Made game compilable
Networking functionality is fully disabled now. I think it's time to start rewriting everything. OH BOY
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@@ -1144,7 +1144,7 @@ namespace Barotrauma
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public bool TrySelectSub(string subName, string md5Hash, GUIListBox subList)
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{
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//already downloading the selected sub file
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if (GameMain.Client.ActiveFileTransferName == subName+".sub") return false;
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//if (GameMain.Client.ActiveFileTransferName == subName+".sub") return false;
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var matchingListSub = subList.children.Find(c => c.UserData != null && (c.UserData as Submarine).Name == subName) as GUITextBlock;
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if (matchingListSub != null)
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@@ -1173,9 +1173,9 @@ namespace Barotrauma
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+ "Server's MD5 hash: " + md5Hash + ". ";
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}
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string downloadMsg = string.IsNullOrEmpty(GameMain.Client.ActiveFileTransferName) ?
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/*string downloadMsg = string.IsNullOrEmpty(GameMain.Client.ActiveFileTransferName) ?
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"Do you want to download the file from the server host?" :
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"Do you want to download the file and cancel downloading ''" + GameMain.Client.ActiveFileTransferName + "''?";
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"Do you want to download the file and cancel downloading ''" + GameMain.Client.ActiveFileTransferName + "''?";*/
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if (GUIMessageBox.MessageBoxes.Count>0)
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{
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@@ -1186,7 +1186,7 @@ namespace Barotrauma
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}
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}
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var requestFileBox = new GUIMessageBox("Submarine not found!", errorMsg+downloadMsg, new string[] { "Yes", "No" }, 400, 300);
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/*var requestFileBox = new GUIMessageBox("Submarine not found!", errorMsg+downloadMsg, new string[] { "Yes", "No" }, 400, 300);
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requestFileBox.Buttons[0].UserData = subName;
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requestFileBox.Buttons[0].OnClicked += requestFileBox.Close;
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requestFileBox.Buttons[0].OnClicked += (GUIButton button, object userdata) =>
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@@ -1194,7 +1194,7 @@ namespace Barotrauma
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GameMain.Client.RequestFile(userdata.ToString(), FileTransferMessageType.Submarine);
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return true;
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};
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requestFileBox.Buttons[1].OnClicked += requestFileBox.Close;
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requestFileBox.Buttons[1].OnClicked += requestFileBox.Close;*/
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return false;
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}
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