This commit is contained in:
Evil Factory
2022-06-15 13:26:49 -03:00
410 changed files with 11140 additions and 5815 deletions
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma.Networking
@@ -9,14 +10,15 @@ namespace Barotrauma.Networking
{
msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)Type);
msg.WriteRangedInteger((int)Type, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
msg.WriteRangedInteger((int)ChatMode, 0, Enum.GetValues(typeof(ChatMode)).Length - 1);
msg.Write(Text);
}
public static void ClientRead(IReadMessage msg)
{
UInt16 id = msg.ReadUInt16();
ChatMessageType type = (ChatMessageType)msg.ReadByte();
ChatMessageType type = (ChatMessageType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None;
string txt = "";
string styleSetting = string.Empty;
@@ -183,6 +185,11 @@ namespace Barotrauma.Networking
break;
default:
GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType, textColor: textColor);
if (type == ChatMessageType.Radio && CanUseRadio(senderCharacter, out WifiComponent radio))
{
Signal s = new Signal(txt, sender: senderCharacter, source: radio.Item);
radio.TransmitSignal(s, sentFromChat: true);
}
break;
}
LastID = id;
@@ -146,26 +146,19 @@ namespace Barotrauma.Networking
}
private bool disposed = false;
protected virtual void Dispose(bool disposing)
{
if (disposed) return;
if (disposing)
{
if (WriteStream != null)
{
WriteStream.Flush();
WriteStream.Close();
WriteStream.Dispose();
WriteStream = null;
}
}
disposed = true;
}
public void Dispose()
{
Dispose(true);
if (disposed) { return; }
if (WriteStream != null)
{
WriteStream.Flush();
WriteStream.Close();
WriteStream.Dispose();
WriteStream = null;
}
disposed = true;
}
}
@@ -3,6 +3,7 @@ using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using Barotrauma.IO;
using System.IO.Compression;
using System.Linq;
@@ -11,6 +12,7 @@ using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework.Input;
namespace Barotrauma.Networking
{
@@ -182,6 +184,20 @@ namespace Barotrauma.Networking
get { return ownerKey > 0 || steamP2POwner; }
}
internal readonly struct PermissionChangedEvent
{
public readonly ClientPermissions NewPermissions;
public readonly ImmutableArray<string> NewPermittedConsoleCommands;
public PermissionChangedEvent(ClientPermissions newPermissions, IReadOnlyList<string> newPermittedConsoleCommands)
{
NewPermissions = newPermissions;
NewPermittedConsoleCommands = newPermittedConsoleCommands.ToImmutableArray();
}
}
public readonly NamedEvent<PermissionChangedEvent> OnPermissionChanged = new NamedEvent<PermissionChangedEvent>();
public GameClient(string newName, string ip, UInt64 steamId, string serverName = null, int ownerKey = 0, bool steamP2POwner = false)
{
//TODO: gui stuff should probably not be here?
