Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
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@@ -0,0 +1,87 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<sounds>
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<damagesound file="Content/Sounds/Damage/StructureBlunt1.ogg" damagerange="0.0,30.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt2.ogg" damagerange="20.0,30.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt3.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt4.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="40.0,60.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt6.ogg" damagerange="40.0,70.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt7.ogg" damagerange="60.0,90.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt8.ogg" damagerange="60.0,90.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt9.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/StructureBlunt10.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
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<damagesound file="Content/Sounds/Damage/GlassImpact1.ogg" damagerange="0.0,10.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
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<damagesound file="Content/Sounds/Damage/GlassImpact2.ogg" damagerange="5.0,15.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
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<damagesound file="Content/Sounds/Damage/GlassImpact3.ogg" damagerange="10.0,20.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
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<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="20.0,50.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
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<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="25.0,80.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
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<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="50.0,100.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
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<damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/StructureCrunch3.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/StructureCrunch4.ogg" damagerange="25.0,100.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/StructureCrunch5.ogg" damagerange="25.0,100.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt2.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt3.ogg" damagerange="5.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt4.ogg" damagerange="25.0,75.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt5.ogg" damagerange="50.0,100.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash2.ogg" damagerange="0.0,80.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/creak1.ogg" damagesoundtype="Pressure"/>
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<damagesound file="Content/Sounds/Damage/creak2.ogg" damagesoundtype="Pressure"/>
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<damagesound file="Content/Sounds/Damage/creak3.ogg" damagesoundtype="Pressure"/>
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<damagesound file="Content/Sounds/Damage/creak4.ogg" damagesoundtype="Pressure"/>
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<damagesound file="Content/Sounds/Damage/creak5.ogg" damagesoundtype="Pressure"/>
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<implode file="Content/Sounds/Damage/implode.ogg"/>
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<drown file="Content/Sounds/Water/Drown1.ogg"/>
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<drown file="Content/Sounds/Water/Drown2.ogg"/>
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<drown file="Content/Sounds/Water/Drown3.ogg"/>
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<drown file="Content/Sounds/Water/Drown4.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient1.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient2.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient3.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient4.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient5.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient6.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient7.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient8.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient9.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient10.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient11.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient12.ogg"/>
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<ambient file="Content/Sounds/Ambient/Ambient13.ogg"/>
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<ambient file="Content/Sounds/Ambient/DistantPod1.ogg"/>
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<ambient file="Content/Sounds/Ambient/DistantPod2.ogg"/>
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<ambient file="Content/Sounds/Ambient/DistantPod3.ogg"/>
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<ambient file="Content/Sounds/Ambient/GlacialMovement.ogg"/>
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<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
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<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
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<music file="Content/Sounds/Music/The Descent.ogg" type="endshift"/>
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<music file="Content/Sounds/Music/Road to Hell.ogg" type="crewdead"/>
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<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>
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<music file="Content/Sounds/Music/Static Motion.ogg" type="repair" priorityrange="50,80"/>
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<music file="Content/Sounds/Music/Phantom From Space.ogg" type="monster" priorityrange="25,60"/>
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<music file="Content/Sounds/Music/Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
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<music file="Content/Sounds/Music/amb_JD_drone_clattering_machine.ogg" type="deep"/>
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<music file="Content/Sounds/Music/Controlled Chaos.ogg" type="ruins"/>
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<music file="Content/Sounds/Music/Controlled Chaos 2.ogg" type="ruins"/>
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</sounds>
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