This commit is contained in:
Evil Factory
2022-06-15 13:26:49 -03:00
410 changed files with 11140 additions and 5815 deletions
@@ -0,0 +1,10 @@
namespace Barotrauma.Items.Components
{
sealed class AndComponent : BooleanOperatorComponent
{
public AndComponent(Item item, ContentXElement element)
: base(item, element) { }
protected override bool GetOutput(int numTrueInputs) => numTrueInputs >= 2;
}
}
@@ -3,7 +3,7 @@ using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class AndComponent : ItemComponent
abstract class BooleanOperatorComponent : ItemComponent
{
protected string output, falseOutput;
@@ -70,22 +70,25 @@ namespace Barotrauma.Items.Components
}
}
public AndComponent(Item item, ContentXElement element)
public BooleanOperatorComponent(Item item, ContentXElement element)
: base(item, element)
{
timeSinceReceived = new float[] { Math.Max(timeFrame * 2.0f, 0.1f), Math.Max(timeFrame * 2.0f, 0.1f) };
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
protected abstract bool GetOutput(int numTrueInputs);
public sealed override void Update(float deltaTime, Camera cam)
{
bool state = true;
int receivedInputs = 0;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] > timeFrame) { state = false; }
if (timeSinceReceived[i] <= timeFrame) { receivedInputs += 1; }
timeSinceReceived[i] += deltaTime;
}
bool state = GetOutput(receivedInputs);
string signalOut = state ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut))
{
@@ -0,0 +1,10 @@
namespace Barotrauma.Items.Components
{
sealed class OrComponent : BooleanOperatorComponent
{
public OrComponent(Item item, ContentXElement element)
: base(item, element) { }
protected override bool GetOutput(int numTrueInputs) => numTrueInputs > 0;
}
}
@@ -0,0 +1,10 @@
namespace Barotrauma.Items.Components
{
sealed class XorComponent : BooleanOperatorComponent
{
public XorComponent(Item item, ContentXElement element)
: base(item, element) { }
protected override bool GetOutput(int numTrueInputs) => numTrueInputs == 1;
}
}
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Xml.Linq;
@@ -19,11 +20,8 @@ namespace Barotrauma.Items.Components
public readonly string Name;
public readonly LocalizedString DisplayName;
private readonly Wire[] wires;
public IEnumerable<Wire> Wires
{
get { return wires; }
}
private readonly HashSet<Wire> wires;
public IReadOnlyCollection<Wire> Wires => wires;
private readonly Item item;
@@ -31,7 +29,7 @@ namespace Barotrauma.Items.Components
public readonly List<StatusEffect> Effects;
public readonly ushort[] wireId;
public readonly List<ushort> LoadedWireIds;
//The grid the connection is a part of
public GridInfo Grid;
@@ -92,7 +90,7 @@ namespace Barotrauma.Items.Components
MaxWires = Math.Max(element.Elements().Count(e => e.Name.ToString().Equals("link", StringComparison.OrdinalIgnoreCase)), MaxWires);
MaxPlayerConnectableWires = element.GetAttributeInt("maxplayerconnectablewires", MaxWires);
wires = new Wire[MaxWires];
wires = new HashSet<Wire>();
IsOutput = element.Name.ToString() == "output";
Name = element.GetAttributeString("name", IsOutput ? "output" : "input");
@@ -150,23 +148,15 @@ namespace Barotrauma.Items.Components
IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
wireId = new ushort[MaxWires];
LoadedWireIds = new List<ushort>();
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "link":
int index = -1;
for (int i = 0; i < MaxWires; i++)
{
if (wireId[i] < 1) { index = i; }
}
if (index == -1) { break; }
int id = subElement.GetAttributeInt("w", 0);
if (id < 0) { id = 0; }
wireId[index] = idRemap.GetOffsetId(id);
if (LoadedWireIds.Count < MaxWires) { LoadedWireIds.Add(idRemap.GetOffsetId(id)); }
break;
case "statuseffect":
@@ -180,143 +170,117 @@ namespace Barotrauma.Items.Components
public void SetRecipientsDirty()
{