@@ -570,7 +586,12 @@ namespace Barotrauma.Networking
public override void Update(float deltaTime)
{
#if DEBUG
if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.P)) return;
if (PlayerInput.KeyHit(Keys.Home))
{
OnPermissionChanged.Invoke(new PermissionChangedEvent(permissions, permittedConsoleCommands));
}
#endif
foreach (Client c in ConnectedClients)
@@ -668,7 +689,7 @@ namespace Barotrauma.Networking
if (ChildServerRelay.Process?.HasExited ?? true)
{
Disconnect();
if (!GUIMessageBox.MessageBoxes.Any(mb => (mb as GUIMessageBox)?.Text.Text == ChildServerRelay.CrashMessage))
if (!GUIMessageBox.MessageBoxes.Any(mb => (mb as GUIMessageBox)?.Text?.Text == ChildServerRelay.CrashMessage))
{
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
@@ -805,7 +826,11 @@ namespace Barotrauma.Networking
byte campaignID = inc.ReadByte();
UInt16 campaignSaveID = inc.ReadUInt16();
UInt16 campaignUpdateID = inc.ReadUInt16();
Dictionary<MultiPlayerCampaign.NetFlags, UInt16> campaignUpdateIDs = new Dictionary<MultiPlayerCampaign.NetFlags, ushort>();
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
campaignUpdateIDs[flag] = inc.ReadUInt16();
}
IWriteMessage readyToStartMsg = new WriteOnlyMessage();
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
@@ -824,7 +849,7 @@ namespace Barotrauma.Networking
campaign != null &&
campaign.CampaignID == campaignID &&
campaign.LastSaveID == campaignSaveID &&
campaign.LastUpdateID == campaignUpdateID;
campaignUpdateIDs.All(kvp => campaign.GetLastUpdateIdForFlag(kvp.Key) == kvp.Value);
}
readyToStartMsg.Write(readyToStart);
@@ -1021,40 +1046,25 @@ namespace Barotrauma.Networking
GameMain.GameSession.EnforceMissionOrder(serverMissionIdentifiers);
}
byte equalityCheckValueCount = inc.ReadByte();
List<int> levelEqualityCheckValues = new List<int>();
for (int i = 0; i < equalityCheckValueCount; i++)
var levelEqualityCheckValues = new Dictionary<Level.LevelGenStage, int>();
foreach (Level.LevelGenStage stage in Enum.GetValues(typeof(Level.LevelGenStage)).OfType<Level.LevelGenStage>().OrderBy(s => s))
{
levelEqualityCheckValues.Add(inc.ReadInt32());
levelEqualityCheckValues.Add(stage, inc.ReadInt32());
}
if (Level.Loaded.EqualityCheckValues.Count != levelEqualityCheckValues.Count)
foreach (var stage in levelEqualityCheckValues.Keys)
{
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
" (client value count: " + Level.Loaded.EqualityCheckValues.Count +
", level value count: " + levelEqualityCheckValues.Count +
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
else
{
for (int i = 0; i < equalityCheckValueCount; i++)
if (Level.Loaded.EqualityCheckValues[stage] != levelEqualityCheckValues[stage])
{
if (Level.Loaded.EqualityCheckValues[i] != levelEqualityCheckValues[i])
{
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
" (client value #" + i + ": " + Level.Loaded.EqualityCheckValues[i] +
", server value #" + i + ": " + levelEqualityCheckValues[i].ToString("X") +
", level value count: " + levelEqualityCheckValues.Count +
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
" (client value " + stage + ": " + Level.Loaded.EqualityCheckValues[stage].ToString("X") +
", server value " + stage + ": " + levelEqualityCheckValues[stage].ToString("X") +
", level value count: " + levelEqualityCheckValues.Count +
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortRepresentation + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
}
@@ -1078,6 +1088,7 @@ namespace Barotrauma.Networking
reconnectBox?.Close();
reconnectBox = null;
GameMain.ModDownloadScreen.Reset();
ContentPackageManager.EnabledPackages.Restore();
GUI.ClearCursorWait();
@@ -1191,7 +1202,14 @@ namespace Barotrauma.Networking
new LocalizedString[] { TextManager.Get("Cancel") });
reconnectBox.Buttons[0].OnClicked += (btn, userdata) => { CancelConnect(); return true; };
connected = false;
var prevContentPackages = clientPeer.ServerContentPackages;
ConnectToServer(serverEndpoint, serverName);
if (clientPeer != null)
{
//restore the previous list of content packages so we can reconnect immediately without having to recheck that the packages match
