(ef1d7a5a2) Campaign fix: clear missions from locations that change their type, and all adjacent locations. Caused missions to still be available when they logically shouldn't be (e.g. a transport mission from an uninhabited location to another) and syncing issues in multiplayer.

This commit is contained in:
Joonas Rikkonen
2019-03-25 19:52:08 +02:00
parent d98f0efd66
commit 7c9d0aac03
6 changed files with 19 additions and 25 deletions
@@ -1286,11 +1286,7 @@ namespace Barotrauma
LastSentSignalRecipients.Clear();
if (connections == null) return;
public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
List<Item> alreadySearched = new List<Item>() { this };
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
stepsTaken++;
if (!connections.TryGetValue(connectionName, out Connection c)) return;