Unstable 0.16.0.0
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@@ -504,6 +504,13 @@ namespace Barotrauma
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{
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HUDLayoutSettings.InventoryTopY = visualSlots[0].EquipButtonRect.Y - (int)(15 * GUI.Scale);
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}
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else
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{
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for (int i = 0; i < capacity; i++)
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{
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visualSlots[i].DrawOffset = Vector2.Zero;
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}
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}
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}
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protected override void ControlInput(Camera cam)
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