recipientsDirty = true;
if (IsPower) { Powered.ChangedConnections.Add(this); }
}
private void RefreshRecipients()
{
recipients.Clear();
for (int i = 0; i < MaxWires; i++)
foreach (var wire in wires)
{
if (wires[i] == null) continue;
Connection recipient = wires[i].OtherConnection(this);
if (recipient != null) recipients.Add(recipient);
Connection recipient = wire.OtherConnection(this);
if (recipient != null) { recipients.Add(recipient); }
}
recipientsDirty = false;
}
public int FindEmptyIndex()
{
for (int i = 0; i < MaxWires; i++)
{
if (wires[i] == null) return i;
}
return -1;
}
public int FindWireIndex(Wire wire)
{
for (int i = 0; i < MaxWires; i++)
{
if (wires[i] == wire) return i;
}
return -1;
}
public int FindWireIndex(Item wireItem)
{
for (int i = 0; i < MaxWires; i++)
{
if (wires[i] == null && wireItem == null) return i;
if (wires[i] != null && wires[i].Item == wireItem) return i;
}
return -1;
}
public Wire FindWireByItem(Item it)
=> Wires.FirstOrDefault(w => w.Item == it);
public bool WireSlotsAvailable()
=> wires.Count < MaxWires;
public bool TryAddLink(Wire wire)
{
for (int i = 0; i < MaxWires; i++)
if (wire is null
|| wires.Contains(wire)
|| !WireSlotsAvailable())
{
if (wires[i] == null)
{
SetWire(i, wire);
return true;
}
return false;
}
return false;
wires.Add(wire);
return true;
}
public void SetWire(int index, Wire wire)
public void DisconnectWire(Wire wire)
{
Wire previousWire = wires[index];
if (wire != previousWire && previousWire != null)
{
var otherConnection = previousWire.OtherConnection(this);
if (otherConnection != null)
{
//Change the connection grids or flag them for updating
if (IsPower && otherConnection.IsPower && Grid != null)
{
//Check if both connections belong to a larger grid
if (otherConnection.recipients.Count > 1 && recipients.Count > 1)
{
Powered.ChangedConnections.Add(otherConnection);
Powered.ChangedConnections.Add(this);
}
else if (recipients.Count > 1)
{
//This wire was the only one at the other grid
otherConnection.Grid?.RemoveConnection(otherConnection);
otherConnection.Grid = null;
}
else if (otherConnection.recipients.Count > 1)
{
Grid?.RemoveConnection(this);
Grid = null;
}
else if (Grid.Connections.Count == 2)
{
//Delete the grid as these were the only 2 devices
Powered.Grids.Remove(Grid.ID);
Grid = null;
otherConnection.Grid = null;
}
}
otherConnection.recipientsDirty = true;
}
}
if (wire == null || !wires.Contains(wire)) { return; }
wires[index] = wire;
var prevOtherConnection = wire.OtherConnection(this);
if (prevOtherConnection != null)
{
//Change the connection grids or flag them for updating
if (IsPower && prevOtherConnection.IsPower && Grid != null)
{
//Check if both connections belong to a larger grid
if (prevOtherConnection.recipients.Count > 1 && recipients.Count > 1)
{
Powered.ChangedConnections.Add(prevOtherConnection);
Powered.ChangedConnections.Add(this);
}
else if (recipients.Count > 1)
{
//This wire was the only one at the other grid
prevOtherConnection.Grid?.RemoveConnection(prevOtherConnection);
prevOtherConnection.Grid = null;
}
else if (prevOtherConnection.recipients.Count > 1)
{
Grid?.RemoveConnection(this);
Grid = null;
}
else if (Grid.Connections.Count == 2)
{
//Delete the grid as these were the only 2 devices
Powered.Grids.Remove(Grid.ID);
Grid = null;
prevOtherConnection.Grid = null;
}
}
prevOtherConnection.recipientsDirty = true;
}
wires.Remove(wire);
recipientsDirty = true;
if (wire != null)
}
public void ConnectWire(Wire wire)
{
if (wire == null || !TryAddLink(wire)) { return; }
ConnectionPanel.DisconnectedWires.Remove(wire);
var otherConnection = wire.OtherConnection(this);
if (otherConnection != null)
{
ConnectionPanel.DisconnectedWires.Remove(wire);
var otherConnection = wire.OtherConnection(this);
if (otherConnection != null)
