Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
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@@ -34,6 +34,7 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@@ -44,11 +45,31 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameMain.cs" />
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<Compile Include="PlayerInput.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
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<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project>
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<Name>Farseer Physics MonoGame</Name>
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</ProjectReference>
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<ProjectReference Include="..\Hyper.ComponentModel\Hyper.ComponentModel.csproj">
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<Project>{3b8f9edb-6e5e-450c-abc2-ec49075d0b50}</Project>
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<Name>Hyper.ComponentModel</Name>
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</ProjectReference>
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<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="NewFolder1\" />
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</ItemGroup>
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<Import Project="..\BarotraumaShared\BarotraumaShared.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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