Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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@@ -497,7 +497,7 @@ namespace Barotrauma.Items.Components
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{
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CurrentFixer.Info?.ApplySkillGain(skill.Identifier, SkillSettings.Current.SkillIncreasePerRepair);
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}
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SteamAchievementManager.OnItemRepaired(item, CurrentFixer);
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AchievementManager.OnItemRepaired(item, CurrentFixer);
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CurrentFixer.CheckTalents(AbilityEffectType.OnRepairComplete, new AbilityRepairable(item));
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}
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if (CurrentFixer?.SelectedItem == item) { CurrentFixer.SelectedItem = null; }
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@@ -35,7 +35,7 @@ namespace Barotrauma.Items.Components
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if (UseHSV)
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{
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Color hsvColor = ToolBox.HSVToRGB(signalR, signalG, signalB);
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Color hsvColor = ToolBoxCore.HSVToRGB(signalR, signalG, signalB);
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signalR = hsvColor.R;
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signalG = hsvColor.G;
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signalB = hsvColor.B;
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