Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -808,7 +808,8 @@ namespace Barotrauma
if (head == null) { return; }
if (torso == null) { return; }
if (currentHull != null)
//check both hulls: the hull whose coordinate space the ragdoll is in, and the hull whose bounds the character's origin actually is inside
if (currentHull != null && character.CurrentHull != null)
{
float surfacePos = currentHull.Surface;
float surfaceThreshold = ConvertUnits.ToDisplayUnits(Collider.SimPosition.Y + 1.0f);
@@ -816,7 +817,7 @@ namespace Barotrauma
//and use its water surface instead of the current hull's
if (currentHull.Rect.Y - currentHull.Surface < 5.0f)
{
GetSurfacePos(CurrentHull, ref surfacePos);
GetSurfacePos(currentHull, ref surfacePos);
void GetSurfacePos(Hull hull, ref float prevSurfacePos)
{
if (prevSurfacePos > surfaceThreshold) { return; }
@@ -834,7 +835,7 @@ namespace Barotrauma
foreach (var linkedTo in gap.linkedTo)
{
if (linkedTo is Hull otherHull && otherHull != hull)
if (linkedTo is Hull otherHull && otherHull != hull && otherHull != currentHull)
{
prevSurfacePos = Math.Max(surfacePos, otherHull.Surface);
GetSurfacePos(otherHull, ref prevSurfacePos);
@@ -888,7 +889,6 @@ namespace Barotrauma
{
Vector2 mousePos = ConvertUnits.ToSimUnits(character.CursorPosition);
Vector2 diff = (mousePos - torso.SimPosition) * Dir;
TargetMovement = new Vector2(0.0f, -0.1f);
float newRotation = MathUtils.VectorToAngle(diff);
Collider.SmoothRotate(newRotation, CurrentSwimParams.SteerTorque * character.SpeedMultiplier);
}