Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -382,51 +382,55 @@ namespace Barotrauma
mouthLimb.body.ApplyLinearImpulse(Vector2.UnitY * force * 2, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
mouthLimb.body.ApplyTorque(-force * 50);
}
var jaw = GetLimb(LimbType.Jaw);
if (jaw != null)
{
jaw.body.ApplyTorque(-(float)Math.Sin(eatTimer * 150) * jaw.Mass * 25);
}
character.ApplyStatusEffects(ActionType.OnEating, deltaTime);
float particleFrequency = MathHelper.Clamp(eatSpeed / 2, 0.02f, 0.5f);
if (Rand.Value() < particleFrequency / 6)
if (Character.CanEat)
{
target.AnimController.MainLimb.AddDamage(target.SimPosition, dmg, 0, 0, false);
}
if (Rand.Value() < particleFrequency)
{
target.AnimController.MainLimb.AddDamage(target.SimPosition, 0, dmg, 0, false);
}
if (eatTimer % 1.0f < 0.5f && (eatTimer - deltaTime * eatSpeed) % 1.0f > 0.5f)
{
static bool CanBeSevered(LimbJoint j) => !j.IsSevered && j.CanBeSevered && j.LimbA != null && !j.LimbA.IsSevered && j.LimbB != null && !j.LimbB.IsSevered;
//keep severing joints until there is only one limb left
var nonSeveredJoints = target.AnimController.LimbJoints.Where(CanBeSevered);
if (nonSeveredJoints.None())
var jaw = GetLimb(LimbType.Jaw);
if (jaw != null)
{
//small monsters don't eat the contents of the character's inventory
if (Mass < target.AnimController.Mass)
{
target.Inventory?.AllItemsMod.ForEach(it => it?.Drop(dropper: null));
}
//only one limb left, the character is now full eaten
Entity.Spawner?.AddToRemoveQueue(target);
if (Character.AIController is EnemyAIController enemyAi)
{
enemyAi.PetBehavior?.OnEat("dead", 1.0f);
}
character.SelectedCharacter = null;
jaw.body.ApplyTorque(-(float)Math.Sin(eatTimer * 150) * jaw.Mass * 25);
}
else //sever a random joint
character.ApplyStatusEffects(ActionType.OnEating, deltaTime);
float particleFrequency = MathHelper.Clamp(eatSpeed / 2, 0.02f, 0.5f);
if (Rand.Value() < particleFrequency / 6)
{
target.AnimController.SeverLimbJoint(nonSeveredJoints.GetRandom());
target.AnimController.MainLimb.AddDamage(target.SimPosition, dmg, 0, 0, false);
}
}
if (Rand.Value() < particleFrequency)
{
target.AnimController.MainLimb.AddDamage(target.SimPosition, 0, dmg, 0, false);
}
if (eatTimer % 1.0f < 0.5f && (eatTimer - deltaTime * eatSpeed) % 1.0f > 0.5f)
{
static bool CanBeSevered(LimbJoint j) => !j.IsSevered && j.CanBeSevered && j.LimbA != null && !j.LimbA.IsSevered && j.LimbB != null && !j.LimbB.IsSevered;
//keep severing joints until there is only one limb left
var nonSeveredJoints = target.AnimController.LimbJoints.Where(CanBeSevered);
if (nonSeveredJoints.None())
{
//small monsters don't eat the contents of the character's inventory
if (Mass < target.AnimController.Mass)
{
target.Inventory?.AllItemsMod.ForEach(it => it?.Drop(dropper: null));
}
//only one limb left, the character is now full eaten
Entity.Spawner?.AddToRemoveQueue(target);
if (Character.AIController is EnemyAIController enemyAi)
{
enemyAi.PetBehavior?.OnEat("dead", 1.0f);
}
character.SelectedCharacter = null;
}
else //sever a random joint
{
target.AnimController.SeverLimbJoint(nonSeveredJoints.GetRandom());
}
}
}
}
else
{