Unstable 0.16.0.0
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@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
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{
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if (lastUser == value) { return; }
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lastUser = value;
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degreeOfSuccess = lastUser == null ? 0.0f : DegreeOfSuccess(lastUser);
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degreeOfSuccess = lastUser == null ? 0.0f : Math.Min(DegreeOfSuccess(lastUser), 1.0f);
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LastUserWasPlayer = lastUser.IsPlayer;
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}
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}
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@@ -601,7 +601,7 @@ namespace Barotrauma.Items.Components
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if (!shutDown)
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{
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float degreeOfSuccess = DegreeOfSuccess(character);
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float degreeOfSuccess = Math.Min(DegreeOfSuccess(character), 1.0f);
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float refuelLimit = 0.3f;
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//characters with insufficient skill levels don't refuel the reactor
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if (degreeOfSuccess > refuelLimit)
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