Unstable 0.16.0.0
This commit is contained in:
@@ -44,12 +44,12 @@ namespace Barotrauma
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Waiting, // Hourglass
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WaitingBackground // Cursor + Hourglass
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}
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public static class GUI
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{
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public static GUICanvas Canvas => GUICanvas.Instance;
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public static CursorState MouseCursor = CursorState.Default;
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public static readonly SamplerState SamplerState = new SamplerState()
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{
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Filter = TextureFilter.Linear,
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@@ -116,14 +116,14 @@ namespace Barotrauma
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public static float SlicedSpriteScale
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{
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get
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get
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{
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if (Math.Abs(1.0f - Scale) < 0.1f)
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{
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if (Math.Abs(1.0f - Scale) < 0.1f)
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{
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//don't scale if very close to the "reference resolution"
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return 1.0f;
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return 1.0f;
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}
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return Scale;
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return Scale;
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}
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}
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@@ -306,7 +306,7 @@ namespace Barotrauma
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t = new Texture2D(GraphicsDevice, 1, 1);
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t.SetData(new Color[] { Color.White });// fill the texture with white
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});
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SubmarineIcon = new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(452, 385, 182, 81), new Vector2(0.5f, 0.5f));
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arrow = new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(393, 393, 49, 45), new Vector2(0.5f, 0.5f));
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SpeechBubbleIcon = new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(385, 449, 66, 60), new Vector2(0.5f, 0.5f));
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@@ -314,7 +314,7 @@ namespace Barotrauma
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}
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/// <summary>
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/// By default, all the gui elements are drawn automatically in the same order they appear on the update list.
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/// By default, all the gui elements are drawn automatically in the same order they appear on the update list.
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/// </summary>
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public static void Draw(Camera cam, SpriteBatch spriteBatch)
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{
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@@ -706,11 +706,11 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Immediate, effect: GameMain.GameScreen.PostProcessEffect);
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float scale = Math.Max(
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(float)GameMain.GraphicsWidth / backgroundSprite.SourceRect.Width,
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(float)GameMain.GraphicsWidth / backgroundSprite.SourceRect.Width,
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(float)GameMain.GraphicsHeight / backgroundSprite.SourceRect.Height) * 1.1f;
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float paddingX = backgroundSprite.SourceRect.Width * scale - GameMain.GraphicsWidth;
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float paddingY = backgroundSprite.SourceRect.Height * scale - GameMain.GraphicsHeight;
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double noiseT = (Timing.TotalTime * 0.02f);
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Vector2 pos = new Vector2((float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0) - 0.5f, (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0.5f) - 0.5f);
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pos = new Vector2(pos.X * paddingX, pos.Y * paddingY);
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@@ -719,7 +719,7 @@ namespace Barotrauma
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new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2 + pos,
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null, Color.White, 0.0f, backgroundSprite.size / 2,
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scale, SpriteEffects.None, 0.0f);
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spriteBatch.End();
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}
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@@ -759,8 +759,8 @@ namespace Barotrauma
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else
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{
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additions.Enqueue(component);
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}
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}
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}
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}
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}
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/// <summary>
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@@ -786,7 +786,7 @@ namespace Barotrauma
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component.Children.ForEach(c => RemoveFromUpdateList(c));
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}
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}
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}
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}
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}
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public static void ClearUpdateList()
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@@ -900,7 +900,7 @@ namespace Barotrauma
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{
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GUIMessageBox.VisibleBox.AddToGUIUpdateList();
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}
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}
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}
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}
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#endregion
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@@ -941,7 +941,7 @@ namespace Barotrauma
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inventoryIndex = updateList.IndexOf(CharacterHUD.HUDFrame);
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}
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if ((!PlayerInput.PrimaryMouseButtonHeld() && !PlayerInput.PrimaryMouseButtonClicked()) ||
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if ((!PlayerInput.PrimaryMouseButtonHeld() && !PlayerInput.PrimaryMouseButtonClicked()) ||
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(prevMouseOn == null && !PlayerInput.SecondaryMouseButtonHeld() && !Inventory.DraggingItems.Any()))
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{
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for (var i = updateList.Count - 1; i > inventoryIndex; i--)
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@@ -967,7 +967,7 @@ namespace Barotrauma
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return MouseOn;
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}
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}
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private static CursorState UpdateMouseCursorState(GUIComponent c)
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{
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lock (mutex)
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@@ -994,7 +994,7 @@ namespace Barotrauma
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}
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if (Wire.DraggingWire != null) { return CursorState.Dragging; }
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}
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if (c == null || c is GUICustomComponent)
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{
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switch (Screen.Selected)
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@@ -1027,7 +1027,7 @@ namespace Barotrauma
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}
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}
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}
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if (c != null && c.Visible)
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{
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if (c.AlwaysOverrideCursor) { return c.HoverCursor; }
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@@ -1036,20 +1036,20 @@ namespace Barotrauma
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// And this is of course picked up as clickable area.
