Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -170,7 +170,7 @@ namespace Barotrauma.Items.Components
character.CheckTalents(AbilityEffectType.OnItemDeconstructedByAlly, abilityTargetItem);
}
var itemCreationMultiplier = new AbilityValueItem(amountMultiplier, targetItem.Prefab);
var itemCreationMultiplier = new AbilityItemCreationMultiplier(targetItem.Prefab, amountMultiplier);
user.CheckTalents(AbilityEffectType.OnItemDeconstructedMaterial, itemCreationMultiplier);
amountMultiplier = (int)itemCreationMultiplier.Value;
}
@@ -261,8 +261,8 @@ namespace Barotrauma.Items.Components
if (user != null && !user.Removed)
{
// used to spawn items directly into the deconstructor
var itemContainer = new AbilityItemPrefabItem(item, targetItem.Prefab);
user.CheckTalents(AbilityEffectType.OnItemDeconstructedInventory, itemContainer);
var itemDeconstructedInventory = new AbilityItemDeconstructedInventory(targetItem.Prefab, item);
user.CheckTalents(AbilityEffectType.OnItemDeconstructedInventory, itemDeconstructedInventory);
}
int amount = (int)amountMultiplier;
@@ -333,7 +333,7 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < outputContainer.Capacity; i++)
{
var containedItem = outputContainer.Inventory.GetItemAt(i);
if (containedItem?.OwnInventory != null && containedItem.OwnInventory.TryPutItem(item, user: null))
if (containedItem?.OwnInventory != null && containedItem.GetComponent<GeneticMaterial>() == null && containedItem.OwnInventory.TryPutItem(item, user: null))
{
return;
}
@@ -454,4 +454,26 @@ namespace Barotrauma.Items.Components
public Character Character { get; set; }
}
class AbilityItemCreationMultiplier : AbilityObject, IAbilityValue, IAbilityItemPrefab
{
public AbilityItemCreationMultiplier(ItemPrefab itemPrefab, float itemAmountMultiplier)
{
ItemPrefab = itemPrefab;
Value = itemAmountMultiplier;
}
public ItemPrefab ItemPrefab { get; set; }
public float Value { get; set; }
}
class AbilityItemDeconstructedInventory : AbilityObject, IAbilityItem, IAbilityItemPrefab
{
public AbilityItemDeconstructedInventory(ItemPrefab itemPrefab, Item item)
{
ItemPrefab = itemPrefab;
Item = item;
}
public ItemPrefab ItemPrefab { get; set; }
public Item Item { get; set; }
}
}