diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Turret.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Turret.cs index 3dfbf16d9..91255ae23 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Turret.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Turret.cs @@ -356,7 +356,7 @@ namespace Barotrauma.Items.Components projectile.body.ResetDynamics(); projectile.body.Enabled = true; projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.WorldRect.X + transformedBarrelPos.X, item.WorldRect.Y - transformedBarrelPos.Y)), -rotation); - projectile.FindHull(); + projectile.UpdateTransform(); projectile.Submarine = projectile.body.Submarine; Projectile projectileComponent = projectile.GetComponent();