Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -79,7 +79,6 @@ namespace Barotrauma
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public override void Deselect()
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{
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base.Deselect();
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#if CLIENT
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var config = GameSettings.CurrentConfig;
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config.CrewMenuOpen = CrewManager.PreferCrewMenuOpen;
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@@ -88,6 +87,10 @@ namespace Barotrauma
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GameSettings.SaveCurrentConfig();
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GameMain.SoundManager.SetCategoryMuffle("default", false);
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GUI.ClearMessages();
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if (GameMain.GameSession?.GameMode is TestGameMode)
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{
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DebugConsole.DeactivateCheats();
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}
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#endif
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}
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/// <summary>
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@@ -148,19 +151,19 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("GameSessionUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession", sw.ElapsedTicks);
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sw.Restart();
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GameMain.ParticleManager.Update((float)deltaTime);
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("ParticleUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Particles", sw.ElapsedTicks);
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sw.Restart();
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if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, cam);
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("LevelUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Level", sw.ElapsedTicks);
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if (Character.Controlled != null)
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{
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@@ -192,7 +195,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("CharacterUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Character", sw.ElapsedTicks);
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sw.Restart();
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#endif
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@@ -200,7 +203,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("StatusEffectUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:StatusEffects", sw.ElapsedTicks);
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sw.Restart();
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if (Character.Controlled != null &&
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@@ -252,7 +255,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("MapEntityUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:MapEntity", sw.ElapsedTicks);
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sw.Restart();
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#endif
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Character.UpdateAnimAll((float)deltaTime);
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@@ -265,7 +268,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("AnimUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Ragdolls", sw.ElapsedTicks);
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sw.Restart();
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#endif
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@@ -276,7 +279,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("SubmarineUpdate", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Submarine", sw.ElapsedTicks);
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sw.Restart();
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#endif
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@@ -296,7 +299,7 @@ namespace Barotrauma
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#if CLIENT
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("Physics", sw.ElapsedTicks);
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GameMain.PerformanceCounter.AddElapsedTicks("Update:Physics", sw.ElapsedTicks);
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#endif
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UpdateProjSpecific(deltaTime);
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