This commit is contained in:
Evil Factory
2022-06-15 13:26:49 -03:00
410 changed files with 11140 additions and 5815 deletions
@@ -81,6 +81,8 @@ namespace Barotrauma
public const int ToggleButtonWidthRaw = 30;
private int popupMessageOffset;
private GUIDropDown ChatModeDropDown { get; set; }
public ChatBox(GUIComponent parent, bool isSinglePlayer)
{
this.IsSinglePlayer = isSinglePlayer;
@@ -107,6 +109,7 @@ namespace Barotrauma
var buttonLeft = new GUIButton(new RectTransform(new Vector2(0.1f, 0.8f), channelSettingsContent.RectTransform), style: "DeviceButton")
{
PlaySoundOnSelect = false,
OnClicked = (btn, userdata) =>
{
if (Character.Controlled != null && ChatMessage.CanUseRadio(Character.Controlled, out WifiComponent radio))
@@ -150,6 +153,7 @@ namespace Barotrauma
var buttonRight = new GUIButton(new RectTransform(new Vector2(0.1f, 0.8f), channelSettingsContent.RectTransform), style: "DeviceButton")
{
PlaySoundOnSelect = false,
OnClicked = (btn, userdata) =>
{
if (Character.Controlled != null && ChatMessage.CanUseRadio(Character.Controlled, out WifiComponent radio))
@@ -178,6 +182,7 @@ namespace Barotrauma
TextColor = new Color(51, 59, 46),
SelectedTextColor = GUIStyle.Green,
UserData = i,
PlaySoundOnSelect = false,
OnClicked = (btn, userdata) =>
{
if (Character.Controlled != null && ChatMessage.CanUseRadio(Character.Controlled, out WifiComponent radio))
@@ -223,7 +228,53 @@ namespace Barotrauma
// ---------------------------------------------------------------------------------------------
InputBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.125f), hideableElements.RectTransform, Anchor.BottomLeft),
var bottomContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.125f), hideableElements.RectTransform, Anchor.BottomLeft), isHorizontal: true)
{
Stretch = true
};
var dropdownRt = new RectTransform(new Vector2(0.1f, 1.0f), bottomContainer.RectTransform)
{
// The chat mode selection dropdown will take a maximum of 45% of the horizontal space
MaxSize = new Point((int)(0.45f * bottomContainer.RectTransform.NonScaledSize.X), int.MaxValue)
};
var chatModes = new ChatMode[] { ChatMode.Local, ChatMode.Radio };
ChatModeDropDown = new GUIDropDown(dropdownRt, elementCount: chatModes.Length, dropAbove: true)
{
OnSelected = (component, userdata) =>
{
GameMain.ActiveChatMode = (ChatMode)userdata;
if (InputBox != null && InputBox.Text.StartsWith(RadioChatString) && GameMain.ActiveChatMode == ChatMode.Local)
{
string text = InputBox.Text;
InputBox.Text = text.Remove(0, RadioChatString.Length);
}
return true;
}
};
float longestDropDownOption = 0.0f;
foreach (ChatMode mode in chatModes)
{
var text = TextManager.Get($"chatmode.{mode}");
ChatModeDropDown.AddItem(text, userData: mode);
if (ChatModeDropDown.ListBox.Content.GetChildByUserData(mode) is GUITextBlock textBlock)
{
if (textBlock.TextSize.X > longestDropDownOption)
{
longestDropDownOption = textBlock.TextSize.X;
}
}
}
ChatModeDropDown.SelectItem(GameMain.ActiveChatMode);
float minDropDownWidth = longestDropDownOption + ChatModeDropDown.Padding.X +
(ChatModeDropDown.DropDownIcon?.RectTransform.NonScaledSize.X ?? 0) +
(ChatModeDropDown.DropDownIcon?.RectTransform.AbsoluteOffset.X ?? 0) * 2;
ChatModeDropDown.RectTransform.MinSize = new Point(
Math.Max((int)minDropDownWidth, ChatModeDropDown.RectTransform.MinSize.X),
ChatModeDropDown.RectTransform.MinSize.Y);
InputBox = new GUITextBox(new RectTransform(new Vector2(0.9f, 1.0f), bottomContainer.RectTransform),
style: "ChatTextBox")
{
OverflowClip = true,
@@ -236,6 +287,11 @@ namespace Barotrauma
InputBox.OnDeselected += (gui, Keys) =>
{
ChatManager.Clear();
if (GUIFrame.IsParentOf(GUI.MouseOn))
{
CloseAfterMessageSent = false;
return;
}
ChatMessage.GetChatMessageCommand(InputBox.Text, out var message);
if (string.IsNullOrEmpty(message))
{
@@ -245,8 +301,6 @@ namespace Barotrauma
CloseAfterMessageSent = false;
}
}
//gui.Text = "";
};
var chatSendButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.7f), InputBox.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonToggleRight");
@@ -303,6 +357,10 @@ namespace Barotrauma
{
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Private];
}
else if (GameMain.ActiveChatMode == ChatMode.Radio)
{
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
}
else
{
textColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
@@ -357,10 +415,15 @@ namespace Barotrauma
CanBeFocused = true,
ForceUpperCase = ForceUpperCase.No,
UserData = message.SenderClient,
PlaySoundOnSelect = false,
OnClicked = (_, o) =>
{
if (!(o is Client client)) { return false; }
GameMain.NetLobbyScreen?.SelectPlayer(client);
if (GameMain.NetLobbyScreen != null)
{
GameMain.NetLobbyScreen.SelectPlayer(client);
SoundPlayer.PlayUISound(GUISoundType.Select);
}
return true;
},
OnSecondaryClicked = (_, o) =>
@@ -542,6 +605,25 @@ namespace Barotrauma
showNewMessagesButton.Visible = false;
}
if (PlayerInput.KeyHit(InputType.ToggleChatMode) && GUI.KeyboardDispatcher.Subscriber == null && Screen.Selected == GameMain.GameScreen)
{
try
{
var mode = GameMain.ActiveChatMode switch
{
ChatMode.Local => ChatMode.Radio,
ChatMode.Radio => ChatMode.Local,
_ => throw new NotImplementedException()
};
ChatModeDropDown.SelectItem(mode);
// TODO: Play a sound?
