Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -15,6 +15,7 @@ namespace Barotrauma
private readonly float scatter;
private readonly float offset;
private readonly float delayBetweenSpawns;
private Vector2? spawnPos;
@@ -92,6 +93,7 @@ namespace Barotrauma
offset = prefab.ConfigElement.GetAttributeFloat("offset", 0);
scatter = Math.Clamp(prefab.ConfigElement.GetAttributeFloat("scatter", 500), 0, 3000);
delayBetweenSpawns = prefab.ConfigElement.GetAttributeFloat("delaybetweenspawns", 0.1f);
if (GameMain.NetworkMember != null)
{
@@ -538,7 +540,7 @@ namespace Barotrauma
SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
DebugConsole.NewMessage($"Spawned: {ToString()}. Strength: {StringFormatter.FormatZeroDecimal(monsters.Sum(m => m.Params.AI.CombatStrength))}.", Color.LightBlue, debugOnly: true);
}
}, Rand.Range(0f, amount / 2f));
}, delayBetweenSpawns * i);
}
}