Unstable 0.16.0.0

This commit is contained in:
Markus Isberg
2022-01-14 01:28:24 +09:00
parent d9baeaa2e1
commit 7d6421a548
237 changed files with 6430 additions and 2205 deletions
@@ -19,15 +19,6 @@ namespace Barotrauma.Items.Components
private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpOutEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpInEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
public float CurrentBrokenVolume
{
get
{
if (item.ConditionPercentage > 10.0f || !IsActive) { return 0.0f; }
return (1.0f - item.ConditionPercentage / 10.0f) * 100.0f;
}
}
partial void InitProjSpecific(XElement element)
{
foreach (XElement subElement in element.Elements())
@@ -193,8 +184,6 @@ namespace Barotrauma.Items.Components
private readonly float flickerFrequency = 1;
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
pumpSpeedLockTimer -= deltaTime;
isActiveLockTimer -= deltaTime;
autoControlIndicator.Selected = IsAutoControlled;
PowerButton.Enabled = isActiveLockTimer <= 0.0f;
if (HasPower)