}
catch (NotImplementedException)
{
DebugConsole.ThrowError($"Error toggling chat mode: not implemented for current mode \"{GameMain.ActiveChatMode}\"");
}
}
if (ToggleButton != null)
{
ToggleButton.Selected = ToggleOpen;
@@ -692,5 +774,70 @@ namespace Barotrauma
}
}
}
public void ApplySelectionInputs() => ApplySelectionInputs(InputBox, true, ChatKeyStates.GetChatKeyStates());
public struct ChatKeyStates
{
public bool ActiveChatKeyHit { get; set; }
public bool LocalChatKeyHit { get; set; }
public bool RadioChatKeyHit { get; set; }
public bool AnyHit => ActiveChatKeyHit || LocalChatKeyHit || RadioChatKeyHit;
private ChatKeyStates(bool active, bool local, bool radio)
{
ActiveChatKeyHit = active;
LocalChatKeyHit = local;
RadioChatKeyHit = radio;
}
public static ChatKeyStates GetChatKeyStates()
{
return new ChatKeyStates(PlayerInput.KeyHit(InputType.ActiveChat),
PlayerInput.KeyHit(InputType.Chat),
PlayerInput.KeyHit(InputType.RadioChat) && (Character.Controlled == null || Character.Controlled.SpeechImpediment < 100));
}
public (bool active, bool local, bool radio) Deconstruct()
{
return (ActiveChatKeyHit, LocalChatKeyHit, RadioChatKeyHit);
}
}
public void ApplySelectionInputs(GUITextBox inputBox, bool selectInputBox, ChatKeyStates chatKeyStates)
{
inputBox ??= InputBox;
var (activeChatKeyHit, localChatKeyHit, radioChatKeyHit) = chatKeyStates.Deconstruct();
if (localChatKeyHit || (activeChatKeyHit && GameMain.ActiveChatMode == ChatMode.Local))
{
ChatModeDropDown.SelectItem(ChatMode.Local);
inputBox.AddToGUIUpdateList();
GUIFrame.Flash(Color.DarkGreen, 0.5f);
if (!ToggleOpen)
{
CloseAfterMessageSent = !ToggleOpen;
ToggleOpen = true;
}
if (selectInputBox)
{
inputBox.Select(inputBox.Text.Length);
}
}
else if (radioChatKeyHit || (activeChatKeyHit && GameMain.ActiveChatMode == ChatMode.Radio))
{
ChatModeDropDown.SelectItem(ChatMode.Radio);
inputBox.AddToGUIUpdateList();
GUIFrame.Flash(Color.YellowGreen, 0.5f);
if (!ToggleOpen)
{
CloseAfterMessageSent = !ToggleOpen;
ToggleOpen = true;
}
if (selectInputBox)
{
inputBox.Select(inputBox.Text.Length);
}
}
}
}
}
@@ -178,7 +178,18 @@ namespace Barotrauma
return Sprites.ContainsKey(state) ? Sprites[state]?.First()?.Sprite : null;
}
public void GetSize(XElement element)
public void RefreshSize()
{
Width = null;
Height = null;
GetSize(Element);
foreach (var childStyle in ChildStyles.Values)
{
childStyle.RefreshSize();
}
}
private void GetSize(XElement element)
{
Point size = new Point(0, 0);
foreach (var subElement in element.Elements())
@@ -193,12 +193,13 @@ namespace Barotrauma
};
validateHiresButton = new GUIButton(new RectTransform(new Vector2(1.0f / 3.0f, 1.0f), group.RectTransform), text: TextManager.Get("campaigncrew.validate"))
{
ClickSound = GUISoundType.HireRepairClick,
ClickSound = GUISoundType.ConfirmTransaction,
ForceUpperCase = ForceUpperCase.Yes,
OnClicked = (b, o) => ValidateHires(PendingHires, true)
};
clearAllButton = new GUIButton(new RectTransform(new Vector2(1.0f / 3.0f, 1.0f), group.RectTransform), text: TextManager.Get("campaignstore.clearall"))
{
ClickSound = GUISoundType.Cart,
ForceUpperCase = ForceUpperCase.Yes,
Enabled = HasPermission,
OnClicked = (b, o) => RemoveAllPendingHires()
@@ -403,6 +404,7 @@ namespace Barotrauma
{
var hireButton = new GUIButton(new RectTransform(new Vector2(width, 0.9f), mainGroup.RectTransform), style: "CrewManagementAddButton")
{
ClickSound = GUISoundType.Cart,
UserData = characterInfo,
Enabled = HasPermission,
OnClicked = (b, o) => AddPendingHire(o as CharacterInfo)
@@ -429,6 +431,7 @@ namespace Barotrauma
{
new GUIButton(new RectTransform(new Vector2(width, 0.9f), mainGroup.RectTransform), style: "CrewManagementRemoveButton")
{
ClickSound = GUISoundType.Cart,
UserData = characterInfo,
Enabled = HasPermission,
OnClicked = (b, o) => RemovePendingHire(o as CharacterInfo)
@@ -182,7 +182,10 @@ namespace Barotrauma
window = new GUIFrame(new RectTransform(Vector2.One * 0.8f, backgroundFrame.RectTransform, Anchor.Center));
var horizontalLayout = new GUILayoutGroup(new RectTransform(Vector2.One * 0.9f, window.RectTransform, Anchor.Center), true);
sidebar = new GUIListBox(new RectTransform(new Vector2(0.29f, 1.0f), horizontalLayout.RectTransform));
sidebar = new GUIListBox(new RectTransform(new Vector2(0.29f, 1.0f), horizontalLayout.RectTransform))
{
PlaySoundOnSelect = true
};
var drives = System.IO.DriveInfo.GetDrives();
foreach (var drive in drives)
@@ -241,6 +244,7 @@ namespace Barotrauma
fileList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), fileListLayout.RectTransform))
{
PlaySoundOnSelect = true,
OnSelected = (child, userdata) =>
{
if (userdata is null) { return false; }
@@ -24,15 +24,17 @@ namespace Barotrauma
ChatMessage,
RadioMessage,
DeadMessage,
Click,
Select,
PickItem,
PickItemFail,
DropItem,
PopupMenu,
DecreaseQuantity,
IncreaseQuantity,
HireRepairClick,
UISwitch
Decrease,
Increase,
UISwitch,
TickBox,
ConfirmTransaction,
Cart,
}
public enum CursorState
@@ -301,6 +303,7 @@ namespace Barotrauma
}
float startY = 10.0f;
float yStep = AdjustForTextScale(18) * yScale;
if (GameMain.ShowFPS || GameMain.DebugDraw || GameMain.ShowPerf)
{
float y = startY;
@@ -309,11 +312,38 @@ namespace Barotrauma
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
if (GameMain.GameSession != null && Timing.TotalTime > GameMain.GameSession.RoundStartTime + 1.0)
{
y += AdjustForTextScale(15) * yScale;
y += yStep;
DrawString(spriteBatch, new Vector2(10, y),
$"Physics: {GameMain.CurrentUpdateRate}",
(GameMain.CurrentUpdateRate < Timing.FixedUpdateRate) ? Color.Red : Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
}
if (GameMain.DebugDraw || GameMain.ShowPerf)
{
y += yStep;
DrawString(spriteBatch, new Vector2(10, y),
"Active lights: " + Lights.LightManager.ActiveLightCount,
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += yStep;
DrawString(spriteBatch, new Vector2(10, y),
"Physics: " + GameMain.World.UpdateTime.TotalMilliseconds + " ms",
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += yStep;
try
{
DrawString(spriteBatch, new Vector2(10, y),
$"Bodies: {GameMain.World.BodyList.Count} ({GameMain.World.BodyList.Count(b => b != null && b.Awake && b.Enabled)} awake, {GameMain.World.BodyList.Count(b => b != null && b.Awake && b.BodyType == BodyType.Dynamic && b.Enabled)} dynamic)",
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
}
catch (InvalidOperationException)
{
DebugConsole.AddWarning("Exception while rendering debug info. Physics bodies may have been created or removed while rendering.");
}
y += yStep;
DrawString(spriteBatch, new Vector2(10, y),
"Particle count: " + GameMain.ParticleManager.ParticleCount + "/" + GameMain.ParticleManager.MaxParticles,
Color.Lerp(GUIStyle.Green, GUIStyle.Red, (GameMain.ParticleManager.ParticleCount / (float)GameMain.ParticleManager.MaxParticles)), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
}
}
if (GameMain.ShowPerf)
@@ -324,67 +354,53 @@ namespace Barotrauma
"Draw - Avg: " + GameMain.PerformanceCounter.DrawTimeGraph.Average().ToString("0.00") + " ms" +
" Max: " + GameMain.PerformanceCounter.DrawTimeGraph.LargestValue().ToString("0.00") + " ms",
GUIStyle.Green, Color.Black * 0.8f, font: GUIStyle.SmallFont);
y += 15 * yScale;
y += yStep;
GameMain.PerformanceCounter.DrawTimeGraph.Draw(spriteBatch, new Rectangle((int)x, (int)y, 170, 50), color: GUIStyle.Green);
y += 50 * yScale;
y += yStep * 4;
DrawString(spriteBatch, new Vector2(x, y),
"Update - Avg: " + GameMain.PerformanceCounter.UpdateTimeGraph.Average().ToString("0.00") + " ms" +
" Max: " + GameMain.PerformanceCounter.UpdateTimeGraph.LargestValue().ToString("0.00") + " ms",
Color.LightBlue, Color.Black * 0.8f, font: GUIStyle.SmallFont);
y += 15 * yScale;
y += yStep;
GameMain.PerformanceCounter.UpdateTimeGraph.Draw(spriteBatch, new Rectangle((int)x, (int)y, 170, 50), color: Color.LightBlue);
y += 50 * yScale;
foreach (string key in GameMain.PerformanceCounter.GetSavedIdentifiers)
y += yStep * 4;
