Made game compilable
Networking functionality is fully disabled now. I think it's time to start rewriting everything. OH BOY
This commit is contained in:
@@ -630,7 +630,7 @@ namespace Barotrauma
|
||||
|
||||
var item = new Item(screwdriverPrefab, Vector2.Zero, null);
|
||||
|
||||
dummyCharacter.Inventory.TryPutItem(item, new List<InvSlotType>() {InvSlotType.RightHand}, false);
|
||||
dummyCharacter.Inventory.TryPutItem(item, new List<InvSlotType>() {InvSlotType.RightHand});
|
||||
|
||||
wiringToolPanel = CreateWiringPanel();
|
||||
}
|
||||
@@ -720,7 +720,7 @@ namespace Barotrauma
|
||||
existingWire.Remove();
|
||||
}
|
||||
|
||||
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, false);
|
||||
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false);
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user