clientPeer.ServerContentPackages = prevContentPackages;
}
}
else
{
@@ -1382,18 +1400,13 @@ namespace Barotrauma.Networking
private void SetMyPermissions(ClientPermissions newPermissions, IEnumerable<string> permittedConsoleCommands)
{
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
{
if (newPermissions == permissions) return;
}
bool refreshCampaignUI = false;
if (permissions.HasFlag(ClientPermissions.ManageCampaign) != newPermissions.HasFlag(ClientPermissions.ManageCampaign) ||
permissions.HasFlag(ClientPermissions.ManageRound) != newPermissions.HasFlag(ClientPermissions.ManageRound))
{
refreshCampaignUI = true;
}
bool refreshCampaignUI = permissions.HasFlag(ClientPermissions.ManageCampaign) != newPermissions.HasFlag(ClientPermissions.ManageCampaign) ||
permissions.HasFlag(ClientPermissions.ManageRound) != newPermissions.HasFlag(ClientPermissions.ManageRound);
permissions = newPermissions;
this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
@@ -1432,7 +1445,7 @@ namespace Barotrauma.Networking
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
{
var commandsLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), rightColumn.RectTransform),
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
var commandList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform));
foreach (string permittedCommand in permittedConsoleCommands)
{
@@ -1471,6 +1484,7 @@ namespace Barotrauma.Networking
}
GameMain.NetLobbyScreen.RefreshEnabledElements();
OnPermissionChanged.Invoke(new PermissionChangedEvent(permissions, this.permittedConsoleCommands));
}
private IEnumerable<CoroutineStatus> StartGame(IReadMessage inc)
@@ -1518,6 +1532,7 @@ namespace Barotrauma.Networking
serverSettings.LockAllDefaultWires = inc.ReadBoolean();
serverSettings.AllowRagdollButton = inc.ReadBoolean();
serverSettings.AllowLinkingWifiToChat = inc.ReadBoolean();
serverSettings.MaximumMoneyTransferRequest = inc.ReadInt32();
bool usingShuttle = GameMain.NetLobbyScreen.UsingShuttle = inc.ReadBoolean();
GameMain.LightManager.LosMode = (LosMode)inc.ReadByte();
bool includesFinalize = inc.ReadBoolean(); inc.ReadPadBits();
@@ -1683,6 +1698,13 @@ namespace Barotrauma.Networking
}
}
if (clientPeer == null)
{
DebugConsole.ThrowError("There was an error initializing the round (disconnected during the StartGame coroutine.)");
roundInitStatus = RoundInitStatus.Error;
yield return CoroutineStatus.Failure;
}
roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
DateTime? timeOut = null;
@@ -1825,7 +1847,8 @@ namespace Barotrauma.Networking
GameMain.GameScreen.Select();
AddChatMessage($"ServerMessage.HowToCommunicate~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Chat)}~[radiobutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.RadioChat)}", ChatMessageType.Server);
// TODO: Re-enable the server message once it's been edited and translated
//AddChatMessage($"ServerMessage.HowToCommunicate~[chatbutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Chat)}~[radiobutton]={GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.RadioChat)}", ChatMessageType.Server);
yield return CoroutineStatus.Success;
}
@@ -2399,7 +2422,10 @@ namespace Barotrauma.Networking
{
outmsg.Write(campaign.LastSaveID);
outmsg.Write(campaign.CampaignID);
outmsg.Write(campaign.LastUpdateID);
foreach (MultiPlayerCampaign.NetFlags netFlag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
outmsg.Write(campaign.GetLastUpdateIdForFlag(netFlag));
}
outmsg.Write(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
}
@@ -2444,7 +2470,10 @@ namespace Barotrauma.Networking
{
outmsg.Write(campaign.LastSaveID);
outmsg.Write(campaign.CampaignID);
outmsg.Write(campaign.LastUpdateID);
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
outmsg.Write(campaign.GetLastUpdateIdForFlag(flag));
}
outmsg.Write(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
}
@@ -2491,6 +2520,7 @@ namespace Barotrauma.Networking
message,
type,
gameStarted && myCharacter != null ? myCharacter : null);
chatMessage.ChatMode = GameMain.ActiveChatMode;