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// There has to be a better way of checking this but for now this works.
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var monitorRect = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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var parent = FindInteractParent(c);
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if (c.Enabled)
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{
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// Some parent elements take priority
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// but not when the child is a GUIButton or GUITickBox
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if (!(parent is GUIButton) && !(parent is GUIListBox) ||
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if (!(parent is GUIButton) && !(parent is GUIListBox) ||
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(c is GUIButton) || (c is GUITickBox))
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{
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if (!c.Rect.Equals(monitorRect)) { return c.HoverCursor; }
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}
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}
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// Children in list boxes can be interacted with despite not having
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// a GUIButton inside of them so instead of hard coding we check if
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// the children can be interacted with by checking their hover state
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@@ -1084,7 +1084,7 @@ namespace Barotrauma
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{
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// Health menus
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if (character.CharacterHealth.MouseOnElement) { return CursorState.Hand; }
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if (character.SelectedCharacter != null)
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{
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if (character.SelectedCharacter.CharacterHealth.MouseOnElement)
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@@ -1096,7 +1096,7 @@ namespace Barotrauma
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// Character is hovering over an item placed in the world
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if (character.FocusedItem != null) { return CursorState.Hand; }
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}
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return CursorState.Default;
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static GUIComponent FindInteractParent(GUIComponent component)
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@@ -1130,7 +1130,7 @@ namespace Barotrauma
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}
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}
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}
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static bool ContainsMouse(GUIComponent component)
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{
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// If component has a mouse rectangle then use that, if not use it's physical rect
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@@ -1138,7 +1138,7 @@ namespace Barotrauma
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component.MouseRect.Contains(PlayerInput.MousePosition) :
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component.Rect.Contains(PlayerInput.MousePosition);
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}
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}
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}
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}
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/// <summary>
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@@ -1153,8 +1153,8 @@ namespace Barotrauma
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{
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MouseCursor = CursorState.Waiting;
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var timeOut = DateTime.Now + new TimeSpan(0, 0, waitSeconds);
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while (DateTime.Now < timeOut)
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{
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while (DateTime.Now < timeOut)
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{
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if (endCondition != null)
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{
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try
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@@ -1163,13 +1163,13 @@ namespace Barotrauma
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}
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catch { break; }
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}
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yield return CoroutineStatus.Running;
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yield return CoroutineStatus.Running;
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}
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if (MouseCursor == CursorState.Waiting) { MouseCursor = CursorState.Default; }
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yield return CoroutineStatus.Success;
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}
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}
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public static void ClearCursorWait()
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{
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lock (mutex)
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@@ -1208,7 +1208,7 @@ namespace Barotrauma
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{
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debugDrawMetadataOffset--;
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}
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if (PlayerInput.KeyHit(Keys.Down))
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{
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debugDrawMetadataOffset++;
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@@ -1240,17 +1240,20 @@ namespace Barotrauma
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debugDrawMetadataOffset = 0;
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}
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}
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}
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HandlePersistingElements(deltaTime);
