Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -51,19 +51,13 @@ namespace Barotrauma
private set;
}
/// <summary>
/// Returns true if the current or the next node is in ladders.
/// </summary>
public bool InLadders =>
currentPath != null && currentPath.CurrentNode != null &&
(currentPath.CurrentNode.Ladders != null && currentPath.CurrentNode.Ladders.Item.IsInteractable(character) ||
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null && currentPath.NextNode.Ladders.Item.IsInteractable(character)));
/// <summary>
/// Returns true if any node in the path is in stairs
/// </summary>
public bool InStairs => currentPath != null && currentPath.Nodes.Any(n => n.Stairs != null);
public bool IsCurrentNodeLadder => currentPath?.CurrentNode?.Ladders != null && currentPath.CurrentNode.Ladders.Item.IsInteractable(character);
public bool IsNextNodeLadder => GetNextLadder() != null;
public bool IsNextLadderSameAsCurrent
@@ -99,14 +93,24 @@ namespace Barotrauma
base.Update(speed);
float step = 1.0f / 60.0f;
checkDoorsTimer -= step;
buttonPressTimer -= step;
if (lastDoor.door == null || !lastDoor.shouldBeOpen || lastDoor.door.IsOpen)
{
buttonPressTimer = 0;
}
else
{
buttonPressTimer -= step;
}
findPathTimer -= step;
}
public void SetPath(SteeringPath path)
{
currentPath = path;
if (path.Nodes.Any()) currentTarget = path.Nodes[path.Nodes.Count - 1].SimPosition;
if (path.Nodes.Any())
{
currentTarget = path.Nodes[path.Nodes.Count - 1].SimPosition;
}
findPathTimer = Math.Min(findPathTimer, 1.0f);
IsPathDirty = false;
}
@@ -124,15 +128,9 @@ namespace Barotrauma
public void SteeringSeek(Vector2 target, float weight, float minGapWidth = 0, Func<PathNode, bool> startNodeFilter = null, Func<PathNode, bool> endNodeFilter = null, Func<PathNode, bool> nodeFilter = null, bool checkVisiblity = true)
{
if (buttonPressTimer > 0 && lastDoor.door != null && lastDoor.state && !lastDoor.door.IsOpen)
{
// We have pressed the button and are waiting for the door to open -> Hold still until we can press the button again.
Reset();
}
else
{
steering += CalculateSteeringSeek(target, weight, minGapWidth, startNodeFilter, endNodeFilter, nodeFilter, checkVisiblity);
}
// Have to use a variable here or resetting doesn't work.
Vector2 addition = CalculateSteeringSeek(target, weight, minGapWidth, startNodeFilter, endNodeFilter, nodeFilter, checkVisiblity);
steering += addition;
}
/// <summary>
@@ -328,7 +326,13 @@ namespace Barotrauma
{
CheckDoorsInPath();
doorsChecked = true;
}
}
if (buttonPressTimer > 0 && lastDoor.door != null && lastDoor.shouldBeOpen && !lastDoor.door.IsOpen)
{
// We have pressed the button and are waiting for the door to open -> Hold still until we can press the button again.
Reset();
return Vector2.Zero;
}
Vector2 pos = host.WorldPosition;
bool isDiving = character.AnimController.InWater && character.AnimController.HeadInWater;
// Only humanoids can climb ladders
@@ -378,7 +382,7 @@ namespace Barotrauma
//at the same height as the waypoint
if (Math.Abs(collider.SimPosition.Y - currentPath.CurrentNode.SimPosition.Y) < (collider.height / 2 + collider.radius) * 1.25f)
{
float heightFromFloor = character.AnimController.GetColliderBottom().Y - character.AnimController.FloorY;
float heightFromFloor = character.AnimController.GetHeightFromFloor();
if (heightFromFloor <= 0.0f)
{
diff.Y = Math.Max(diff.Y, 100);
@@ -516,7 +520,7 @@ namespace Barotrauma
return ConvertUnits.ToDisplayUnits(Math.Max(colliderSize.X, colliderSize.Y));
}
private (Door door, bool state) lastDoor;
private (Door door, bool shouldBeOpen) lastDoor;
private float GetDoorCheckTime()
{
if (steering.LengthSquared() > 0)
@@ -539,7 +543,6 @@ namespace Barotrauma
WayPoint nextWaypoint = null;
Door door = null;
bool shouldBeOpen = false;
if (currentPath.Nodes.Count == 1)
{
door = currentPath.Nodes.First().ConnectedDoor;
@@ -645,7 +648,7 @@ namespace Barotrauma
});
if (canAccess)
{
bool pressButton = buttonPressTimer <= 0 || lastDoor.door != door || lastDoor.state != shouldBeOpen;
bool pressButton = buttonPressTimer <= 0 || lastDoor.door != door || lastDoor.shouldBeOpen != shouldBeOpen;
if (door.HasIntegratedButtons)
{
if (pressButton && character.CanSeeTarget(door.Item))
@@ -653,7 +656,7 @@ namespace Barotrauma
if (door.Item.TryInteract(character, forceSelectKey: true))
{
lastDoor = (door, shouldBeOpen);
buttonPressTimer = buttonPressCooldown;
buttonPressTimer = shouldBeOpen ? buttonPressCooldown : 0;
}
else
{
@@ -671,7 +674,7 @@ namespace Barotrauma
if (closestButton.Item.TryInteract(character, forceSelectKey: true))
{
lastDoor = (door, shouldBeOpen);
buttonPressTimer = buttonPressCooldown;
buttonPressTimer = shouldBeOpen ? buttonPressCooldown : 0;
}
else
{
@@ -697,7 +700,6 @@ namespace Barotrauma
// The button is on the wrong side of the door or a wall
currentPath.Unreachable = true;
}
lastDoor = (null, false);
return;
}
}