Unstable 0.16.0.0
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@@ -19,15 +19,6 @@ namespace Barotrauma.Items.Components
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private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpOutEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
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private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpInEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
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public float CurrentBrokenVolume
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{
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get
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{
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if (item.ConditionPercentage > 10.0f || !IsActive) { return 0.0f; }
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return (1.0f - item.ConditionPercentage / 10.0f) * 100.0f;
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}
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}
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partial void InitProjSpecific(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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@@ -193,8 +184,6 @@ namespace Barotrauma.Items.Components
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private readonly float flickerFrequency = 1;
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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pumpSpeedLockTimer -= deltaTime;
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isActiveLockTimer -= deltaTime;
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autoControlIndicator.Selected = IsAutoControlled;
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PowerButton.Enabled = isActiveLockTimer <= 0.0f;
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if (HasPower)
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