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RefreshUpdateList();
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UpdateMouseOn();
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Debug.Assert(updateList.Count == updateListSet.Count);
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updateList.ForEach(c => c.UpdateAuto(deltaTime));
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foreach (var c in updateList)
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{
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c.UpdateAuto(deltaTime);
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}
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UpdateMessages(deltaTime);
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UpdateSavingIndicator(deltaTime);
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}
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}
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}
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private static void UpdateMessages(float deltaTime)
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@@ -1281,17 +1284,16 @@ namespace Barotrauma
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//only the first message (the currently visible one) is updated at a time
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break;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) { continue; }
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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}
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}
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private static void UpdateSavingIndicator(float deltaTime)
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@@ -1628,7 +1630,7 @@ namespace Barotrauma
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private static void DrawMessages(SpriteBatch spriteBatch, Camera cam)
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{
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if (messages.Count == 0) return;
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if (messages.Count == 0) { return; }
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bool useScissorRect = messages.Any(m => !m.WorldSpace);
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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@@ -1647,7 +1649,7 @@ namespace Barotrauma
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msg.Font.DrawString(spriteBatch, msg.Text, drawPos + msg.DrawPos + Vector2.One, Color.Black, 0, msg.Origin, 1.0f, SpriteEffects.None, 0);
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msg.Font.DrawString(spriteBatch, msg.Text, drawPos + msg.DrawPos, msg.Color, 0, msg.Origin, 1.0f, SpriteEffects.None, 0);
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break;
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break;
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}
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if (useScissorRect)
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@@ -1656,11 +1658,11 @@ namespace Barotrauma
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spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
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spriteBatch.Begin(SpriteSortMode.Deferred);
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) { continue; }
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if (cam != null)
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{
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float alpha = 1.0f;
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@@ -1669,7 +1671,7 @@ namespace Barotrauma
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Vector2 drawPos = cam.WorldToScreen(msg.DrawPos);
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msg.Font.DrawString(spriteBatch, msg.Text, drawPos + Vector2.One, Color.Black * alpha, 0, msg.Origin, 1.0f, SpriteEffects.None, 0);
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msg.Font.DrawString(spriteBatch, msg.Text, drawPos, msg.Color * alpha, 0, msg.Origin, 1.0f, SpriteEffects.None, 0);
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}
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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@@ -1770,7 +1772,7 @@ namespace Barotrauma
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{
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int textureWidth = Math.Max(radius * 2, 1);
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int textureHeight = Math.Max(height + radius * 2, 1);
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Color[] data = new Color[textureWidth * textureHeight];
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// Colour the entire texture transparent first.
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@@ -1880,9 +1882,9 @@ namespace Barotrauma
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/// Creates multiple elements with relative size and positions them automatically.
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/// </summary>
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public static List<T> CreateElements<T>(int count, Vector2 relativeSize, RectTransform parent, Func<RectTransform, T> constructor,
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Anchor anchor = Anchor.TopLeft, Pivot? pivot = null, Point? minSize = null, Point? maxSize = null,
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int absoluteSpacing = 0, float relativeSpacing = 0, Func<int, int> extraSpacing = null,
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int startOffsetAbsolute = 0, float startOffsetRelative = 0, bool isHorizontal = false)
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Anchor anchor = Anchor.TopLeft, Pivot? pivot = null, Point? minSize = null, Point? maxSize = null,
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int absoluteSpacing = 0, float relativeSpacing = 0, Func<int, int> extraSpacing = null,
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int startOffsetAbsolute = 0, float startOffsetRelative = 0, bool isHorizontal = false)
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where T : GUIComponent
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{
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return CreateElements(count, parent, constructor, relativeSize, null, anchor, pivot, minSize, maxSize, absoluteSpacing, relativeSpacing, extraSpacing, startOffsetAbsolute, startOffsetRelative, isHorizontal);
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@@ -1891,8 +1893,8 @@ namespace Barotrauma
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/// <summary>
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/// Creates multiple elements with absolute size and positions them automatically.