foreach (string key in GameMain.PerformanceCounter.GetSavedIdentifiers.OrderBy(i => i))
{
float elapsedMillisecs = GameMain.PerformanceCounter.GetAverageElapsedMillisecs(key);
DrawString(spriteBatch, new Vector2(x, y),
key + ": " + elapsedMillisecs.ToString("0.00"),
Color.Lerp(Color.LightGreen, GUIStyle.Red, elapsedMillisecs / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += 15 * yScale;
foreach (string childKey in GameMain.PerformanceCounter.GetSavedPartialIdentifiers(key))
{
elapsedMillisecs = GameMain.PerformanceCounter.GetPartialAverageElapsedMillisecs(key, childKey);
DrawString(spriteBatch, new Vector2(x + 15, y),
childKey + ": " + elapsedMillisecs.ToString("0.00"),
Color.Lerp(Color.LightGreen, GUIStyle.Red, elapsedMillisecs / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += 15 * yScale;
}
}
int categoryDepth = key.Count(c => c == ':');
//color the more fine-grained counters red more easily (ok for the whole Update to take a longer time than specific part of the update)
float runningSlowThreshold = 10.0f / categoryDepth;
DrawString(spriteBatch, new Vector2(x + categoryDepth * 15, y),
key.Split(':').Last() + ": " + elapsedMillisecs.ToString("0.00"),
ToolBox.GradientLerp(elapsedMillisecs / runningSlowThreshold, Color.LightGreen, GUIStyle.Yellow, GUIStyle.Orange, GUIStyle.Red, Color.Magenta), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += yStep;
}
if (Powered.Grids != null)
{
DrawString(spriteBatch, new Vector2(x, y), "Grids: " + Powered.Grids.Count, Color.LightGreen, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += 15 * yScale;
y += yStep;
}
if (Settings.EnableDiagnostics)
{
x += 20 * xScale;
DrawString(spriteBatch, new Vector2(x, y), "ContinuousPhysicsTime: " + GameMain.World.ContinuousPhysicsTime.TotalMilliseconds, Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.ContinuousPhysicsTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + 15 * yScale), "ControllersUpdateTime: " + GameMain.World.ControllersUpdateTime.TotalMilliseconds, Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.ControllersUpdateTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + 30 * yScale), "AddRemoveTime: " + GameMain.World.AddRemoveTime.TotalMilliseconds, Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.AddRemoveTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + 45 * yScale), "NewContactsTime: " + GameMain.World.NewContactsTime.TotalMilliseconds, Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.NewContactsTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + 60 * yScale), "ContactsUpdateTime: " + GameMain.World.ContactsUpdateTime.TotalMilliseconds, Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.ContactsUpdateTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + 75 * yScale), "SolveUpdateTime: " + GameMain.World.SolveUpdateTime.TotalMilliseconds, Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.SolveUpdateTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
x += yStep * 2;
DrawString(spriteBatch, new Vector2(x, y), "ContinuousPhysicsTime: " + GameMain.World.ContinuousPhysicsTime.TotalMilliseconds.ToString("0.00"), Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.ContinuousPhysicsTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + yStep), "ControllersUpdateTime: " + GameMain.World.ControllersUpdateTime.TotalMilliseconds.ToString("0.00"), Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.ControllersUpdateTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + yStep * 2), "AddRemoveTime: " + GameMain.World.AddRemoveTime.TotalMilliseconds.ToString("0.00"), Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.AddRemoveTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + yStep * 3), "NewContactsTime: " + GameMain.World.NewContactsTime.TotalMilliseconds.ToString("0.00"), Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.NewContactsTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + yStep * 4), "ContactsUpdateTime: " + GameMain.World.ContactsUpdateTime.TotalMilliseconds.ToString("0.00"), Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.ContactsUpdateTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
DrawString(spriteBatch, new Vector2(x, y + yStep * 5), "SolveUpdateTime: " + GameMain.World.SolveUpdateTime.TotalMilliseconds.ToString("0.00"), Color.Lerp(Color.LightGreen, GUIStyle.Red, (float)GameMain.World.SolveUpdateTime.TotalMilliseconds / 10.0f), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
}
}
if (GameMain.DebugDraw && !Submarine.Unloading && !(Screen.Selected is RoundSummaryScreen))
{
float y = startY + 15 * yScale;
DrawString(spriteBatch, new Vector2(10, y),
"Physics: " + GameMain.World.UpdateTime,
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
y += 15 * yScale;
DrawString(spriteBatch, new Vector2(10, y),
$"Bodies: {GameMain.World.BodyList.Count} ({GameMain.World.BodyList.Count(b => b != null && b.Awake && b.Enabled)} awake, {GameMain.World.BodyList.Count(b => b != null && b.Awake && b.BodyType == BodyType.Dynamic && b.Enabled)} dynamic)",
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
float y = startY + yStep * 6;
if (Screen.Selected.Cam != null)
{
y += 15 * yScale;
y += yStep;
DrawString(spriteBatch, new Vector2(10, y),
"Camera pos: " + Screen.Selected.Cam.Position.ToPoint() + ", zoom: " + Screen.Selected.Cam.Zoom,
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
@@ -392,23 +408,18 @@ namespace Barotrauma
if (Submarine.MainSub != null)
{
y += 15 * yScale;
y += yStep;
DrawString(spriteBatch, new Vector2(10, y),
"Sub pos: " + Submarine.MainSub.Position.ToPoint(),
Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
}
y += 20 * yScale;
DrawString(spriteBatch, new Vector2(10, y),
"Particle count: " + GameMain.ParticleManager.ParticleCount + "/" + GameMain.ParticleManager.MaxParticles,
Color.Lerp(GUIStyle.Green, GUIStyle.Red, (GameMain.ParticleManager.ParticleCount / (float)GameMain.ParticleManager.MaxParticles)), Color.Black * 0.5f, 0, GUIStyle.SmallFont);
if (loadedSpritesText == null || DateTime.Now > loadedSpritesUpdateTime)
{
loadedSpritesText = "Loaded sprites: " + Sprite.LoadedSprites.Count() + "\n(" + Sprite.LoadedSprites.Select(s => s.FilePath).Distinct().Count() + " unique textures)";
loadedSpritesUpdateTime = DateTime.Now + new TimeSpan(0, 0, seconds: 5);
}
y += 25 * yScale;
y += yStep * 2;
DrawString(spriteBatch, new Vector2(10, y), loadedSpritesText, Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
if (debugDrawSounds)
@@ -416,21 +427,21 @@ namespace Barotrauma
float soundTextY = 0;
DrawString(spriteBatch, new Vector2(500, soundTextY),
"Sounds (Ctrl+S to hide): ", Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
soundTextY += 15 * yScale;
soundTextY += yStep;
DrawString(spriteBatch, new Vector2(500, soundTextY),
"Current playback amplitude: " + GameMain.SoundManager.PlaybackAmplitude.ToString(), Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
soundTextY += 15 * yScale;
soundTextY += yStep;
DrawString(spriteBatch, new Vector2(500, soundTextY),
"Compressed dynamic range gain: " + GameMain.SoundManager.CompressionDynamicRangeGain.ToString(), Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
soundTextY += 15 * yScale;
soundTextY += yStep;
DrawString(spriteBatch, new Vector2(500, soundTextY),
"Loaded sounds: " + GameMain.SoundManager.LoadedSoundCount + " (" + GameMain.SoundManager.UniqueLoadedSoundCount + " unique)", Color.White, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
soundTextY += 15 * yScale;
soundTextY += yStep;
for (int i = 0; i < SoundManager.SOURCE_COUNT; i++)
{
@@ -479,7 +490,7 @@ namespace Barotrauma
}
DrawString(spriteBatch, new Vector2(500, soundTextY), soundStr, clr, Color.Black * 0.5f, 0, GUIStyle.SmallFont);
soundTextY += 15 * yScale;
soundTextY += yStep;
}
}
else
@@ -1981,7 +1992,7 @@ namespace Barotrauma
var element = new GUIFrame(new RectTransform(new Vector2(0.22f, 1), inputArea.RectTransform) { MinSize = new Point(50, 0), MaxSize = new Point(150, 50) }, style: null);
