Characters can only have one picking timer active at a time. Closes #179

This commit is contained in:
Joonas Rikkonen
2017-12-21 22:31:48 +02:00
parent 4db708335a
commit 7c37ba0955
2 changed files with 30 additions and 20 deletions
@@ -197,7 +197,7 @@ namespace Barotrauma
{ {
get { return !IsUnconscious && Stun <= 0.0f && !isDead; } get { return !IsUnconscious && Stun <= 0.0f && !isDead; }
} }
public bool CanInteract public bool CanInteract
{ {
get { return AllowInput && IsHumanoid && !LockHands; } get { return AllowInput && IsHumanoid && !LockHands; }
@@ -303,11 +303,11 @@ namespace Barotrauma
get { return needsAir; } get { return needsAir; }
set { needsAir = value; } set { needsAir = value; }
} }
public float Oxygen public float Oxygen
{ {
get { return oxygen; } get { return oxygen; }
set set
{ {
if (!MathUtils.IsValid(value)) return; if (!MathUtils.IsValid(value)) return;
oxygen = MathHelper.Clamp(value, -100.0f, 100.0f); oxygen = MathHelper.Clamp(value, -100.0f, 100.0f);
@@ -331,7 +331,7 @@ namespace Barotrauma
{ {
if (GameMain.Client != null) return; if (GameMain.Client != null) return;
SetStun(value); SetStun(value);
} }
} }
@@ -358,7 +358,7 @@ namespace Barotrauma
} }
} }
} }
public float MaxHealth public float MaxHealth
{ {
get { return maxHealth; } get { return maxHealth; }
@@ -367,32 +367,32 @@ namespace Barotrauma
public float Bleeding public float Bleeding
{ {
get { return bleeding; } get { return bleeding; }
set set
{ {
if (!MathUtils.IsValid(value)) return; if (!MathUtils.IsValid(value)) return;
if (GameMain.Client != null) return; if (GameMain.Client != null) return;
float newBleeding = MathHelper.Clamp(value, 0.0f, 5.0f); float newBleeding = MathHelper.Clamp(value, 0.0f, 5.0f);
if (newBleeding == bleeding) return; if (newBleeding == bleeding) return;
bleeding = newBleeding; bleeding = newBleeding;
if (GameMain.Server != null) if (GameMain.Server != null)
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status }); GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
} }
} }
public HuskInfection huskInfection; public HuskInfection huskInfection;
public float HuskInfectionState public float HuskInfectionState
{ {
get get
{ {
return huskInfection == null ? 0.0f : huskInfection.IncubationTimer; return huskInfection == null ? 0.0f : huskInfection.IncubationTimer;
} }
set set
{ {
if (ConfigPath != humanConfigFile) return; if (ConfigPath != humanConfigFile) return;
if (value <= 0.0f) if (value <= 0.0f)
{ {
if (huskInfection != null) if (huskInfection != null)
@@ -448,7 +448,7 @@ namespace Barotrauma
get; get;
set; set;
} }
public Item[] SelectedItems public Item[] SelectedItems
{ {
get { return selectedItems; } get { return selectedItems; }
@@ -465,6 +465,12 @@ namespace Barotrauma
get { return focusedItem; } get { return focusedItem; }
} }
public Item PickingItem
{
get;
set;
}
public virtual AIController AIController public virtual AIController AIController
{ {
get { return null; } get { return null; }
@@ -13,7 +13,6 @@ namespace Barotrauma.Items.Components
private float pickTimer; private float pickTimer;
public List<InvSlotType> AllowedSlots public List<InvSlotType> AllowedSlots
{ {
get { return allowedSlots; } get { return allowedSlots; }
@@ -55,13 +54,15 @@ namespace Barotrauma.Items.Components
public override bool Pick(Character picker) public override bool Pick(Character picker)
{ {
//return if someone is already trying to pick the item //return if someone is already trying to pick the item
if (pickTimer>0.0f) return false; if (pickTimer > 0.0f) return false;
if (picker == null || picker.Inventory == null) return false; if (picker == null || picker.Inventory == null) return false;
if (PickingTime>0.0f) if (PickingTime > 0.0f)
{ {
CoroutineManager.StartCoroutine(WaitForPick(picker, PickingTime)); if (picker.PickingItem == null)
{
CoroutineManager.StartCoroutine(WaitForPick(picker, PickingTime));
}
return false; return false;
} }
else else
@@ -104,6 +105,8 @@ namespace Barotrauma.Items.Components
private IEnumerable<object> WaitForPick(Character picker, float requiredTime) private IEnumerable<object> WaitForPick(Character picker, float requiredTime)
{ {
picker.PickingItem = item;
var leftHand = picker.AnimController.GetLimb(LimbType.LeftHand); var leftHand = picker.AnimController.GetLimb(LimbType.LeftHand);
var rightHand = picker.AnimController.GetLimb(LimbType.RightHand); var rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
@@ -151,7 +154,8 @@ namespace Barotrauma.Items.Components
private void StopPicking(Character picker) private void StopPicking(Character picker)
{ {
picker.AnimController.Anim = AnimController.Animation.None; picker.AnimController.Anim = AnimController.Animation.None;
pickTimer = 0.0f; picker.PickingItem = null;
pickTimer = 0.0f;
} }
protected void DropConnectedWires(Character character) protected void DropConnectedWires(Character character)