Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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@@ -6,6 +6,8 @@ using System.Diagnostics;
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using Barotrauma.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Barotrauma.Debugging;
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using Barotrauma.Networking;
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#if LINUX
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using System.Runtime.InteropServices;
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@@ -48,8 +50,9 @@ namespace Barotrauma
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[STAThread]
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static void Main(string[] args)
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{
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#if !DEBUG
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AppDomain currentDomain = AppDomain.CurrentDomain;
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currentDomain.ProcessExit += OnProcessExit;
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#if !DEBUG
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currentDomain.UnhandledException += new UnhandledExceptionEventHandler(CrashHandler);
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#endif
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TryStartChildServerRelay(args);
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@@ -78,11 +81,37 @@ namespace Barotrauma
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Directory.SetCurrentDirectory(executableDir);
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}
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DebugConsoleCore.Init(
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newMessage: (s, c) => DebugConsole.NewMessage(s, c),
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log: DebugConsole.Log);
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Game = new GameMain(args);
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Game.Run();
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ShutDown();
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}
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private static bool hasShutDown = false;
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private static void ShutDown()
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{
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if (hasShutDown) { return; }
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hasShutDown = true;
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if (GameAnalyticsManager.SendUserStatistics) { GameAnalyticsManager.ShutDown(); }
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SteamManager.ShutDown();
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// Gracefully exit EOS by ticking until the session is closed
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EosInterface.Core.CleanupAndQuit();
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while (EosInterface.Core.IsInitialized)
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{
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EosInterface.Core.Update();
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TaskPool.Update();
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Thread.Sleep(16);
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}
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}
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private static void OnProcessExit(object sender, EventArgs e)
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{
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ShutDown();
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}
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static GameMain Game;
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