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), RectComponentLabels[i], font: font, textAlignment: Alignment.CenterLeft);
GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
GUINumberInput.NumberType.Int)
NumberType.Int)
{
Font = font
};
@@ -2025,7 +2036,7 @@ namespace Barotrauma
var element = new GUIFrame(new RectTransform(new Vector2(0.45f, 1), inputArea.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), VectorComponentLabels[i], font: GUIStyle.SmallFont, textAlignment: Alignment.CenterLeft);
GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
GUINumberInput.NumberType.Int)
NumberType.Int)
{
Font = GUIStyle.SmallFont
};
@@ -2055,7 +2066,7 @@ namespace Barotrauma
{
var element = new GUIFrame(new RectTransform(new Vector2(0.45f, 1), inputArea.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), VectorComponentLabels[i], font: font, textAlignment: Alignment.CenterLeft);
GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight), GUINumberInput.NumberType.Float) { Font = font };
GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight), NumberType.Float) { Font = font };
switch (i)
{
case 0:
@@ -2369,7 +2380,7 @@ namespace Barotrauma
CreateButton("PauseMenuResume", buttonContainer, null);
CreateButton("PauseMenuSettings", buttonContainer, () => SettingsMenuOpen = true);
bool IsOutpostLevel() => GameMain.GameSession != null && Level.IsLoadedOutpost;
bool IsFriendlyOutpostLevel() => GameMain.GameSession != null && Level.IsLoadedFriendlyOutpost;
if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession != null)
{
if (GameMain.GameSession.GameMode is SinglePlayerCampaign spMode)
@@ -2384,11 +2395,11 @@ namespace Barotrauma
GameMain.GameSession.LoadPreviousSave();
});
if (IsOutpostLevel())
if (IsFriendlyOutpostLevel())
{
CreateButton("PauseMenuSaveQuit", buttonContainer, verificationTextTag: "PauseMenuSaveAndReturnToMainMenuVerification", action: () =>
{
if (IsOutpostLevel()) { GameMain.QuitToMainMenu(save: true); }
if (IsFriendlyOutpostLevel()) { GameMain.QuitToMainMenu(save: true); }
});
}
}
@@ -2401,7 +2412,7 @@ namespace Barotrauma
}
else if (!GameMain.GameSession.GameMode.IsSinglePlayer && GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.ManageRound))
{
bool canSave = GameMain.GameSession.GameMode is CampaignMode && IsOutpostLevel();
bool canSave = GameMain.GameSession.GameMode is CampaignMode && IsFriendlyOutpostLevel();
if (canSave)
{
CreateButton("PauseMenuSaveQuit", buttonContainer, verificationTextTag: "PauseMenuSaveAndReturnToServerLobbyVerification", action: () =>
@@ -111,6 +111,11 @@ namespace Barotrauma
set { textBlock.SelectedTextColor = value; }
}
public Color DisabledTextColor
{
get { return textBlock.DisabledTextColor; }
}
public override float FlashTimer
{
get { return Frame.FlashTimer; }
@@ -159,7 +164,9 @@ namespace Barotrauma
private float pulseExpand;
private bool flashed;
public GUISoundType ClickSound { get; set; } = GUISoundType.Click;
public GUISoundType ClickSound { get; set; } = GUISoundType.Select;
public override bool PlaySoundOnSelect { get; set; } = true;
public GUIButton(RectTransform rectT, Alignment textAlignment = Alignment.Center, string style = "", Color? color = null) : this(rectT, new RawLString(""), textAlignment, style, color) { }
@@ -247,7 +254,10 @@ namespace Barotrauma
}
else if (PlayerInput.PrimaryMouseButtonClicked())
{
SoundPlayer.PlayUISound(ClickSound);
if (PlaySoundOnSelect)
{
SoundPlayer.PlayUISound(ClickSound);
}
if (OnClicked != null)
{
if (OnClicked(this, UserData))
@@ -8,6 +8,8 @@ namespace Barotrauma
{
public class GUICanvas : RectTransform
{
private static readonly object mutex = new object();
protected GUICanvas() : base(size, parent: null) { }
private static GUICanvas _instance;
@@ -39,22 +41,25 @@ namespace Barotrauma
private static void OnChildrenChanged(RectTransform _)
{
//add weak reference if we don't have one yet
foreach (var child in _instance.Children)
lock (mutex)
{
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
//add weak reference if we don't have one yet
foreach (var child in _instance.Children)
{
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
if (!_instance.childrenWeakRef.Any(c => c.TryGetTarget(out var existingChild) && existingChild == child))
{
_instance.childrenWeakRef.Add(new WeakReference<RectTransform>(child));
}
}
}
//get rid of strong references
_instance.children.Clear();
//remove dead children
for (int i = _instance.childrenWeakRef.Count - 2; i >= 0; i--)
{
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
//get rid of strong references
_instance.children.Clear();
//remove dead children
for (int i = _instance.childrenWeakRef.Count - 2; i >= 0; i--)
{
_instance.childrenWeakRef.RemoveAt(i);
if (!_instance.childrenWeakRef[i].TryGetTarget(out var child) || child.Parent != _instance)
{
_instance.childrenWeakRef.RemoveAt(i);
}
}
}
}
@@ -383,6 +383,8 @@ namespace Barotrauma
public bool ExternalHighlight = false;
public virtual bool PlaySoundOnSelect { get; set; } = false;
private RectTransform rectTransform;
public RectTransform RectTransform
{
@@ -113,7 +113,8 @@ namespace Barotrauma
{
AutoHideScrollBar = false,
ScrollBarVisible = false,
Padding = hasHeader ? new Vector4(4, 0, 4, 4) : padding
Padding = hasHeader ? new Vector4(4, 0, 4, 4) : padding,
PlaySoundOnSelect = true
};
foreach (var (option, size) in optionsAndSizes)
@@ -290,7 +291,7 @@ namespace Barotrauma
public override void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
{
base.AddToGUIUpdateList(ignoreChildren, order);
SubMenu?.AddToGUIUpdateList();
SubMenu?.AddToGUIUpdateList(order: 2);
}
public static void AddActiveToGUIUpdateList()
@@ -300,7 +301,7 @@ namespace Barotrauma
CurrentContextMenu = null;
}
CurrentContextMenu?.AddToGUIUpdateList();
CurrentContextMenu?.AddToGUIUpdateList(order: 2);
}
}
}
@@ -160,6 +160,10 @@ namespace Barotrauma
listBox.ToolTip = value;
}
}
public GUIImage DropDownIcon => icon;
public Vector4 Padding => button.TextBlock.Padding;
public GUIDropDown(RectTransform rectT, LocalizedString text = null, int elementCount = 4, string style = "", bool selectMultiple = false, bool dropAbove = false, Alignment textAlignment = Alignment.CenterLeft) : base(style, rectT)
{
@@ -183,7 +187,8 @@ namespace Barotrauma
listBox = new GUIListBox(new RectTransform(new Point(Rect.Width, Rect.Height * MathHelper.Clamp(elementCount, 2, 10)), rectT, listAnchor, listPivot)
{ IsFixedSize = false }, style: null)
{
Enabled = !selectMultiple
Enabled = !selectMultiple,
PlaySoundOnSelect = true,
};
if (!selectMultiple) { listBox.OnSelected = SelectItem; }
GUIStyle.Apply(listBox, "GUIListBox", this);
@@ -309,6 +309,45 @@ namespace Barotrauma
}
}
public override bool PlaySoundOnSelect { get; set; } = false;
public bool PlaySoundOnDragStop { get; set; } = false;
public GUISoundType? SoundOnDragStart { get; set; } = null;
public GUISoundType? SoundOnDragStop { get; set; } = null;
#region enums
public enum Force
{
Yes,
No
}
public enum AutoScroll
{
Enabled,
Disabled
}
public enum TakeKeyBoardFocus
{
Yes,
No
}
public enum PlaySelectSound
{
Yes,
No
}
private AutoScroll GetAutoScroll(bool b)
{
return b ? AutoScroll.Enabled : AutoScroll.Disabled;
}
#endregion
/// <param name="isScrollBarOnDefaultSide">For horizontal listbox, default side is on the bottom. For vertical, it's on the right.</param>
public GUIListBox(RectTransform rectT, bool isHorizontal = false, Color? color = null, string style = "", bool isScrollBarOnDefaultSide = true, bool useMouseDownToSelect = false) : base(style, rectT)
{
@@ -396,7 +435,7 @@ namespace Barotrauma
UpdateScrollBarSize();
}
public void Select(object userData, bool force = false, bool autoScroll = true)
public void Select(object userData, Force force = Force.No, AutoScroll autoScroll = AutoScroll.Enabled)
{
var children = Content.Children;
int i = 0;
@@ -515,9 +554,12 @@ namespace Barotrauma
/// Scrolls the list to the specific element.
