Made game compilable

Networking functionality is fully disabled now.

I think it's time to start rewriting everything. OH BOY
This commit is contained in:
juanjp600
2016-08-30 21:13:36 -03:00
parent 4157e5aab2
commit 7bdcc51bae
11 changed files with 80 additions and 291 deletions

View File

@@ -630,7 +630,7 @@ namespace Barotrauma
var item = new Item(screwdriverPrefab, Vector2.Zero, null);
dummyCharacter.Inventory.TryPutItem(item, new List<InvSlotType>() {InvSlotType.RightHand}, false);
dummyCharacter.Inventory.TryPutItem(item, new List<InvSlotType>() {InvSlotType.RightHand});
wiringToolPanel = CreateWiringPanel();
}
@@ -720,7 +720,7 @@ namespace Barotrauma
existingWire.Remove();
}
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, false);
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false);
return true;