Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class Screen
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{
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private static Screen selected;
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public static Screen Selected
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{
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get { return selected; }
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}
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public virtual void Deselect()
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{
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}
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public virtual void Select()
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{
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if (selected != null && selected != this)
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{
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selected.Deselect();
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#if CLIENT
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GUIComponent.KeyboardDispatcher.Subscriber = null;
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#endif
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}
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selected = this;
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}
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public virtual Camera Cam
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{
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get { return null; }
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}
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public virtual void Update(double deltaTime)
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{
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}
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}
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}
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