/// </summary>
/// <param name="component"></param>
public void ScrollToElement(GUIComponent component, bool playSound = true)
public void ScrollToElement(GUIComponent component, PlaySelectSound playSelectSound = PlaySelectSound.No)
{
if (playSound) { SoundPlayer.PlayUISound(GUISoundType.Click); }
if (playSelectSound == PlaySelectSound.Yes)
{
SoundPlayer.PlayUISound(GUISoundType.Select);
}
List<GUIComponent> children = Content.Children.ToList();
int index = children.IndexOf(component);
if (index < 0) { return; }
@@ -573,9 +615,16 @@ namespace Barotrauma
}
}
private double lastDragStartTime;
private void StartDraggingElement(GUIComponent child)
{
DraggedElement = child;
if (Timing.TotalTime > lastDragStartTime + 0.2f)
{
lastDragStartTime = Timing.TotalTime;
SoundPlayer.PlayUISound(SoundOnDragStart);
}
}
private bool UpdateDragging()
@@ -586,6 +635,10 @@ namespace Barotrauma
var draggedElem = draggedElement;
OnRearranged?.Invoke(this, draggedElem.UserData);
DraggedElement = null;
if (PlaySoundOnDragStop)
{
SoundPlayer.PlayUISound(SoundOnDragStop);
}
RepositionChildren();
if (AllSelected.Contains(draggedElem)) { return true; }
}
@@ -710,7 +763,7 @@ namespace Barotrauma
int index = Content.Children.ToList().IndexOf(component);
if (index >= 0)
{
Select(index, false, false, takeKeyBoardFocus: true);
Select(index, autoScroll: AutoScroll.Disabled, takeKeyBoardFocus: TakeKeyBoardFocus.Yes);
}
}
}
@@ -733,7 +786,7 @@ namespace Barotrauma
{
ScrollToElement(child);
}
Select(i, autoScroll: false, takeKeyBoardFocus: true);
Select(i, autoScroll: AutoScroll.Disabled, takeKeyBoardFocus: TakeKeyBoardFocus.Yes, playSelectSound: PlaySelectSound.Yes);
}
if (CurrentDragMode != DragMode.NoDragging
@@ -929,14 +982,13 @@ namespace Barotrauma
if (ClampScrollToElements)
{
bool scrollDown = Math.Clamp(PlayerInput.ScrollWheelSpeed, 0, 1) > 0;
if (scrollDown)
{
SelectPrevious(takeKeyBoardFocus: true);
SelectPrevious(takeKeyBoardFocus: TakeKeyBoardFocus.Yes, playSelectSound: PlaySelectSound.Yes);
}
else
{
SelectNext(takeKeyBoardFocus: true);
SelectNext(takeKeyBoardFocus: TakeKeyBoardFocus.Yes, playSelectSound: PlaySelectSound.Yes);
}
}
}
@@ -964,7 +1016,7 @@ namespace Barotrauma
return FindScrollableParentListBox(target.Parent);
}
public void SelectNext(bool force = false, bool autoScroll = true, bool takeKeyBoardFocus = false)
public void SelectNext(Force force = Force.No, AutoScroll autoScroll = AutoScroll.Enabled, TakeKeyBoardFocus takeKeyBoardFocus = TakeKeyBoardFocus.No, PlaySelectSound playSelectSound = PlaySelectSound.No)
{
int index = SelectedIndex + 1;
while (index < Content.CountChildren)
@@ -972,10 +1024,10 @@ namespace Barotrauma
GUIComponent child = Content.GetChild(index);
if (child.Visible)
{
Select(index, force, !SmoothScroll && autoScroll, takeKeyBoardFocus: takeKeyBoardFocus);
Select(index, force, GetAutoScroll(!SmoothScroll && autoScroll == AutoScroll.Enabled), takeKeyBoardFocus, playSelectSound);
if (SmoothScroll)
{
ScrollToElement(child);
ScrollToElement(child, playSelectSound);
}
break;
}
@@ -983,7 +1035,7 @@ namespace Barotrauma
}
}
public void SelectPrevious(bool force = false, bool autoScroll = true, bool takeKeyBoardFocus = false)
public void SelectPrevious(Force force = Force.No, AutoScroll autoScroll = AutoScroll.Enabled, TakeKeyBoardFocus takeKeyBoardFocus = TakeKeyBoardFocus.No, PlaySelectSound playSelectSound = PlaySelectSound.No)
{
int index = SelectedIndex - 1;
while (index >= 0)
@@ -991,10 +1043,10 @@ namespace Barotrauma
GUIComponent child = Content.GetChild(index);
if (child.Visible)
{
Select(index, force, !SmoothScroll && autoScroll, takeKeyBoardFocus: takeKeyBoardFocus);
Select(index, force, GetAutoScroll(!SmoothScroll && autoScroll == AutoScroll.Enabled), takeKeyBoardFocus, playSelectSound);
if (SmoothScroll)
{
ScrollToElement(child);
ScrollToElement(child, playSelectSound);
}
break;
}
@@ -1002,7 +1054,7 @@ namespace Barotrauma
}
}
public void Select(int childIndex, bool force = false, bool autoScroll = true, bool takeKeyBoardFocus = false)
public void Select(int childIndex, Force force = Force.No, AutoScroll autoScroll = AutoScroll.Enabled, TakeKeyBoardFocus takeKeyBoardFocus = TakeKeyBoardFocus.No, PlaySelectSound playSelectSound = PlaySelectSound.No)
{
if (childIndex >= Content.CountChildren || childIndex < 0) { return; }
@@ -1013,7 +1065,7 @@ namespace Barotrauma
if (OnSelected != null)
{
// TODO: The callback is called twice, fix this!
wasSelected = force || OnSelected(child, child.UserData);
wasSelected = force == Force.Yes || OnSelected(child, child.UserData);
}
if (!wasSelected) { return; }
@@ -1055,7 +1107,7 @@ namespace Barotrauma
// Ensure that the selected element is visible. This may not be the case, if the selection is run from code. (e.g. if we have two list boxes that are synced)
// TODO: This method only works when moving one item up/down (e.g. when using the up and down arrows)
if (autoScroll)
if (autoScroll == AutoScroll.Enabled)
{
if (ScrollBar.IsHorizontal)
{
@@ -1086,11 +1138,19 @@ namespace Barotrauma
}
// If one of the children is the subscriber, we don't want to register, because it will unregister the child.
