diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs index ec1e63d2c..3ffaab0a8 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs @@ -237,7 +237,7 @@ namespace Barotrauma if (orderGiver == null) { return null; } newObjective = new AIObjectiveGoTo(orderGiver, character, this, repeat: true, priorityModifier: priorityModifier) { - CloseEnough = 150, + CloseEnough = 100, AllowGoingOutside = true, IgnoreIfTargetDead = true, followControlledCharacter = orderGiver == character,