Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -53,7 +53,7 @@ namespace Barotrauma
foreach (var activeOrder in ActiveOrders)
{
if (!(activeOrder?.First is Order order) || activeOrder.Second.HasValue) { continue; }
OrderChatMessage.WriteOrder(msg, order, null, order.TargetSpatialEntity, null, 0, order.WallSectionIndex);
OrderChatMessage.WriteOrder(msg, order, targetCharacter: null, order.TargetSpatialEntity, orderOption: null, orderPriority: 0, order.WallSectionIndex, isNewOrder: true);
bool hasOrderGiver = order.OrderGiver != null;
msg.Write(hasOrderGiver);
if (hasOrderGiver)
@@ -348,7 +348,6 @@ namespace Barotrauma
}
}
}
UpdateCampaignSubs();
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
PendingSubmarineSwitch = null;
@@ -399,44 +398,12 @@ namespace Barotrauma
Map.OnMissionsSelected += (loc, mission) => { LastUpdateID++; };
Reputation.OnAnyReputationValueChanged += () => { LastUpdateID++; };
UpdateCampaignSubs();
//increment save ID so clients know they're lacking the most up-to-date save file
LastSaveID++;
}
public static void UpdateCampaignSubs()
{
bool isSubmarineVisible(SubmarineInfo s)
=> !GameMain.Server.ServerSettings.HiddenSubs.Any(h
=> s.Name.Equals(h, StringComparison.OrdinalIgnoreCase));
List<SubmarineInfo> availableSubs =
SubmarineInfo.SavedSubmarines
.Where(s =>
s.IsCampaignCompatible
&& isSubmarineVisible(s))
.ToList();
if (!availableSubs.Any())
{
//None of the available subs were marked as campaign-compatible, just include all visible subs
availableSubs.AddRange(
SubmarineInfo.SavedSubmarines
.Where(isSubmarineVisible));
}
if (!availableSubs.Any())
{
//No subs are visible at all! Just make the selected one available
availableSubs.Add(GameMain.NetLobbyScreen.SelectedSub);
}
GameMain.NetLobbyScreen.CampaignSubmarines = availableSubs;
}
public bool CanPurchaseSub(SubmarineInfo info)
=> info.Price <= Money && GameMain.NetLobbyScreen.CampaignSubmarines.Contains(info);
=> info.Price <= Money && GetCampaignSubs().Contains(info);
public void DiscardClientCharacterData(Client client)
{
@@ -0,0 +1,191 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
internal partial class MedicalClinic
{
private enum RateLimitResult
{
OK,
LimitReached
}
private struct RateLimitInfo
{
public int Requests;
public const int MaxRequests = 5;
public DateTimeOffset Expiry;
}
private readonly Dictionary<Client, RateLimitInfo> rateLimits = new Dictionary<Client, RateLimitInfo>();
public void ServerRead(IReadMessage inc, Client sender)
{
NetworkHeader header = (NetworkHeader)inc.ReadByte();
switch (header)
{
case NetworkHeader.REQUEST_AFFLICTIONS:
ProcessRequestedAfflictions(inc, sender);
break;
case NetworkHeader.REQUEST_PENDING:
ProcessRequestedPending(sender);
break;
case NetworkHeader.ADD_PENDING:
ProcessNewAddition(inc, sender);
break;
case NetworkHeader.REMOVE_PENDING:
ProcessNewRemoval(inc, sender);
break;
case NetworkHeader.HEAL_PENDING:
ProcessHealing(sender);
break;
case NetworkHeader.CLEAR_PENDING:
ProcessClearing(sender);
break;
}
}
private void ProcessNewAddition(IReadMessage inc, Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
NetCrewMember newCrewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
InsertPendingCrewMember(newCrewMember);
ServerSend(newCrewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessNewRemoval(IReadMessage inc, Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
NetRemovedAffliction removed = INetSerializableStruct.Read<NetRemovedAffliction>(inc);
RemovePendingAffliction(removed.CrewMember, removed.Affliction);
ServerSend(removed, NetworkHeader.REMOVE_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessRequestedPending(Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
INetSerializableStruct writeCrewMember = new NetPendingCrew
{
CrewMembers = PendingHeals.ToArray()
};
ServerSend(writeCrewMember, NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
}
private void ProcessHealing(Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
HealRequestResult result = HealAllPending();
ServerSend(new NetHealRequest { Result = result }, NetworkHeader.HEAL_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessClearing(Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
if (!PendingHeals.Any()) { return; }
ClearPendingHeals();
ServerSend(null, NetworkHeader.CLEAR_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessRequestedAfflictions(IReadMessage inc, Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
CharacterInfo? foundInfo = crewMember.FindCharacterInfo(GetCrewCharacters());
NetAffliction[] pendingAfflictions = Array.Empty<NetAffliction>();
int infoId = 0;
if (foundInfo is { Character: { CharacterHealth: { } health } })
{
pendingAfflictions = GetAllAfflictions(health);
infoId = foundInfo.GetIdentifierUsingOriginalName();
}
INetSerializableStruct writeCrewMember = new NetCrewMember
{
CharacterInfoID = infoId,
Afflictions = pendingAfflictions
};
ServerSend(writeCrewMember, NetworkHeader.REQUEST_AFFLICTIONS, DeliveryMethod.Unreliable, client);
}
private RateLimitResult CheckRateLimit(Client client)
{
if (rateLimits.TryGetValue(client, out RateLimitInfo rateLimitInfo))
{
if (rateLimitInfo.Expiry < DateTimeOffset.Now)
{
rateLimitInfo.Expiry = DateTimeOffset.Now.AddSeconds(5);
rateLimitInfo.Requests = 1;
}
else
{
if (rateLimitInfo.Requests > RateLimitInfo.MaxRequests) { return RateLimitResult.LimitReached; }
rateLimitInfo.Requests++;
}
rateLimits[client] = rateLimitInfo;
}
else
{
rateLimits.Add(client, new RateLimitInfo { Requests = 1, Expiry = DateTimeOffset.Now.AddSeconds(5) });
}
return RateLimitResult.OK;
}
private IWriteMessage StartSending()
{
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.MEDICAL);
return msg;
}
private void ServerSend(INetSerializableStruct? netStruct, NetworkHeader header, DeliveryMethod deliveryMethod, Client? targetClient = null, Client? reponseClient = null)
{
if (targetClient is null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
SendToClient(c);
}
return;
}
SendToClient(targetClient);
void SendToClient(Client c)
{
MessageFlag flag = MessageFlag.Announce;
if (reponseClient != null && reponseClient == c)
{
flag = MessageFlag.Response;
}
IWriteMessage msg = StartSending();
msg.Write((byte)header);
msg.Write((byte)flag);
netStruct?.Write(msg);
GameMain.Server.ServerPeer.Send(msg, c.Connection, deliveryMethod);
}
}
}
}