0.15.21.0
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@@ -438,7 +438,7 @@ namespace Barotrauma
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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DrawString(spriteBatch, new Vector2(10, 40),
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$"Bodies: {GameMain.World.BodyList.Count} ({GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count} awake, {GameMain.World.BodyList.FindAll(b => b.Awake && b.BodyType == BodyType.Dynamic && b.Enabled).Count} dynamic)",
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$"Bodies: {GameMain.World.BodyList.Count} ({GameMain.World.BodyList.Count(b => b != null && b.Awake && b.Enabled)} awake, {GameMain.World.BodyList.Count(b => b != null && b.Awake && b.BodyType == BodyType.Dynamic && b.Enabled)} dynamic)",
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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if (Screen.Selected.Cam != null)
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