//Set the other connection grid if a grid exists already
if (Powered.ValidPowerConnection(this, otherConnection))
{
//Set the other connection grid if a grid exists already
if (Powered.ValidPowerConnection(this, otherConnection))
if (Grid == null && otherConnection.Grid != null)
{
if (Grid == null && otherConnection.Grid != null)
{
otherConnection.Grid.AddConnection(this);
Grid = otherConnection.Grid;
}
else if (Grid != null && otherConnection.Grid == null)
{
Grid.AddConnection(otherConnection);
otherConnection.Grid = Grid;
}
else
{
//Flag change so that proper grids can be formed
Powered.ChangedConnections.Add(this);
Powered.ChangedConnections.Add(otherConnection);
}
otherConnection.Grid.AddConnection(this);
Grid = otherConnection.Grid;
}
else if (Grid != null && otherConnection.Grid == null)
{
Grid.AddConnection(otherConnection);
otherConnection.Grid = Grid;
}
else
{
//Flag change so that proper grids can be formed
Powered.ChangedConnections.Add(this);
Powered.ChangedConnections.Add(otherConnection);
}
otherConnection.recipientsDirty = true;
}
otherConnection.recipientsDirty = true;
}
recipientsDirty = true;
}
public void SendSignal(Signal signal)
{
for (int i = 0; i < MaxWires; i++)
foreach (var wire in wires)
{
if (wires[i] == null) { continue; }
Connection recipient = wires[i].OtherConnection(this);
Connection recipient = wire.OtherConnection(this);
if (recipient == null) { continue; }
if (recipient.item == this.item || signal.source?.LastSentSignalRecipients.LastOrDefault() == recipient) { continue; }
@@ -354,35 +318,32 @@ namespace Barotrauma.Items.Components
}
}
for (int i = 0; i < MaxWires; i++)
foreach (var wire in wires)
{
if (wires[i] == null) continue;
wires[i].RemoveConnection(this);
wires[i] = null;
wire.RemoveConnection(this);
recipientsDirty = true;
}
wires.Clear();
}
public void ConnectLinked()
public void InitializeFromLoaded()
{
if (wireId == null) return;
if (LoadedWireIds.Count == 0) { return; }
for (int i = 0; i < MaxWires; i++)
for (int i = 0; i < LoadedWireIds.Count; i++)
{
if (wireId[i] == 0) { continue; }
if (!(Entity.FindEntityByID(LoadedWireIds[i]) is Item wireItem)) { continue; }
if (!(Entity.FindEntityByID(wireId[i]) is Item wireItem)) { continue; }
wires[i] = wireItem.GetComponent<Wire>();
recipientsDirty = true;
if (wires[i] != null)
var wire = wireItem.GetComponent<Wire>();
if (wire != null && TryAddLink(wire))
{
if (wires[i].Item.body != null) wires[i].Item.body.Enabled = false;
wires[i].Connect(this, false, false);
wires[i].FixNodeEnds();
if (wire.Item.body != null) wire.Item.body.Enabled = false;
wire.Connect(this, false, false);
wire.FixNodeEnds();
recipientsDirty = true;
}
}
LoadedWireIds.Clear();
}
@@ -390,19 +351,10 @@ namespace Barotrauma.Items.Components
{
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
Array.Sort(wires, delegate (Wire wire1, Wire wire2)
foreach (var wire in wires.OrderBy(w => w.Item.ID))
{
if (wire1 == null) return 1;
if (wire2 == null) return -1;
return wire1.Item.ID.CompareTo(wire2.Item.ID);
});
for (int i = 0; i < MaxWires; i++)
{
if (wires[i] == null) continue;
newElement.Add(new XElement("link",
new XAttribute("w", wires[i].Item.ID.ToString())));
new XAttribute("w", wire.Item.ID.ToString())));
}
parentElement.Add(newElement);
@@ -49,7 +49,7 @@ namespace Barotrauma.Items.Components
public bool TemporarilyLocked
{
get { return Level.IsLoadedOutpost && item.GetComponent<DockingPort>() != null; }
get { return Level.IsLoadedOutpost && (item.GetComponent<DockingPort>()?.Docked ?? false); }
}
//connection panels can't be deactivated externally (by signals or status effects)
@@ -99,7 +99,7 @@ namespace Barotrauma.Items.Components
{
foreach (Connection c in Connections)
{
c.ConnectLinked();
c.InitializeFromLoaded();
}
if (disconnectedWireIds != null)