if (takeKeyBoardFocus && CanTakeKeyBoardFocus && RectTransform.GetAllChildren().None(rt => rt.GUIComponent == GUI.KeyboardDispatcher.Subscriber))
if (takeKeyBoardFocus == TakeKeyBoardFocus.Yes && CanTakeKeyBoardFocus && RectTransform.GetAllChildren().None(rt => rt.GUIComponent == GUI.KeyboardDispatcher.Subscriber))
{
Selected = true;
GUI.KeyboardDispatcher.Subscriber = this;
}
// List box child components can be parents to other components that can play sounds when selected (e.g. store elements)
// so the list box shouldn't play the Select sound if the GUI.MouseOn component has a sound to play
if (playSelectSound == PlaySelectSound.Yes && PlaySoundOnSelect && !child.PlaySoundOnSelect &&
(GUI.MouseOn == null || GUI.MouseOn.Parent == Content || !GUI.MouseOn.PlaySoundOnSelect))
{
SoundPlayer.PlayUISound(GUISoundType.Select);
}
}
public void Select(IEnumerable<GUIComponent> children)
@@ -1293,16 +1353,16 @@ namespace Barotrauma
switch (key)
{
case Keys.Down:
if (!isHorizontal && AllowArrowKeyScroll) { SelectNext(); }
if (!isHorizontal && AllowArrowKeyScroll) { SelectNext(playSelectSound: PlaySelectSound.Yes); }
break;
case Keys.Up:
if (!isHorizontal && AllowArrowKeyScroll) { SelectPrevious(); }
if (!isHorizontal && AllowArrowKeyScroll) { SelectPrevious(playSelectSound: PlaySelectSound.Yes); }
break;
case Keys.Left:
if (isHorizontal && AllowArrowKeyScroll) { SelectPrevious(); }
if (isHorizontal && AllowArrowKeyScroll) { SelectPrevious(playSelectSound: PlaySelectSound.Yes); }
break;
case Keys.Right:
if (isHorizontal && AllowArrowKeyScroll) { SelectNext(); }
if (isHorizontal && AllowArrowKeyScroll) { SelectNext(playSelectSound: PlaySelectSound.Yes); }
break;
case Keys.Enter:
case Keys.Space:
@@ -7,11 +7,6 @@ namespace Barotrauma
{
class GUINumberInput : GUIComponent
{
public enum NumberType
{
Int, Float
}
public delegate void OnValueEnteredHandler(GUINumberInput numberInput);
public OnValueEnteredHandler OnValueEntered;
@@ -187,7 +182,7 @@ namespace Barotrauma
public float valueStep;
private float pressedTimer;
private float pressedDelay = 0.5f;
private readonly float pressedDelay = 0.5f;
private bool IsPressedTimerRunning { get { return pressedTimer > 0; } }
public GUINumberInput(RectTransform rectT, NumberType inputType, string style = "", Alignment textAlignment = Alignment.Center, float? relativeButtonAreaWidth = null, bool hidePlusMinusButtons = false) : base(style, rectT)
@@ -233,6 +228,7 @@ namespace Barotrauma
var buttonArea = new GUIFrame(new RectTransform(new Vector2(_relativeButtonAreaWidth, 1.0f), LayoutGroup.RectTransform, Anchor.CenterRight), style: null);
PlusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform), style: null);
GUIStyle.Apply(PlusButton, "PlusButton", this);
PlusButton.ClickSound = GUISoundType.Increase;
PlusButton.OnButtonDown += () =>
{
pressedTimer = pressedDelay;
@@ -254,6 +250,7 @@ namespace Barotrauma
MinusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform, Anchor.BottomRight), style: null);
GUIStyle.Apply(MinusButton, "MinusButton", this);
MinusButton.ClickSound = GUISoundType.Decrease;
MinusButton.OnButtonDown += () =>
{
pressedTimer = pressedDelay;
@@ -428,8 +425,8 @@ namespace Barotrauma
intValue = Math.Min(intValue, MaxValueInt.Value);
UpdateText();
}
PlusButton.Enabled = intValue < MaxValueInt;
MinusButton.Enabled = intValue > MinValueInt;
PlusButton.Enabled = MaxValueInt == null || intValue < MaxValueInt;
MinusButton.Enabled = MinValueInt == null || intValue > MinValueInt;
}
private void UpdateText()
@@ -98,7 +98,6 @@ namespace Barotrauma
foreach (var subElement in element.Elements().Reverse())
{
if (subElement.NameAsIdentifier() != "override") { continue; }
if (subElement.GetAttributeBool("iscjk", false))
{
return new ScalableFont(subElement, GameMain.Instance.GraphicsDevice);
@@ -111,8 +110,7 @@ namespace Barotrauma
{
foreach (var subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
if (IsValidOverride(subElement))
{
return subElement.GetAttributeContentPath("file")?.Value;
}
@@ -125,8 +123,7 @@ namespace Barotrauma
//check if any of the language override fonts want to override the font size as well
foreach (var subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
if (IsValidOverride(subElement))
{
uint overrideFontSize = GetFontSize(subElement, 0);
if (overrideFontSize > 0) { return (uint)Math.Round(overrideFontSize * GameSettings.CurrentConfig.Graphics.TextScale); }
@@ -149,8 +146,7 @@ namespace Barotrauma
{
foreach (var subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
if (IsValidOverride(subElement))
{
return subElement.GetAttributeBool("dynamicloading", false);
}
@@ -162,14 +158,20 @@ namespace Barotrauma
{
foreach (var subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
if (IsValidOverride(subElement))
{
return subElement.GetAttributeBool("iscjk", false);
}
}
return element.GetAttributeBool("iscjk", false);
}
private bool IsValidOverride(XElement element)
{
if (!element.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { return false; }
var languages = element.GetAttributeIdentifierArray("language", Array.Empty<Identifier>());
return languages.Any(l => l.ToLanguageIdentifier() == GameSettings.CurrentConfig.Language);
}
}
public class GUIFont : GUISelector<GUIFontPrefab>
@@ -322,9 +322,8 @@ namespace Barotrauma
{
if (!enabled || !PlayerInput.PrimaryMouseButtonDown()) { return false; }
if (barSize >= 1.0f) { return false; }
DraggingBar = this;
SoundPlayer.PlayUISound(GUISoundType.Select);
return true;
}
@@ -34,7 +34,6 @@ namespace Barotrauma
public readonly static PrefabCollection<GUIComponentStyle> ComponentStyles = new PrefabCollection<GUIComponentStyle>();
public readonly static GUIFont Font = new GUIFont("Font");
public readonly static GUIFont GlobalFont = new GUIFont("GlobalFont");
public readonly static GUIFont UnscaledSmallFont = new GUIFont("UnscaledSmallFont");
public readonly static GUIFont SmallFont = new GUIFont("SmallFont");
public readonly static GUIFont LargeFont = new GUIFont("LargeFont");
@@ -142,10 +141,6 @@ namespace Barotrauma
public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium");
public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh");
public readonly static GUIColor EquipmentIndicatorNotEquipped = new GUIColor("EquipmentIndicatorNotEquipped");
public readonly static GUIColor EquipmentIndicatorEquipped = new GUIColor("EquipmentIndicatorEquipped");
public readonly static GUIColor EquipmentIndicatorRunningOut = new GUIColor("EquipmentIndicatorRunningOut");
public static Point ItemFrameMargin => new Point(50, 56).Multiply(GUI.SlicedSpriteScale);
public static Point ItemFrameOffset => new Point(0, 3).Multiply(GUI.SlicedSpriteScale);
@@ -159,7 +154,7 @@ namespace Barotrauma
public static void Apply(GUIComponent targetComponent, Identifier styleName, GUIComponent parent = null)
{
GUIComponentStyle componentStyle = null;
GUIComponentStyle componentStyle;
if (parent != null)
{
GUIComponentStyle parentStyle = parent.Style;
@@ -212,5 +207,21 @@ namespace Barotrauma
return ItemQualityColorNormal;
}
}
public static void RecalculateFonts()
{
foreach (var font in Fonts.Values)
{
font.Prefabs.ForEach(p => p.LoadFont());
}
}
public static void RecalculateSizeRestrictions()
{
foreach (var componentStyle in ComponentStyles)
{
componentStyle.RefreshSize();
}
}
}
}
@@ -35,7 +35,6 @@ namespace Barotrauma
public TextGetterHandler TextGetter;
public bool Wrap;
private bool playerInput;
public bool RoundToNearestPixel = true;
@@ -287,8 +286,7 @@ namespace Barotrauma
/// If the rectT height is set 0, the height is calculated from the text.
