0.15.21.0
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@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
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private float userDeconstructorSpeedMultiplier = 1.0f;
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private const float TinkeringSpeedIncrease = 1.5f;
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private const float TinkeringSpeedIncrease = 2.5f;
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private ItemContainer inputContainer, outputContainer;
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@@ -37,7 +37,7 @@ namespace Barotrauma.Items.Components
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[Serialize(1.0f, true)]
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public float SkillRequirementMultiplier { get; set; }
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private const float TinkeringSpeedIncrease = 1.5f;
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private const float TinkeringSpeedIncrease = 2.5f;
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private enum FabricatorState
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{
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@@ -70,7 +70,7 @@ namespace Barotrauma.Items.Components
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public bool HasPower => IsActive && Voltage >= MinVoltage;
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public bool IsAutoControlled => pumpSpeedLockTimer > 0.0f || isActiveLockTimer > 0.0f;
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private const float TinkeringSpeedIncrease = 1.5f;
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private const float TinkeringSpeedIncrease = 4.0f;
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public Pump(Item item, XElement element)
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: base(item, element)
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