@@ -286,25 +286,8 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < loadedConnections.Count && i < Connections.Count; i++)
{
if (loadedConnections[i].wireId.Length == Connections[i].wireId.Length)
{
loadedConnections[i].wireId.CopyTo(Connections[i].wireId, 0);
}
else
{
//backwards compatibility when maximum number of wires has changed
foreach (ushort id in loadedConnections[i].wireId)
{
for (int j = 0; j < Connections[i].wireId.Length; j++)
{
if (Connections[i].wireId[j] == 0)
{
Connections[i].wireId[j] = id;
break;
}
}
}
}
Connections[i].LoadedWireIds.Clear();
Connections[i].LoadedWireIds.AddRange(loadedConnections[i].LoadedWireIds);
}
disconnectedWireIds = element.GetAttributeUshortArray("disconnectedwires", Array.Empty<ushort>()).ToList();
@@ -361,10 +344,8 @@ namespace Barotrauma.Items.Components
DisconnectedWires.Clear();
foreach (Connection c in Connections)
{
foreach (Wire wire in c.Wires)
foreach (Wire wire in c.Wires.ToArray())
{
if (wire == null) { continue; }
if (wire.OtherConnection(c) == null) //wire not connected to anything else
{
#if CLIENT
@@ -408,13 +389,14 @@ namespace Barotrauma.Items.Components
foreach (Connection connection in Connections)
{
msg.WriteVariableUInt32((uint)connection.Wires.Count);
foreach (Wire wire in connection.Wires)
{
msg.Write(wire?.Item == null ? (ushort)0 : wire.Item.ID);
}
}
msg.Write((ushort)DisconnectedWires.Count());
msg.Write((ushort)DisconnectedWires.Count);
foreach (Wire disconnectedWire in DisconnectedWires)
{
msg.Write(disconnectedWire.Item.ID);
@@ -3,6 +3,7 @@ using Barotrauma.Networking;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using System.Globalization;
namespace Barotrauma.Items.Components
{
@@ -34,13 +35,17 @@ namespace Barotrauma.Items.Components
public Identifier PropertyName { get; }
public bool TargetOnlyParentProperty { get; }
public int NumberInputMin { get; }
public int NumberInputMax { get; }
public string NumberInputMin { get; }
public string NumberInputMax { get; }
public string NumberInputStep { get; }
public int NumberInputDecimalPlaces { get; }
public int MaxTextLength { get; }
public const int DefaultNumberInputMin = 0, DefaultNumberInputMax = 99;
public bool IsIntegerInput { get; }
public const string DefaultNumberInputMin = "0", DefaultNumberInputMax = "99", DefaultNumberInputStep = "1";
public const int DefaultNumberInputDecimalPlaces = 0;
public bool IsNumberInput { get; }
public NumberType? NumberType { get; }
public bool HasPropertyName { get; }
public bool ShouldSetProperty { get; set; }
@@ -60,11 +65,34 @@ namespace Barotrauma.Items.Components
ConnectionName = element.GetAttributeString("connection", "");
PropertyName = element.GetAttributeIdentifier("propertyname", "");
TargetOnlyParentProperty = element.GetAttributeBool("targetonlyparentproperty", false);
NumberInputMin = element.GetAttributeInt("min", DefaultNumberInputMin);
NumberInputMax = element.GetAttributeInt("max", DefaultNumberInputMax);
NumberInputMin = element.GetAttributeString("min", DefaultNumberInputMin);
NumberInputMax = element.GetAttributeString("max", DefaultNumberInputMax);
NumberInputStep = element.GetAttributeString("step", DefaultNumberInputStep);
NumberInputDecimalPlaces = element.GetAttributeInt("decimalplaces", DefaultNumberInputDecimalPlaces);
MaxTextLength = element.GetAttributeInt("maxtextlength", int.MaxValue);
HasPropertyName = !PropertyName.IsEmpty;
IsIntegerInput = HasPropertyName && element.Name.ToString().ToLowerInvariant() == "integerinput";
if (HasPropertyName)
{
string elementName = element.Name.ToString().ToLowerInvariant();
IsNumberInput = elementName == "numberinput" || elementName == "integerinput"; // backwards compatibility
if (IsNumberInput)
{
string numberType = element.GetAttributeString("numbertype", string.Empty);