/// </summary>
public GUITextBlock(RectTransform rectT, RichString text, Color? textColor = null, GUIFont font = null,
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null,
bool playerInput = false)
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null)
: base(style, rectT)
{
if (color.HasValue)
@@ -307,7 +305,6 @@ namespace Barotrauma
this.textAlignment = textAlignment;
this.Wrap = wrap;
this.Text = text ?? "";
this.playerInput = playerInput;
if (rectT.Rect.Height == 0 && !text.IsNullOrEmpty())
{
CalculateHeightFromText();
@@ -261,6 +261,8 @@ namespace Barotrauma
public bool Readonly { get; set; }
public override bool PlaySoundOnSelect { get; set; } = true;
public GUITextBox(RectTransform rectT, string text = "", Color? textColor = null, GUIFont font = null,
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool createClearButton = false, bool createPenIcon = true)
: base(style, rectT)
@@ -271,7 +273,7 @@ namespace Barotrauma
this.color = color ?? Color.White;
frame = new GUIFrame(new RectTransform(Vector2.One, rectT, Anchor.Center), style, color);
GUIStyle.Apply(frame, style == "" ? "GUITextBox" : style);
textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft), text ?? "", textColor, font, textAlignment, wrap, playerInput: true);
textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft), text ?? "", textColor, font, textAlignment, wrap);
GUIStyle.Apply(textBlock, "", this);
if (font != null) { textBlock.Font = font; }
CaretEnabled = true;
@@ -360,7 +362,7 @@ namespace Barotrauma
caretPosDirty = false;
}
public void Select(int forcedCaretIndex = -1)
public void Select(int forcedCaretIndex = -1, bool ignoreSelectSound = false)
{
skipUpdate = true;
if (memento.Current == null)
@@ -370,9 +372,14 @@ namespace Barotrauma
CaretIndex = forcedCaretIndex == - 1 ? textBlock.GetCaretIndexFromScreenPos(PlayerInput.MousePosition) : forcedCaretIndex;
CalculateCaretPos();
ClearSelection();
bool wasSelected = selected;
selected = true;
GUI.KeyboardDispatcher.Subscriber = this;
OnSelected?.Invoke(this, Keys.None);
if (!wasSelected && PlaySoundOnSelect && !ignoreSelectSound)
{
SoundPlayer.PlayUISound(GUISoundType.Select);
}
}
public void Deselect()
@@ -1,15 +1,13 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
namespace Barotrauma
{
public class GUITickBox : GUIComponent
{
private GUILayoutGroup layoutGroup;
private GUIFrame box;
private GUITextBlock text;
private readonly GUILayoutGroup layoutGroup;
private readonly GUIFrame box;
private readonly GUITextBlock text;
public delegate bool OnSelectedHandler(GUITickBox obj);
public OnSelectedHandler OnSelected;
@@ -129,6 +127,12 @@ namespace Barotrauma
set { text.Text = value; }
}
public float ContentWidth { get; private set; }
public GUISoundType SoundType { private get; set; } = GUISoundType.TickBox;
public override bool PlaySoundOnSelect { get; set; } = true;
public GUITickBox(RectTransform rectT, LocalizedString label, GUIFont font = null, string style = "") : base(null, rectT)
{
CanBeFocused = true;
@@ -180,6 +184,7 @@ namespace Barotrauma
box.RectTransform.MinSize = new Point(Rect.Height);
box.RectTransform.Resize(box.RectTransform.MinSize);
text.SetTextPos();
ContentWidth = box.Rect.Width + text.Padding.X + text.TextSize.X + text.Padding.Z;
}
protected override void Update(float deltaTime)
@@ -209,6 +214,10 @@ namespace Barotrauma
{
Selected = true;
}
if (PlaySoundOnSelect)
{
SoundPlayer.PlayUISound(SoundType);
}
}
}
else if (isSelected)
@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
namespace Barotrauma
{
@@ -14,7 +15,7 @@ namespace Barotrauma
get { return inventoryTopY; }
set
{
if (value == inventoryTopY) return;
if (value == inventoryTopY) { return; }
inventoryTopY = value;
CreateAreas();
}
@@ -90,8 +91,6 @@ namespace Barotrauma
if (GameMain.Instance != null)
{
GameMain.Instance.ResolutionChanged += CreateAreas;
#warning TODO: reimplement
//GameSettings.CurrentConfig.OnHUDScaleChanged += CreateAreas;
CreateAreas();
CharacterInfo.Init();
}
@@ -122,7 +121,17 @@ namespace Barotrauma
//horizontal slices at the corners of the screen for health bar and affliction icons
int afflictionAreaHeight = (int)(50 * GUI.Scale);
int healthBarWidth = (int)(BottomRightInfoArea.Width * 1.58f);
int healthBarWidth = BottomRightInfoArea.Width;
var healthBarChildStyles = GUIStyle.GetComponentStyle("CharacterHealthBar")?.ChildStyles;
if (healthBarChildStyles!= null && healthBarChildStyles.TryGetValue("GUIFrame".ToIdentifier(), out var style))
{
if (style.Sprites.TryGetValue(GUIComponent.ComponentState.None, out var uiSprites) && uiSprites.FirstOrDefault() is { } uiSprite)
{
// The default health bar uses a sliced sprite so let's make sure the health bar area is calculated accordingly
healthBarWidth += (int)(uiSprite.NonSliceSize.X * Math.Min(GUI.Scale, 1f));
}
}
int healthBarHeight = (int)(50f * GUI.Scale);
HealthBarArea = new Rectangle(BottomRightInfoArea.Right - healthBarWidth + (int)Math.Floor(1 / GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + GUI.IntScale(10), healthBarWidth, healthBarHeight);
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
@@ -569,6 +569,7 @@ namespace Barotrauma
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("medicalclinic.heal"))
{
ClickSound = GUISoundType.ConfirmTransaction,
Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetBalance() >= medicalClinic.GetTotalCost(),
OnClicked = (button, _) =>
{
@@ -595,6 +596,7 @@ namespace Barotrauma
GUIButton clearButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("campaignstore.clearall"))
{
ClickSound = GUISoundType.Cart,
OnClicked = (button, _) =>
{
button.Enabled = false;
@@ -657,6 +659,7 @@ namespace Barotrauma
{
CanBeFocused = false
};
GUILayoutGroup parentLayout = new GUILayoutGroup(new RectTransform(Vector2.One, backgroundFrame.RectTransform), isHorizontal: true) { Stretch = true };
if (!(affliction.Prefab is { } prefab)) { return; }
@@ -676,13 +679,14 @@ namespace Barotrauma
GUIFrame textContainer = new GUIFrame(new RectTransform(new Vector2(0.6f, 1f), textLayout.RectTransform), style: null);
GUITextBlock afflictionName = new GUITextBlock(new RectTransform(Vector2.One, textContainer.RectTransform), name, font: GUIStyle.SubHeadingFont);
GUITextBlock healCost = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), textLayout.RectTransform), TextManager.FormatCurrency(affliction.Price), textAlignment: Alignment.Center, font: GUIStyle.LargeFont)
GUITextBlock healCost = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), textLayout.RectTransform), TextManager.FormatCurrency(affliction.Price), textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont)
{
Padding = Vector4.Zero
};
GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), textLayout.RectTransform), style: "CrewManagementRemoveButton")
{
ClickSound = GUISoundType.Cart,
OnClicked = (button, _) =>
{
button.Enabled = false;
@@ -746,12 +750,12 @@ namespace Barotrauma
ClosePopup();
GUIFrame mainFrame = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.45f), container.RectTransform)
GUIFrame mainFrame = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.5f), container.RectTransform)
{
ScreenSpaceOffset = location.ToPoint()
});
GUILayoutGroup mainLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.95f), mainFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.01f, Stretch = true };
GUILayoutGroup mainLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), mainFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.01f, Stretch = true };
if (mainFrame.Rect.Bottom > GameMain.GraphicsHeight)
{
@@ -765,6 +769,7 @@ namespace Barotrauma
GUIButton treatAllButton = new GUIButton(new RectTransform(new Vector2(1f, 0.2f), mainLayout.RectTransform), TextManager.Get("medicalclinic.treatall"))