lastQueueChatMsgID++;
chatMessage.NetStateID = lastQueueChatMsgID;
@@ -2642,7 +2672,7 @@ namespace Barotrauma.Networking
if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign) || campaign.CampaignID != campaignID)
{
string savePath = transfer.FilePath;
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.MultiPlayerCampaign, CampaignSettings.Unsure);
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.MultiPlayerCampaign, CampaignSettings.Empty);
campaign = (MultiPlayerCampaign)GameMain.GameSession.GameMode;
campaign.CampaignID = campaignID;
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
@@ -2672,9 +2702,12 @@ namespace Barotrauma.Networking
}
DebugConsole.Log("Campaign save received (" + GameMain.GameSession.SavePath + "), save ID " + campaign.LastSaveID);
//decrement campaign update ID so the server will send us the latest data
//decrement campaign update IDs so the server will send us the latest data
//(as there may have been campaign updates after the save file was created)
campaign.LastUpdateID--;
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
{
campaign.SetLastUpdateIdForFlag(flag, (ushort)(campaign.GetLastUpdateIdForFlag(flag) - 1));
}
break;
case FileTransferType.Mod:
if (!(Screen.Selected is ModDownloadScreen)) { return; }
@@ -2775,10 +2808,21 @@ namespace Barotrauma.Networking
GameMain.GameSession = null;
}
public void WriteCharacterInfo(IWriteMessage msg)
public void SendCharacterInfo(string newName = null)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.UPDATE_CHARACTERINFO);
WriteCharacterInfo(msg, newName);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
clientPeer?.Send(msg, DeliveryMethod.Reliable);
}
public void WriteCharacterInfo(IWriteMessage msg, string newName = null)
{
msg.Write(characterInfo == null);
if (characterInfo == null) return;
if (characterInfo == null) { return; }
msg.Write(newName ?? string.Empty);
msg.Write((byte)characterInfo.Head.Preset.TagSet.Count);
foreach (Identifier tag in characterInfo.Head.Preset.TagSet)
@@ -2824,18 +2868,18 @@ namespace Barotrauma.Networking
}
#region Submarine Change Voting
public void InitiateSubmarineChange(SubmarineInfo sub, VoteType voteType)
public void InitiateSubmarineChange(SubmarineInfo sub, bool transferItems, VoteType voteType)
{
if (sub == null) { return; }
Vote(voteType, sub);
Vote(voteType, (sub, transferItems));
}
public void ShowSubmarineChangeVoteInterface(Client starter, SubmarineInfo info, VoteType type, float timeOut)
public void ShowSubmarineChangeVoteInterface(Client starter, SubmarineInfo info, VoteType type, bool transferItems, float timeOut)
{
if (info == null) { return; }
if (votingInterface != null && votingInterface.VoteRunning) { return; }
votingInterface?.Remove();
votingInterface = VotingInterface.CreateSubmarineVotingInterface(starter, info, type, timeOut);
votingInterface = VotingInterface.CreateSubmarineVotingInterface(starter, info, type, transferItems, timeOut);
}
#endregion
@@ -3017,7 +3061,7 @@ namespace Barotrauma.Networking
msg.Write(mapSeed);
msg.Write(sub.Name);
msg.Write(sub.MD5Hash.StringRepresentation);
settings.Serialize(msg);
msg.Write(settings);
clientPeer.Send(msg, DeliveryMethod.Reliable);
}
@@ -3265,10 +3309,8 @@ namespace Barotrauma.Networking
{
if (GUI.KeyboardDispatcher.Subscriber == null)
{
bool chatKeyHit = PlayerInput.KeyHit(InputType.Chat);
bool radioKeyHit = PlayerInput.KeyHit(InputType.RadioChat) && (Character.Controlled == null || Character.Controlled.SpeechImpediment < 100);
if (chatKeyHit || radioKeyHit)
var chatKeyStates = ChatBox.ChatKeyStates.GetChatKeyStates();
if (chatKeyStates.AnyHit)
{
if (msgBox.Selected)
{
@@ -3279,34 +3321,8 @@ namespace Barotrauma.Networking
{
if (Screen.Selected == GameMain.GameScreen)
{
if (chatKeyHit)
{
msgBox.AddToGUIUpdateList();
ChatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f);
if (!chatBox.ToggleOpen)
{
ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
ChatBox.ToggleOpen = true;
}
}
if (radioKeyHit)
{
msgBox.AddToGUIUpdateList();
ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f);
