Unstable 0.16.0.0
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@@ -301,7 +301,7 @@ namespace Barotrauma.Items.Components
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Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
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foreach (Affliction affliction in allAfflictions)
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{
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if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) continue;
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if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) { continue; }
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if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
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{
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combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
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@@ -314,7 +314,7 @@ namespace Barotrauma.Items.Components
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foreach (AfflictionPrefab affliction in combinedAfflictionStrengths.Keys)
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{
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texts.Add(TextManager.AddPunctuation(':', affliction.Name, Math.Max(((int)combinedAfflictionStrengths[affliction]), 1).ToString() + " %"));
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texts.Add(TextManager.AddPunctuation(':', affliction.Name, Math.Max((int)combinedAfflictionStrengths[affliction], 1).ToString() + " %"));
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textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, combinedAfflictionStrengths[affliction] / affliction.MaxStrength));
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}
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}
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