Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -74,6 +74,7 @@ namespace Barotrauma.Items.Components
a.Identifier.Equals(Effect, StringComparison.OrdinalIgnoreCase) ||
a.AfflictionType.Equals(Effect, StringComparison.OrdinalIgnoreCase)).GetRandom();
}
Tainted = true;
}
[Serialize(3.0f, false)]
@@ -94,37 +95,28 @@ namespace Barotrauma.Items.Components
if (targetCharacter != null) { return; }
if (tainted)
{
if (selectedTaintedEffect != null)
{
float selectedTaintedEffectStrength = item.ConditionPercentage / 100.0f * selectedTaintedEffect.MaxStrength;
character.CharacterHealth.ApplyAffliction(null, selectedTaintedEffect.Instantiate(selectedTaintedEffectStrength));
var existingAffliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
if (existingAffliction != null)
{
existingAffliction.Strength = selectedTaintedEffectStrength;
}
targetCharacter = character;
#if SERVER
item.CreateServerEvent(this);
#endif
}
}
if (selectedEffect != null)
{
ApplyStatusEffects(ActionType.OnWearing, 1.0f);
float selectedEffectStrength = item.ConditionPercentage / 100.0f * selectedEffect.MaxStrength;
character.CharacterHealth.ApplyAffliction(null, selectedEffect.Instantiate(selectedEffectStrength));
var existingAffliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
if (existingAffliction != null)
{
existingAffliction.Strength = selectedEffectStrength;
}
targetCharacter = character;
ApplyStatusEffects(ActionType.OnWearing, 1.0f);
float selectedEffectStrength = GetCombinedEffectStrength();
character.CharacterHealth.ApplyAffliction(null, selectedEffect.Instantiate(selectedEffectStrength));
var affliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
if (affliction != null) { affliction.Strength = selectedEffectStrength; }
#if SERVER
item.CreateServerEvent(this);
#endif
}
if (tainted && selectedTaintedEffect != null)
{
float selectedTaintedEffectStrength = GetCombinedTaintedEffectStrength();
character.CharacterHealth.ApplyAffliction(null, selectedTaintedEffect.Instantiate(selectedTaintedEffectStrength));
var affliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
if (affliction != null) { affliction.Strength = selectedTaintedEffectStrength; }
targetCharacter = character;
#if SERVER
item.CreateServerEvent(this);
#endif
}
foreach (Item containedItem in item.ContainedItems)
{
@@ -142,13 +134,14 @@ namespace Barotrauma.Items.Components
(rootContainer == null || !targetCharacter.HasEquippedItem(rootContainer) || !targetCharacter.Inventory.IsInLimbSlot(rootContainer, InvSlotType.HealthInterface)))
{
item.ApplyStatusEffects(ActionType.OnSevered, 1.0f, targetCharacter);
targetCharacter.CharacterHealth.ReduceAffliction(null, selectedEffect.Identifier, selectedEffect.MaxStrength);
if (tainted)
{
targetCharacter.CharacterHealth.ReduceAffliction(null, selectedTaintedEffect.Identifier, selectedTaintedEffect.MaxStrength);
}
targetCharacter = null;
IsActive = false;
var affliction = targetCharacter.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
if (affliction != null) { affliction.Strength = GetCombinedEffectStrength(); }
var taintedAffliction = targetCharacter.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
if (taintedAffliction != null) { taintedAffliction.Strength = GetCombinedTaintedEffectStrength(); }
targetCharacter = null;
}
}
}
@@ -184,6 +177,36 @@ namespace Barotrauma.Items.Components
}
}
private float GetCombinedEffectStrength()
{
float effectStrength = 0.0f;
foreach (Item otherItem in targetCharacter.Inventory.FindAllItems(recursive: true))
{
var geneticMaterial = otherItem.GetComponent<GeneticMaterial>();
if (geneticMaterial == null || !geneticMaterial.IsActive) { continue; }
if (geneticMaterial.selectedEffect == selectedEffect)
{
effectStrength += otherItem.ConditionPercentage / 100.0f * selectedEffect.MaxStrength;
}
}
return effectStrength;
}
private float GetCombinedTaintedEffectStrength()
{
float taintedEffectStrength = 0.0f;
foreach (Item otherItem in targetCharacter.Inventory.FindAllItems(recursive: true))
{
var geneticMaterial = otherItem.GetComponent<GeneticMaterial>();
if (geneticMaterial == null || !geneticMaterial.IsActive) { continue; }
if (selectedTaintedEffect != null && geneticMaterial.selectedTaintedEffect == selectedTaintedEffect)
{
taintedEffectStrength += otherItem.ConditionPercentage / 100.0f * selectedTaintedEffect.MaxStrength;
}
}
return taintedEffectStrength;
}
private float GetTaintedProbabilityOnRefine(Character user)
{
if (user == null) { return 1.0f; }