if (!chatBox.ToggleOpen)
{
ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
ChatBox.ToggleOpen = true;
}
if (!msgBox.Text.StartsWith(ChatBox.RadioChatString))
{
msgBox.Text = ChatBox.RadioChatString;
}
}
ChatBox.ApplySelectionInputs(msgBox, false, chatKeyStates);
}
msgBox.Select(msgBox.Text.Length);
}
}
@@ -3574,13 +3590,13 @@ namespace Barotrauma.Networking
return true;
};
durationInputDays = new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), GUINumberInput.NumberType.Int)
durationInputDays = new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueFloat = 1000
};
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), TextManager.Get("Days"));
durationInputHours = new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), GUINumberInput.NumberType.Int)
durationInputHours = new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), durationContainer.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueFloat = 24
@@ -3687,7 +3703,9 @@ namespace Barotrauma.Networking
}
if (Level.Loaded != null)
{
errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
errorLines.Add("Level: " + Level.Loaded.Seed + ", "
+ string.Join("; ", Level.Loaded.EqualityCheckValues.Select(cv
=> cv.Key + "=" + cv.Value.ToString("X"))));
errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
errorLines.Add("Entities:");
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
@@ -126,7 +126,7 @@ namespace Barotrauma
ToolTip = TextManager.Get("Karma." + propertyName + "ToolTip")
};
var numInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), GUINumberInput.NumberType.Int)
var numInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), NumberType.Int)
{
MinValueInt = min,
MaxValueInt = max
@@ -1,4 +1,6 @@
namespace Barotrauma.Networking
using System;
namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
@@ -6,7 +8,8 @@
{
msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)ChatMessageType.Order);
msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
msg.WriteRangedInteger((int)ChatMode.None, 0, Enum.GetValues(typeof(ChatMode)).Length - 1);
WriteOrder(msg);
}
}
@@ -50,7 +50,7 @@ namespace Barotrauma.Networking
}
}
public ImmutableArray<ServerContentPackage> ServerContentPackages { get; private set; } =
public ImmutableArray<ServerContentPackage> ServerContentPackages { get; set; } =
ImmutableArray<ServerContentPackage>.Empty;
public delegate void MessageCallback(IReadMessage message);
@@ -117,8 +117,6 @@ namespace Barotrauma.Networking
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
//Console.WriteLine(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte);
if (packetHeader.IsConnectionInitializationStep() && initializationStep != ConnectionInitialization.Success)
{
ReadConnectionInitializationStep(new ReadWriteMessage(inc.Data, (int)inc.Position, inc.LengthBits, false));
@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
timeout = Screen.Selected == GameMain.GameScreen ?
NetworkConnection.TimeoutThresholdInGame :
NetworkConnection.TimeoutThreshold;
PacketHeader packetHeader = (PacketHeader)data[0];
if (!packetHeader.IsServerMessage()) { return; }
@@ -373,12 +373,6 @@ namespace Barotrauma.Networking
OnDisconnect?.Invoke(disableReconnect);
}
~SteamP2PClientPeer()
{
OnDisconnect = null;
Close();
}
protected override void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg)
{
Steamworks.P2PSend sendType;
@@ -455,12 +455,6 @@ namespace Barotrauma.Networking
ChildServerRelay.Write(bufToSend);
}
~SteamP2POwnerPeer()
{
OnDisconnect = null;
Close();
}
protected override void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg)
{
//not currently used by SteamP2POwnerPeer
@@ -32,7 +32,7 @@ namespace Barotrauma.Networking
else if (GUIComponent is GUIDropDown dropdown) return dropdown.SelectedData;
else if (GUIComponent is GUINumberInput numInput)
{
if (numInput.InputType == GUINumberInput.NumberType.Int) { return numInput.IntValue; } else { return numInput.FloatValue; }
if (numInput.InputType == NumberType.Int) { return numInput.IntValue; } else { return numInput.FloatValue; }
}
return null;
