Made game compilable
Networking functionality is fully disabled now. I think it's time to start rewriting everything. OH BOY
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@@ -351,7 +351,14 @@ namespace Barotrauma
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}
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static bool waitForKeyHit = true;
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public static CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
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{
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waitForKeyHit = waitKeyHit;
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titleScreenOpen = true;
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TitleScreen.LoadState = null;
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return CoroutineManager.StartCoroutine(TitleScreen.DoLoading(loader));
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}
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protected override void OnExiting(object sender, EventArgs args)
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{
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if (NetworkMember != null) NetworkMember.Disconnect();
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