Unstable 0.16.0.0
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@@ -150,7 +150,7 @@ namespace Barotrauma
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private CoroutineHandle disableTailCoroutine;
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private readonly IEnumerable<Body> myBodies;
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private readonly List<Body> myBodies;
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public LatchOntoAI LatchOntoAI { get; private set; }
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public SwarmBehavior SwarmBehavior { get; private set; }
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@@ -306,7 +306,8 @@ namespace Barotrauma
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requiredHoleCount = (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderWidth) / Structure.WallSectionSize);
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myBodies = Character.AnimController.Limbs.Select(l => l.body.FarseerBody);
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myBodies = Character.AnimController.Limbs.Select(l => l.body.FarseerBody).ToList();
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myBodies.Add(Character.AnimController.Collider.FarseerBody);
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}
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private CharacterParams.AIParams _aiParams;
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@@ -1837,7 +1838,7 @@ namespace Barotrauma
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if (!attack.IsValidTarget(target)) { return false; }
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if (target is ISerializableEntity se && target is Character)
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{
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if (attack.Conditionals.Any(c => !c.Matches(se))) { return false; }
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if (attack.Conditionals.Any(c => !c.TargetSelf && !c.Matches(se))) { return false; }
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}
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if (attack.Conditionals.Any(c => c.TargetSelf && !c.Matches(Character))) { return false; }
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if (attack.Ranged)
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@@ -2182,10 +2183,22 @@ namespace Barotrauma
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float margin = MathHelper.PiOver4 * distanceFactor;
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if (angle < margin)
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{
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var collisionCategories = Physics.CollisionCharacter | Physics.CollisionWall | Physics.CollisionLevel;
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var pickedBody = Submarine.PickBody(weapon.SimPosition, target.SimPosition, myBodies, collisionCategories, allowInsideFixture: true);
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var collisionCategories = Physics.CollisionCharacter | Physics.CollisionWall | Physics.CollisionLevel;
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var pickedBody = Submarine.PickBody(weapon.SimPosition, Character.GetRelativeSimPosition(target), myBodies, collisionCategories, allowInsideFixture: true);
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if (pickedBody != null)
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{
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if (target is MapEntity)
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{
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if (pickedBody.UserData is Submarine sub && sub == target.Submarine)
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{
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return true;
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}
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else if (target == pickedBody.UserData)
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{
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return true;
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}
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}
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Character t = null;
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if (pickedBody.UserData is Character c)
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{
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