0.15.21.0
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@@ -959,14 +959,11 @@ namespace Barotrauma
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{
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var affliction = kvp.Key;
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var limbHealth = kvp.Value;
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if (limb != null)
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if (limb != null && affliction.Prefab.IndicatorLimb != limb.type)
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{
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if (limbHealth == null) { continue; }
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int healthIndex = limbHealths.IndexOf(limbHealth);
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Limb targetLimb =
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Character.AnimController.Limbs.LastOrDefault(l => !l.IsSevered && !l.Hidden && l.HealthIndex == healthIndex) ??
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Character.AnimController.MainLimb;
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if (limb != targetLimb) { continue; }
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if (limb.HealthIndex != healthIndex) { continue; }
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}
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float strength = affliction.Strength;
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