Unstable 0.16.0.0
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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internal partial class MedicalClinic
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{
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private enum RateLimitResult
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{
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OK,
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LimitReached
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}
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private struct RateLimitInfo
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{
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public int Requests;
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public const int MaxRequests = 5;
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public DateTimeOffset Expiry;
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}
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private readonly Dictionary<Client, RateLimitInfo> rateLimits = new Dictionary<Client, RateLimitInfo>();
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public void ServerRead(IReadMessage inc, Client sender)
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{
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NetworkHeader header = (NetworkHeader)inc.ReadByte();
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switch (header)
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{
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case NetworkHeader.REQUEST_AFFLICTIONS:
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ProcessRequestedAfflictions(inc, sender);
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break;
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case NetworkHeader.REQUEST_PENDING:
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ProcessRequestedPending(sender);
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break;
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case NetworkHeader.ADD_PENDING:
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ProcessNewAddition(inc, sender);
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break;
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case NetworkHeader.REMOVE_PENDING:
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ProcessNewRemoval(inc, sender);
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break;
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case NetworkHeader.HEAL_PENDING:
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ProcessHealing(sender);
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break;
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case NetworkHeader.CLEAR_PENDING:
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ProcessClearing(sender);
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break;
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}
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}
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private void ProcessNewAddition(IReadMessage inc, Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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NetCrewMember newCrewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
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InsertPendingCrewMember(newCrewMember);
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ServerSend(newCrewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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}
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private void ProcessNewRemoval(IReadMessage inc, Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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NetRemovedAffliction removed = INetSerializableStruct.Read<NetRemovedAffliction>(inc);
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RemovePendingAffliction(removed.CrewMember, removed.Affliction);
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ServerSend(removed, NetworkHeader.REMOVE_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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}
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private void ProcessRequestedPending(Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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INetSerializableStruct writeCrewMember = new NetPendingCrew
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{
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CrewMembers = PendingHeals.ToArray()
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};
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ServerSend(writeCrewMember, NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
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}
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private void ProcessHealing(Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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HealRequestResult result = HealAllPending();
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ServerSend(new NetHealRequest { Result = result }, NetworkHeader.HEAL_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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}
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private void ProcessClearing(Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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if (!PendingHeals.Any()) { return; }
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ClearPendingHeals();
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ServerSend(null, NetworkHeader.CLEAR_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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}
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private void ProcessRequestedAfflictions(IReadMessage inc, Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
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CharacterInfo? foundInfo = crewMember.FindCharacterInfo(GetCrewCharacters());
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NetAffliction[] pendingAfflictions = Array.Empty<NetAffliction>();
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int infoId = 0;
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if (foundInfo is { Character: { CharacterHealth: { } health } })
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{
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pendingAfflictions = GetAllAfflictions(health);
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infoId = foundInfo.GetIdentifierUsingOriginalName();
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}
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INetSerializableStruct writeCrewMember = new NetCrewMember
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{
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CharacterInfoID = infoId,
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Afflictions = pendingAfflictions
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};
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ServerSend(writeCrewMember, NetworkHeader.REQUEST_AFFLICTIONS, DeliveryMethod.Unreliable, client);
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}
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private RateLimitResult CheckRateLimit(Client client)
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{
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if (rateLimits.TryGetValue(client, out RateLimitInfo rateLimitInfo))
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{
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if (rateLimitInfo.Expiry < DateTimeOffset.Now)
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{
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rateLimitInfo.Expiry = DateTimeOffset.Now.AddSeconds(5);
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rateLimitInfo.Requests = 1;
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}
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else
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{
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if (rateLimitInfo.Requests > RateLimitInfo.MaxRequests) { return RateLimitResult.LimitReached; }
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rateLimitInfo.Requests++;
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}
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rateLimits[client] = rateLimitInfo;
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}
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else
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{
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rateLimits.Add(client, new RateLimitInfo { Requests = 1, Expiry = DateTimeOffset.Now.AddSeconds(5) });
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}
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return RateLimitResult.OK;
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}
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private IWriteMessage StartSending()
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{
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ServerPacketHeader.MEDICAL);
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return msg;
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}
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private void ServerSend(INetSerializableStruct? netStruct, NetworkHeader header, DeliveryMethod deliveryMethod, Client? targetClient = null, Client? reponseClient = null)
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{
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if (targetClient is null)
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{
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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SendToClient(c);
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}
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return;
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}
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SendToClient(targetClient);
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void SendToClient(Client c)
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{
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MessageFlag flag = MessageFlag.Announce;
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if (reponseClient != null && reponseClient == c)
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{
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flag = MessageFlag.Response;
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}
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IWriteMessage msg = StartSending();
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msg.Write((byte)header);
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msg.Write((byte)flag);
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netStruct?.Write(msg);
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GameMain.Server.ServerPeer.Send(msg, c.Connection, deliveryMethod);
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}
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}
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}
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}
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