Unstable 0.16.0.0
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@@ -20,14 +20,14 @@ namespace Barotrauma
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protected List<ushort> linkedToID;
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public List<ushort> unresolvedLinkedToID;
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/// <summary>
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/// List of upgrades this item has
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/// </summary>
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protected readonly List<Upgrade> Upgrades = new List<Upgrade>();
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public HashSet<string> disallowedUpgrades = new HashSet<string>();
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[Editable, Serialize("", true)]
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public string DisallowedUpgrades
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{
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@@ -101,7 +101,7 @@ namespace Barotrauma
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return !DrawBelowWater;
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}
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}
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public virtual bool Linkable
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{
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get { return false; }
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@@ -231,6 +231,9 @@ namespace Barotrauma
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protected set;
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} = true;
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[Serialize("", true, "Submarine editor layer")]
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public string Layer { get; set; }
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/// <summary>
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/// The index of the outpost module this entity originally spawned in (-1 if not an outpost item)
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/// </summary>
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@@ -242,7 +245,7 @@ namespace Barotrauma
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{
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get { return ""; }
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}
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public MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id) : base(submarine, id)
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{
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this.prefab = prefab;
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@@ -303,7 +306,7 @@ namespace Barotrauma
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{
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return GetUpgrade(identifier) != null;
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}
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public Upgrade GetUpgrade(string identifier)
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{
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return Upgrades.Find(upgrade => upgrade.Identifier == identifier);
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@@ -329,7 +332,7 @@ namespace Barotrauma
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}
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DebugConsole.Log($"Set (ID: {ID} {prefab.Name})'s \"{upgrade.Prefab.Name}\" upgrade to level {upgrade.Level}");
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}
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/// <summary>
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/// Adds a new upgrade to the item
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/// </summary>
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@@ -435,7 +438,7 @@ namespace Barotrauma
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disconnectedFromClone.DisconnectedWires.Add(cloneWire);
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if (cloneWire.Item.body != null) { cloneWire.Item.body.Enabled = false; }
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cloneWire.IsActive = false;
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continue;
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continue;
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}
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var connectedItem = originalWire.Connections[n].Item;
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@@ -552,7 +555,7 @@ namespace Barotrauma
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}
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//update gaps in random order, because otherwise in rooms with multiple gaps
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//update gaps in random order, because otherwise in rooms with multiple gaps
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//the water/air will always tend to flow through the first gap in the list,
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//which may lead to weird behavior like water draining down only through
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//one gap in a room even if there are several
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@@ -725,11 +728,11 @@ namespace Barotrauma
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foreach (ushort i in e.linkedToID)
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{
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if (FindEntityByID(i) is MapEntity linked)
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if (FindEntityByID(i) is MapEntity linked)
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{
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e.linkedTo.Add(linked);
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}
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else
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e.linkedTo.Add(linked);
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}
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else
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{
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#if DEBUG
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DebugConsole.ThrowError($"Linking the entity \"{e.Name}\" to another entity failed. Could not find an entity with the ID \"{i}\".");
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@@ -770,7 +773,7 @@ namespace Barotrauma
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/// <summary>
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/// Gets all linked entities of specific type.
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/// </summary>
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private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null, Func<T, bool> filter = null)
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private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null, Func<T, bool> filter = null)
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where T : MapEntity
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{
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if (depth > maxDepth) { return; }
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