Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -162,7 +162,10 @@ namespace Barotrauma
CloseEnough = reach,
DialogueIdentifier = Leak.FlowTargetHull != null ? "dialogcannotreachleak" : null,
TargetName = Leak.FlowTargetHull?.DisplayName,
CheckVisibility = false
CheckVisibility = false,
requiredCondition = () => Leak.Submarine == character.Submarine,
// The Go To objective can be abandoned if the leak is fixed (in which case we don't want to use the dialogue)
SpeakCannotReachCondition = () => !CheckObjectiveSpecific()
},
onAbandon: () =>
{