Unstable 0.16.0.0
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@@ -12,9 +12,9 @@ namespace Barotrauma.Items.Components
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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{
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if (!editing || !MapEntity.SelectedList.Contains(item)) return;
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if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
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Vector2 pos = item.WorldPosition + detectOffset;
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Vector2 pos = item.WorldPosition + TransformedDetectOffset;
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pos.Y = -pos.Y;
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GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
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}
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