}
@@ -56,7 +56,7 @@ namespace Barotrauma.Networking
else if (GUIComponent is GUIDropDown dropdown) dropdown.SelectItem(value);
else if (GUIComponent is GUINumberInput numInput)
{
if (numInput.InputType == GUINumberInput.NumberType.Int)
if (numInput.InputType == NumberType.Int)
{
numInput.IntValue = (int)value;
}
@@ -480,15 +480,12 @@ namespace Barotrauma.Networking
// game settings
//--------------------------------------------------------------------------------
var roundsTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
};
var roundsTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.Center)) { };
GUILayoutGroup playStyleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), roundsTab.RectTransform));
// Play Style Selection
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsPlayStyle"), font: GUIStyle.SubHeadingFont);
var playstyleList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.16f), roundsTab.RectTransform))
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), playStyleLayout.RectTransform), TextManager.Get("ServerSettingsPlayStyle"), font: GUIStyle.SubHeadingFont);
var playstyleList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), playStyleLayout.RectTransform))
{
AutoHideScrollBar = true,
UseGridLayout = true
@@ -510,11 +507,16 @@ namespace Barotrauma.Networking
GUITextBlock.AutoScaleAndNormalize(playStyleTickBoxes.Select(t => t.TextBlock));
playstyleList.RectTransform.MinSize = new Point(0, (int)(playstyleList.Content.Children.First().Rect.Height * 2.0f + playstyleList.Padding.Y + playstyleList.Padding.W));
var endVoteBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.35f), roundsTab.RectTransform))
{
Stretch = true
};
var endVoteBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), sliderLayout.RectTransform),
TextManager.Get("ServerSettingsEndRoundVoting"));
GetPropertyData(nameof(AllowEndVoting)).AssignGUIComponent(endVoteBox);
CreateLabeledSlider(roundsTab, "ServerSettingsEndRoundVotesRequired", out slider, out sliderLabel);
CreateLabeledSlider(sliderLayout, "ServerSettingsEndRoundVotesRequired", out slider, out sliderLabel);
LocalizedString endRoundLabel = sliderLabel.Text;
slider.Step = 0.2f;
@@ -527,11 +529,11 @@ namespace Barotrauma.Networking
};
slider.OnMoved(slider, slider.BarScroll);
var respawnBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
var respawnBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), sliderLayout.RectTransform),
TextManager.Get("ServerSettingsAllowRespawning"));
GetPropertyData(nameof(AllowRespawn)).AssignGUIComponent(respawnBox);
CreateLabeledSlider(roundsTab, "ServerSettingsRespawnInterval", out slider, out sliderLabel);
CreateLabeledSlider(sliderLayout, "ServerSettingsRespawnInterval", out slider, out sliderLabel);
LocalizedString intervalLabel = sliderLabel.Text;
slider.Range = new Vector2(10.0f, 600.0f);
slider.StepValue = 10.0f;
@@ -544,7 +546,7 @@ namespace Barotrauma.Networking
};
slider.OnMoved(slider, slider.BarScroll);
var respawnLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), roundsTab.RectTransform),
var respawnLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), sliderLayout.RectTransform),
isHorizontal: true);
var minRespawnLayout
@@ -611,17 +613,18 @@ namespace Barotrauma.Networking
};
slider.OnMoved(slider, slider.BarScroll);
GUILayoutGroup losModeLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.14f), roundsTab.RectTransform));
var losModeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
var losModeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), losModeLayout.RectTransform),
TextManager.Get("LosEffect"));
var losModeRadioButtonLayout
= new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), roundsTab.RectTransform),
= new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), losModeLayout.RectTransform),
isHorizontal: true)
{
Stretch = true
};
var losModeRadioButtonGroup = new GUIRadioButtonGroup();
LosMode[] losModes = (LosMode[])Enum.GetValues(typeof(LosMode));
for (int i = 0; i < losModes.Length; i++)
@@ -631,16 +634,29 @@ namespace Barotrauma.Networking
