Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -68,10 +68,9 @@ namespace Barotrauma
force = element.GetAttributeFloat("force", 0.0f);
abilityExplosion = element.GetAttributeBool("abilityexplosion", false);
applyToSelf = element.GetAttributeBool("applytoself", true);
bool showEffects = !abilityExplosion;
bool showEffects = !element.GetAttributeBool("abilityexplosion", false) && element.GetAttributeBool("showeffects", true);
sparks = element.GetAttributeBool("sparks", showEffects);
shockwave = element.GetAttributeBool("shockwave", showEffects);
flames = element.GetAttributeBool("flames", showEffects);
@@ -151,7 +150,7 @@ namespace Barotrauma
if (!MathUtils.NearlyEqual(Attack.GetStructureDamage(1.0f), 0.0f) || !MathUtils.NearlyEqual(Attack.GetLevelWallDamage(1.0f), 0.0f))
{
RangedStructureDamage(worldPosition, displayRange, Attack.GetStructureDamage(1.0f), Attack.GetLevelWallDamage(1.0f), attacker, IgnoredSubmarines);
RangedStructureDamage(worldPosition, displayRange, Attack.GetStructureDamage(1.0f), Attack.GetLevelWallDamage(1.0f), attacker, IgnoredSubmarines, Attack.EmitStructureDamageParticles);
}
if (BallastFloraDamage > 0.0f)
@@ -388,7 +387,7 @@ namespace Barotrauma
{
if (damages.TryGetValue(limb, out float damage))
{
c.TrySeverLimbJoints(limb, attack.SeverLimbsProbability * distFactor, damage, allowBeheading: true);
c.TrySeverLimbJoints(limb, attack.SeverLimbsProbability * distFactor, damage, allowBeheading: true, attacker: attacker);
}
}
}
@@ -396,13 +395,15 @@ namespace Barotrauma
}
}
private static readonly List<Structure> damagedStructureList = new List<Structure>();
private static readonly Dictionary<Structure, float> damagedStructures = new Dictionary<Structure, float>();
/// <summary>
/// Returns a dictionary where the keys are the structures that took damage and the values are the amount of damage taken
/// </summary>
public static Dictionary<Structure, float> RangedStructureDamage(Vector2 worldPosition, float worldRange, float damage, float levelWallDamage, Character attacker = null, IEnumerable<Submarine> ignoredSubmarines = null)
public static Dictionary<Structure, float> RangedStructureDamage(Vector2 worldPosition, float worldRange, float damage, float levelWallDamage, Character attacker = null, IEnumerable<Submarine> ignoredSubmarines = null, bool emitWallDamageParticles = true)
{
List<Structure> structureList = new List<Structure>();
float dist = 600.0f;
damagedStructureList.Clear();
foreach (MapEntity entity in MapEntity.mapEntityList)
{
if (!(entity is Structure structure)) { continue; }
@@ -412,19 +413,19 @@ namespace Barotrauma
!structure.IsPlatform &&
Vector2.Distance(structure.WorldPosition, worldPosition) < dist * 3.0f)
{
structureList.Add(structure);
damagedStructureList.Add(structure);
}
}
Dictionary<Structure, float> damagedStructures = new Dictionary<Structure, float>();
foreach (Structure structure in structureList)
damagedStructures.Clear();
foreach (Structure structure in damagedStructureList)
{
for (int i = 0; i < structure.SectionCount; i++)
{
float distFactor = 1.0f - (Vector2.Distance(structure.SectionPosition(i, true), worldPosition) / worldRange);
if (distFactor <= 0.0f) { continue; }
structure.AddDamage(i, damage * distFactor, attacker);
structure.AddDamage(i, damage * distFactor, attacker, emitParticles: emitWallDamageParticles);
if (damagedStructures.ContainsKey(structure))
{