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/// </summary>
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public static List<T> CreateElements<T>(int count, Point absoluteSize, RectTransform parent, Func<RectTransform, T> constructor,
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Anchor anchor = Anchor.TopLeft, Pivot? pivot = null,
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public static List<T> CreateElements<T>(int count, Point absoluteSize, RectTransform parent, Func<RectTransform, T> constructor,
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Anchor anchor = Anchor.TopLeft, Pivot? pivot = null,
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int absoluteSpacing = 0, float relativeSpacing = 0, Func<int, int> extraSpacing = null,
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int startOffsetAbsolute = 0, float startOffsetRelative = 0, bool isHorizontal = false)
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where T : GUIComponent
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@@ -1991,7 +1993,7 @@ namespace Barotrauma
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if (i == 0)
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numberInput.IntValue = value.X;
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else
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numberInput.IntValue = value.Y;
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numberInput.IntValue = value.Y;
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}
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return frame;
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}
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@@ -2028,6 +2030,16 @@ namespace Barotrauma
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return frame;
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}
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public static void NotifyPrompt(string header, string body)
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{
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GUIMessageBox msgBox = new GUIMessageBox(header, body, new[] { TextManager.Get("Ok") }, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175));
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msgBox.Buttons[0].OnClicked = delegate
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{
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msgBox.Close();
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return true;
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};
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}
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public static GUIMessageBox AskForConfirmation(string header, string body, Action onConfirm, Action onDeny = null)
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{
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string[] buttons = { TextManager.Get("Ok"), TextManager.Get("Cancel") };
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@@ -2051,6 +2063,32 @@ namespace Barotrauma
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return msgBox;
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}
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public static GUIMessageBox PromptTextInput(string header, string body, Action<string> onConfirm)
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{
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string[] buttons = { TextManager.Get("Ok"), TextManager.Get("Cancel") };
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GUIMessageBox msgBox = new GUIMessageBox(header, string.Empty, buttons, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175));
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GUITextBox textBox = new GUITextBox(new RectTransform(Vector2.One, msgBox.Content.RectTransform), text: body)
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{
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OverflowClip = true
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};
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// Cancel button
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msgBox.Buttons[1].OnClicked = delegate
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{
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msgBox.Close();
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return true;
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};
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// Ok button
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msgBox.Buttons[0].OnClicked = delegate
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{
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onConfirm.Invoke(textBox.Text);
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msgBox.Close();
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return true;
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};
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return msgBox;
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}
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#endregion
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#region Element positioning
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@@ -2210,7 +2248,7 @@ namespace Barotrauma
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if (disallowedAreas == null) { continue; }
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foreach (Rectangle rect2 in disallowedAreas)
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{
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if (!rect1.Intersects(rect2)) { continue; }
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if (!rect1.Intersects(rect2)) { continue; }
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intersections = true;
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Point centerDiff = rect1.Center - rect2.Center;
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@@ -2330,8 +2368,8 @@ namespace Barotrauma
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});
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}
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CreateButton(GameMain.GameSession.GameMode is CampaignMode ? "ReturnToServerlobby" : "EndRound", buttonContainer,
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verificationTextTag: GameMain.GameSession.GameMode is CampaignMode ? "PauseMenuReturnToServerLobbyVerification" : "EndRoundSubNotAtLevelEnd",
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CreateButton(GameMain.GameSession.GameMode is CampaignMode ? "ReturnToServerlobby" : "EndRound", buttonContainer,
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verificationTextTag: GameMain.GameSession.GameMode is CampaignMode ? "PauseMenuReturnToServerLobbyVerification" : "EndRoundSubNotAtLevelEnd",
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action: () =>
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{
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GameMain.Client?.RequestRoundEnd(save: false);
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@@ -2448,7 +2486,10 @@ namespace Barotrauma
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public static void ClearMessages()
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{
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messages.Clear();
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lock (mutex)
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{
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messages.Clear();
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}
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}
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public static bool IsFourByThree()
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Reference in New Issue
Block a user