}
GetPropertyData(nameof(LosMode)).AssignGUIComponent(losModeRadioButtonGroup);
var traitorsMinPlayerCount = CreateLabeledNumberInput(roundsTab, "ServerSettingsTraitorsMinPlayerCount", 1, 16, "ServerSettingsTraitorsMinPlayerCountToolTip");
GUILayoutGroup numberLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.3f), roundsTab.RectTransform))
{
Stretch = true
};
var traitorsMinPlayerCount = CreateLabeledNumberInput(numberLayout, "ServerSettingsTraitorsMinPlayerCount", 1, 16, "ServerSettingsTraitorsMinPlayerCountToolTip");
GetPropertyData(nameof(TraitorsMinPlayerCount)).AssignGUIComponent(traitorsMinPlayerCount);
var ragdollButtonBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsAllowRagdollButton"));
var maximumTransferAmount = CreateLabeledNumberInput(numberLayout, "serversettingsmaximumtransferrequest", 0, CampaignMode.MaxMoney, "serversettingsmaximumtransferrequesttooltip");
GetPropertyData(nameof(MaximumMoneyTransferRequest)).AssignGUIComponent(maximumTransferAmount);
var lootedMoneyDestination = CreateLabeledDropdown(numberLayout, "serversettingslootedmoneydestination", numElements: 2, "serversettingslootedmoneydestinationtooltip");
lootedMoneyDestination.AddItem(TextManager.Get("lootedmoneydestination.bank"), LootedMoneyDestination.Bank);
lootedMoneyDestination.AddItem(TextManager.Get("lootedmoneydestination.wallet"), LootedMoneyDestination.Wallet);
GetPropertyData(nameof(LootedMoneyDestination)).AssignGUIComponent(lootedMoneyDestination);
var ragdollButtonBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), numberLayout.RectTransform), TextManager.Get("ServerSettingsAllowRagdollButton"));
GetPropertyData(nameof(AllowRagdollButton)).AssignGUIComponent(ragdollButtonBox);
var disableBotConversationsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsDisableBotConversations"));
var disableBotConversationsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), numberLayout.RectTransform), TextManager.Get("ServerSettingsDisableBotConversations"));
GetPropertyData(nameof(DisableBotConversations)).AssignGUIComponent(disableBotConversationsBox);
var buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), roundsTab.RectTransform), isHorizontal: true)
GUILayoutGroup buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), roundsTab.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
@@ -747,7 +763,7 @@ namespace Barotrauma.Networking
ExtraCargo.TryGetValue(ip, out int cargoVal);
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.35f, 1.0f), itemFrame.RectTransform),
GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
NumberType.Int, textAlignment: Alignment.CenterLeft)
{
MinValueInt = 0,
MaxValueInt = MaxExtraCargoItemsOfType,
@@ -979,7 +995,7 @@ namespace Barotrauma.Networking
{
label.ToolTip = TextManager.Get(toolTipTag);
}
var input = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), GUINumberInput.NumberType.Int)
var input = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), NumberType.Int)
{
MinValueInt = min,
MaxValueInt = max
@@ -991,6 +1007,32 @@ namespace Barotrauma.Networking
return input;
}
private GUIDropDown CreateLabeledDropdown(GUIComponent parent, string labelTag, int numElements, string toolTipTag = null)
{
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f,
ToolTip = TextManager.Get(labelTag)
};
var label = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), container.RectTransform),
TextManager.Get(labelTag), textAlignment: Alignment.CenterLeft, font: GUIStyle.SmallFont)
{
AutoScaleHorizontal = true
};
if (!string.IsNullOrEmpty(toolTipTag))
{
label.ToolTip = TextManager.Get(toolTipTag);
}
var input = new GUIDropDown(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), elementCount: numElements);
container.RectTransform.MinSize = new Point(0, input.RectTransform.MinSize.Y);
container.RectTransform.MaxSize = new Point(int.MaxValue, input.RectTransform.MaxSize.Y);
return input;
}
private bool SelectSettingsTab(GUIButton button, object obj)
{
settingsTabIndex = (int)obj;
@@ -227,20 +227,10 @@ namespace Barotrauma.Networking