switch (numberType)
{
case "f":
case "float":
NumberType = Barotrauma.NumberType.Float;
break;
case "int":
case "integer":
default: // backwards compatibility
NumberType = Barotrauma.NumberType.Int;
break;
}
}
}
if (element.GetAttribute("signal") is XAttribute attribute)
{
@@ -152,7 +180,8 @@ namespace Barotrauma.Items.Components
{
case "button":
case "textbox":
case "integerinput":
case "integerinput": // backwards compatibility
case "numberinput":
var button = new CustomInterfaceElement(item, subElement, this)
{
ContinuousSignal = false
@@ -317,6 +346,24 @@ namespace Barotrauma.Items.Components
}
}
private void ValueChanged(CustomInterfaceElement numberInputElement, float value)
{
if (numberInputElement == null) { return; }
numberInputElement.Signal = value.ToString();
if (!numberInputElement.TargetOnlyParentProperty)
{
foreach (ISerializableEntity e in item.AllPropertyObjects)
{
if (!e.SerializableProperties.ContainsKey(numberInputElement.PropertyName)) { continue; }
e.SerializableProperties[numberInputElement.PropertyName].TrySetValue(e, value);
}
}
else if (SerializableProperties.ContainsKey(numberInputElement.PropertyName))
{
SerializableProperties[numberInputElement.PropertyName].TrySetValue(this, value);
}
}
public override void Update(float deltaTime, Camera cam)
{
foreach (CustomInterfaceElement ciElement in customInterfaceElementList)
@@ -341,5 +388,10 @@ namespace Barotrauma.Items.Components
signals = customInterfaceElementList.Select(ci => ci.Signal).ToArray();
return base.Save(parentElement);
}
private static bool TryParseFloatInvariantCulture(string s, out float f)
{
return float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f);
}
}
}
@@ -187,7 +187,7 @@ namespace Barotrauma.Items.Components
set;
}
public override void Move(Vector2 amount)
public override void Move(Vector2 amount, bool ignoreContacts = false)
{
#if CLIENT
Light.Position += amount;
@@ -13,12 +13,13 @@ namespace Barotrauma.Items.Components
private float updateTimer;
[Flags]
public enum TargetType
{
Any,
Human,
Monster,
Wall
Human = 1,
Monster = 2,
Wall = 4,
Any = Human | Monster | Wall,
}
[Serialize(false, IsPropertySaveable.No, description: "Has the item currently detected movement. Intended to be used by StatusEffect conditionals (setting this value in XML has no effect).")]
@@ -179,6 +180,11 @@ namespace Barotrauma.Items.Components
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(new Signal(signalOut, 1), "state_out"); }
if (MotionDetected)
{
ApplyStatusEffects(ActionType.OnUse, deltaTime);
}
updateTimer -= deltaTime;
if (updateTimer > 0.0f) { return; }
@@ -199,8 +205,7 @@ namespace Barotrauma.Items.Components
float broadRangeX = Math.Max(rangeX * 2, 500);
float broadRangeY = Math.Max(rangeY * 2, 500);
if (item.CurrentHull == null && item.Submarine != null &&
(Target == TargetType.Wall || Target == TargetType.Any))
if (item.CurrentHull == null && item.Submarine != null && Target.HasFlag(TargetType.Wall))
{
if (Level.Loaded != null && (Math.Abs(item.Submarine.Velocity.X) > MinimumVelocity || Math.Abs(item.Submarine.Velocity.Y) > MinimumVelocity))
{
@@ -248,7 +253,7 @@ namespace Barotrauma.Items.Components
}
}
if (Target != TargetType.Wall)
if (Target.HasFlag(TargetType.Human) || Target.HasFlag(TargetType.Monster))
{
foreach (Character c in Character.CharacterList)
{
@@ -258,14 +263,13 @@ namespace Barotrauma.Items.Components
//makes it possible to detect when a spawned character moves without triggering the detector immediately as the ragdoll spawns and drops to the ground
if (c.SpawnTime > Timing.TotalTime - 1.0) { continue; }
switch (Target)
if (c.IsHuman)
{
case TargetType.Human:
if (!c.IsHuman) { continue; }
break;
case TargetType.Monster:
if (c.IsHuman || c.IsPet) { continue; }
break;
