Made game compilable
Networking functionality is fully disabled now. I think it's time to start rewriting everything. OH BOY
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@@ -323,8 +323,8 @@ namespace Barotrauma.Networking
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updateTimer = DateTime.Now + updateInterval;
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}
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private CoroutineHandle startGameCoroutine;
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private CoroutineHandle startGameCoroutine;
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/// <summary>
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/// Check for new incoming messages from server
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/// </summary>
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@@ -333,8 +333,8 @@ namespace Barotrauma.Networking
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// Create new incoming message holder
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NetIncomingMessage inc;
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if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
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if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
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while ((inc = client.ReadMessage()) != null)
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{
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//TODO: read message data
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@@ -469,29 +469,6 @@ namespace Barotrauma.Networking
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{
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base.Draw(spriteBatch);
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if (fileStreamReceiver != null &&
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(fileStreamReceiver.Status == FileTransferStatus.Receiving || fileStreamReceiver.Status == FileTransferStatus.NotStarted))
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{
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Vector2 pos = new Vector2(GameMain.GraphicsWidth / 2 - 130, GameMain.NetLobbyScreen.InfoFrame.Rect.Y / 2 - 15);
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GUI.DrawString(spriteBatch,
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pos,
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"Downloading " + fileStreamReceiver.FileName,
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Color.White, null, 0, GUI.SmallFont);
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GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 12), new Vector2(200, 15), fileStreamReceiver.Progress, Color.Green);
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GUI.DrawString(spriteBatch, pos + new Vector2(5,12),
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MathUtils.GetBytesReadable((long)fileStreamReceiver.Received) + " / " + MathUtils.GetBytesReadable((long)fileStreamReceiver.FileSize),
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Color.White, null, 0, GUI.SmallFont);
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if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 210, (int)pos.Y+12, 65, 15), "Cancel", new Color(0.47f, 0.13f, 0.15f, 0.08f)))
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{
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CancelFileTransfer();
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}
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}
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if (!GameMain.DebugDraw) return;
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int width = 200, height = 300;
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