bool allowEnqueue = overrideSound != null;
if (GameMain.WindowActive && SettingsMenu.Instance is null)
{
ForceLocal = captureTimer > 0 ? ForceLocal : GameSettings.CurrentConfig.Audio.UseLocalVoiceByDefault;
bool pttDown = false;
if ((PlayerInput.KeyDown(InputType.Voice) || PlayerInput.KeyDown(InputType.LocalVoice)) &&
GUI.KeyboardDispatcher.Subscriber == null)
bool pttDown = PlayerInput.KeyDown(InputType.Voice) && GUI.KeyboardDispatcher.Subscriber == null;
if (pttDown || captureTimer <= 0)
{
pttDown = true;
if (PlayerInput.KeyDown(InputType.LocalVoice))
{
ForceLocal = true;
}
else
{
ForceLocal = false;
}
ForceLocal = GameMain.ActiveChatMode == ChatMode.Local;
}
if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Activity)
{
@@ -257,7 +247,6 @@ namespace Barotrauma.Networking
}
}
}
if (allowEnqueue || captureTimer > 0)
{
LastEnqueueAudio = DateTime.Now;
@@ -7,6 +7,20 @@ namespace Barotrauma
{
partial class Voting
{
private struct SubmarineVoteInfo
{
public SubmarineInfo SubmarineInfo { get; set; }
public bool TransferItems { get; set; }
public int DeliveryFee { get; set; }
public SubmarineVoteInfo(SubmarineInfo submarineInfo, bool transferItems, int deliveryFee)
{
SubmarineInfo = submarineInfo;
TransferItems = transferItems;
DeliveryFee = deliveryFee;
}
}
private readonly Dictionary<VoteType, int>
voteCountYes = new Dictionary<VoteType, int>(),
voteCountNo = new Dictionary<VoteType, int>(),
@@ -131,14 +145,16 @@ namespace Barotrauma
case VoteType.PurchaseAndSwitchSub:
case VoteType.PurchaseSub:
case VoteType.SwitchSub:
if (data is SubmarineInfo voteSub)
if (data is (SubmarineInfo voteSub, bool transferItems))
{
//initiate sub vote
msg.Write(true);
msg.Write(voteSub.Name);
msg.Write(transferItems);
}
else
{
// vote
if (!(data is int)) { return; }
msg.Write(false);
msg.Write((int)data);
@@ -246,7 +262,7 @@ namespace Barotrauma
float timeOut = inc.ReadByte();
Client myClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == GameMain.Client.ID);
if (!myClient.InGame) { return; }
if (myClient == null || !myClient.InGame) { return; }
switch (voteType)
{
@@ -254,13 +270,14 @@ namespace Barotrauma
case VoteType.PurchaseAndSwitchSub:
case VoteType.SwitchSub:
string subName1 = inc.ReadString();
bool transferItems = inc.ReadBoolean();
SubmarineInfo info = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
if (info == null)
{
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
return;
}
GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, timeOut);
GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, transferItems, timeOut);
break;
case VoteType.TransferMoney:
byte fromClientId = inc.ReadByte();
@@ -279,39 +296,40 @@ namespace Barotrauma
case VoteState.Passed:
case VoteState.Failed:
bool passed = inc.ReadBoolean();
SubmarineInfo subInfo = null;
SubmarineVoteInfo submarineVoteInfo = default;
switch (voteType)
{
case VoteType.PurchaseSub:
case VoteType.PurchaseAndSwitchSub:
case VoteType.SwitchSub:
string subName2 = inc.ReadString();
subInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
if (subInfo == null)
var submarineInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
bool transferItems = inc.ReadBoolean();
int deliveryFee = inc.ReadInt16();
if (submarineInfo == null)
{
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
return;
}
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems, deliveryFee);
break;
}
GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
if (passed && subInfo != null)
if (passed && submarineVoteInfo.SubmarineInfo is { } subInfo)
{
int deliveryFee = inc.ReadInt16();
switch (voteType)
{
case VoteType.PurchaseAndSwitchSub:
GameMain.GameSession.PurchaseSubmarine(subInfo);
GameMain.GameSession.SwitchSubmarine(subInfo, 0);
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, 0);
break;
case VoteType.PurchaseSub:
GameMain.GameSession.PurchaseSubmarine(subInfo);
break;
case VoteType.SwitchSub:
GameMain.GameSession.SwitchSubmarine(subInfo, deliveryFee);
GameMain.GameSession.SwitchSubmarine(subInfo, submarineVoteInfo.TransferItems, submarineVoteInfo.DeliveryFee);
break;
}