if (!Target.HasFlag(TargetType.Human)) { continue; }
}
else if (!c.IsPet)
{
if (!Target.HasFlag(TargetType.Monster)) { continue; }
}
//do a rough check based on the position of the character's collider first
@@ -1,33 +0,0 @@
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class OrComponent : AndComponent
{
public OrComponent(Item item, ContentXElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
bool state = false;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] <= timeFrame) { state = true; }
timeSinceReceived[i] += deltaTime;
}
string signalOut = state ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut))
{
//deactivate the component if state is false and there's no false output (will be woken up by non-zero signals in ReceiveSignal)
if (!state) { IsActive = false; }
return;
}
item.SendSignal(new Signal(signalOut, sender: signalSender[0] ?? signalSender[1]), "signal_out");
}
}
}
@@ -64,6 +64,11 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public static int GetWaterPercentage(Hull hull)
{
return hull.WaterVolume > 1.0f ? MathHelper.Clamp((int)Math.Ceiling(hull.WaterPercentage), 0, 100) : 0;
}
public override void Update(float deltaTime, Camera cam)
{
if (stateSwitchDelay > 0.0f)
@@ -103,12 +108,7 @@ namespace Barotrauma.Items.Components
if (item.CurrentHull != null)
{
int waterPercentage = 0;
//ignore minuscule amounts of water
if (item.CurrentHull.WaterVolume > 1.0f)
{
waterPercentage = MathHelper.Clamp((int)Math.Ceiling(item.CurrentHull.WaterPercentage), 0, 100);
}
int waterPercentage = GetWaterPercentage(item.CurrentHull);
if (prevSentWaterPercentageValue != waterPercentage || waterPercentageSignal == null)
{
prevSentWaterPercentageValue = waterPercentage;
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
// = no point in receiving
if (!LinkToChat)
{
if (signalOutConnection == null || !signalOutConnection.Wires.Any(w => w != null))
if (signalOutConnection == null || signalOutConnection.Wires.Count <= 0)
{
return false;
}
@@ -143,12 +143,11 @@ namespace Barotrauma.Items.Components
{
if (connections[i] == null || connections[i].Item != item) { continue; }
foreach (Wire wire in connections[i].Wires)
if (connections[i].Wires.Contains(this))
{
if (wire != this) continue;
SetConnectedDirty();
connections[i].SetWire(connections[i].FindWireIndex(wire), null);
connections[i].DisconnectWire(this);
}
connections[i] = null;
@@ -597,15 +596,16 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < 2; i++)
{
if (connections[i] == null) { continue; }
int wireIndex = connections[i].FindWireIndex(item);
if (wireIndex == -1) { continue; }
var wire = connections[i].FindWireByItem(item);
if (wire is null) { continue; }
#if SERVER
if (!connections[i].Item.Removed && (!connections[i].Item.Submarine?.Loading ?? true) && (!Level.Loaded?.Generating ?? true))
{
connections[i].Item.CreateServerEvent(connections[i].Item.GetComponent<ConnectionPanel>());
}
#endif
connections[i].SetWire(wireIndex, null);
connections[i].DisconnectWire(wire);
connections[i] = null;
}
@@ -1,34 +0,0 @@
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class XorComponent : AndComponent
{
public XorComponent(Item item, ContentXElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
int receivedInputs = 0;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] <= timeFrame) { receivedInputs += 1; }
timeSinceReceived[i] += deltaTime;
}
bool state = receivedInputs == 1;
string signalOut = state ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut))
{
//deactivate the component if state is false and there's no false output (will be woken up by non-zero signals in ReceiveSignal)
if (!state) { IsActive = false; }
return;
}
item.SendSignal(new Signal(signalOut, sender: signalSender[0] ?? signalSender[1]), "signal_out");
}
}
}