Sum(c => c.container.Capacity)));
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@@ -1615,7 +1615,7 @@ namespace Barotrauma
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Info.CheckSubsLeftBehind(element);
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}
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public bool SaveAs(string filePath, System.IO.MemoryStream previewImage = null)
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public bool TrySaveAs(string filePath, System.IO.MemoryStream previewImage = null)
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{
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var newInfo = new SubmarineInfo(this)
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{
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@@ -1628,8 +1628,19 @@ namespace Barotrauma
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//remove reference to the preview image from the old info, so we don't dispose it (the new info still uses the texture)
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Info.PreviewImage = null;
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#endif
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Info.Dispose(); Info = newInfo;
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return newInfo.SaveAs(filePath, previewImage);
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Info.Dispose();
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Info = newInfo;
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try
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{
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newInfo.SaveAs(filePath, previewImage);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError($"Saving submarine \"{filePath}\" failed!", e);
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return false;
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}
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return true;
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}
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public static bool Unloading
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@@ -1643,9 +1654,8 @@ namespace Barotrauma
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Unloading = true;
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#if CLIENT
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RemoveAllRoundSounds(); //Sound.OnGameEnd();
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if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
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RemoveAllRoundSounds();
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GameMain.LightManager?.ClearLights();
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#endif
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var _loaded = new List<Submarine>(loaded);
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