{
ClickSound = GUISoundType.Cart,
Font = GUIStyle.SubHeadingFont,
Visible = false
};
@@ -819,7 +824,9 @@ namespace Barotrauma
if (!(affliction.Prefab is { } prefab)) { return ImmutableArray<GUIComponent>.Empty; }
GUIFrame backgroundFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.33f), parent.RectTransform), style: "ListBoxElement");
GUILayoutGroup mainLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.95f), backgroundFrame.RectTransform, Anchor.Center))
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), backgroundFrame.RectTransform, Anchor.BottomCenter), style: "HorizontalLine");
GUILayoutGroup mainLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), backgroundFrame.RectTransform, Anchor.Center))
{
RelativeSpacing = 0.05f
};
@@ -862,15 +869,32 @@ namespace Barotrauma
GUILayoutGroup bottomLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), mainLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
GUILayoutGroup bottomTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1f), bottomLayout.RectTransform));
GUITextBlock descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), bottomTextLayout.RectTransform), ToolBox.LimitString(prefab.Description, GUIStyle.Font, GUI.IntScale(64)), wrap: true)
GUILayoutGroup bottomTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1f), bottomLayout.RectTransform))
{
RelativeSpacing = 0.05f
};
GUITextBlock descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.6f), bottomTextLayout.RectTransform), prefab.Description, font: GUIStyle.SmallFont, wrap: true)
{
ToolTip = prefab.Description
};
bool truncated = false;
while (descriptionBlock.TextSize.Y > descriptionBlock.Rect.Height && descriptionBlock.WrappedText.Contains('\n'))
{
var split = descriptionBlock.WrappedText.Value.Split('\n');
descriptionBlock.Text = string.Join('\n', split.Take(split.Length - 1));
truncated = true;
}
if (truncated)
{
descriptionBlock.Text += "...";
}
GUITextBlock priceBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), bottomTextLayout.RectTransform), TextManager.FormatCurrency(affliction.Price), font: GUIStyle.LargeFont);
GUITextBlock priceBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.25f), bottomTextLayout.RectTransform), TextManager.FormatCurrency(affliction.Price), font: GUIStyle.SubHeadingFont);
GUIButton buyButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.75f), bottomLayout.RectTransform), style: "CrewManagementAddButton");
GUIButton buyButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.75f), bottomLayout.RectTransform), style: "CrewManagementAddButton")
{
ClickSound = GUISoundType.Cart
};
ImmutableArray<GUIComponent> elementsToDisable = ImmutableArray.Create<GUIComponent>(prefabBlock, backgroundFrame, icon, vitalityBlock, severityBlock, buyButton, descriptionBlock, priceBlock);
@@ -923,6 +947,7 @@ namespace Barotrauma
});
}
#warning TODO: this doesn't seem like the right place for this, and it's not clear from the method signature how this differs from ToolBox.LimitString
public static void EnsureTextDoesntOverflow(string? text, GUITextBlock textBlock, Rectangle bounds, ImmutableArray<GUILayoutGroup>? layoutGroups = null)
{
if (string.IsNullOrWhiteSpace(text)) { return; }
@@ -46,9 +46,7 @@ namespace Barotrauma
private int buyTotal, sellTotal, sellFromSubTotal;
private GUITextBlock storeNameBlock;
private GUITextBlock merchantBalanceBlock;
private GUITextBlock currentSellValueBlock, newSellValueBlock;
private GUIImage sellValueChangeArrow;
private GUITextBlock reputationEffectBlock;
private GUIDropDown sortingDropDown;
private GUITextBox searchBox;
private GUILayoutGroup categoryButtonContainer;
@@ -376,41 +374,29 @@ namespace Barotrauma
AutoScaleVertical = true,
ForceUpperCase = ForceUpperCase.Yes
};
merchantBalanceBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), merchantBalanceContainer.RectTransform),
"", font: GUIStyle.SubHeadingFont)
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), merchantBalanceContainer.RectTransform), "",
color: Color.White, font: GUIStyle.SubHeadingFont)
{
AutoScaleVertical = true,
TextScale = 1.1f,
TextGetter = () =>
{
merchantBalanceBlock.TextColor = ActiveStore?.BalanceColor ?? Color.Red;
return GetMerchantBalanceText();
}
TextGetter = () => GetMerchantBalanceText()
};
// Item sell value ------------------------------------------------
var sellValueContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), balanceAndValueGroup.RectTransform))
var reputationEffectContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), balanceAndValueGroup.RectTransform))
{
CanBeFocused = true,
RelativeSpacing = 0.005f
RelativeSpacing = 0.005f,
ToolTip = TextManager.Get("campaignstore.reputationtooltip")
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), sellValueContainer.RectTransform),
TextManager.Get("campaignstore.sellvalue"), font: GUIStyle.Font, textAlignment: Alignment.BottomLeft)
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), reputationEffectContainer.RectTransform),
TextManager.Get("reputationmodifier"), font: GUIStyle.Font, textAlignment: Alignment.BottomLeft)
{
AutoScaleVertical = true,
CanBeFocused = false,
ForceUpperCase = ForceUpperCase.Yes
ForceUpperCase = ForceUpperCase.Yes,
};
var valueChangeGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), sellValueContainer.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
CanBeFocused = false,
RelativeSpacing = 0.02f
};
float blockWidth = GUI.IsFourByThree() ? 0.32f : 0.28f;
Point blockMaxSize = new Point((int)(GameSettings.CurrentConfig.Graphics.TextScale * 60), valueChangeGroup.Rect.Height);
currentSellValueBlock = new GUITextBlock(new RectTransform(new Vector2(blockWidth, 1.0f), valueChangeGroup.RectTransform) { MaxSize = blockMaxSize },
"", font: GUIStyle.SubHeadingFont)
reputationEffectBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), reputationEffectContainer.RectTransform), "", font: GUIStyle.SubHeadingFont)
{
AutoScaleVertical = true,
CanBeFocused = false,
@@ -419,64 +405,27 @@ namespace Barotrauma
{
if (CurrentLocation != null)
{
int balanceAfterTransaction = activeTab switch
Color textColor = GUIStyle.ColorReputationNeutral;
string sign = "";
int reputationModifier = (int)MathF.Round((CurrentLocation.GetStoreReputationModifier(activeTab == StoreTab.Buy) - 1) * 100);
if (reputationModifier > 0)
{
StoreTab.Buy => ActiveStore.Balance + buyTotal,
StoreTab.Sell => ActiveStore.Balance - sellTotal,
StoreTab.SellSub => ActiveStore.Balance - sellFromSubTotal,
_ => throw new NotImplementedException(),
};
if (balanceAfterTransaction != ActiveStore.Balance)
{
var newStatus = CurrentLocation.GetStoreBalanceStatus(balanceAfterTransaction);
if (ActiveStore.ActiveBalanceStatus.SellPriceModifier != newStatus.SellPriceModifier)
{
string tooltipTag = newStatus.SellPriceModifier > ActiveStore.ActiveBalanceStatus.SellPriceModifier ?
"campaingstore.valueincreasetooltip" : "campaingstore.valuedecreasetooltip";
sellValueContainer.ToolTip = TextManager.Get(tooltipTag);
currentSellValueBlock.TextColor = newStatus.Color;
sellValueChangeArrow.Color = newStatus.Color;
sellValueChangeArrow.Visible = true;
newSellValueBlock.TextColor = newStatus.Color;
newSellValueBlock.Text = $"{(newStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
return $"{(ActiveStore.ActiveBalanceStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
}
textColor = IsBuying ? GUIStyle.ColorReputationLow : GUIStyle.ColorReputationHigh;
sign = "+";
}
sellValueContainer.ToolTip = TextManager.Get("campaignstore.sellvaluetooltip");
currentSellValueBlock.TextColor = ActiveStore.BalanceColor;
sellValueChangeArrow.Visible = false;
newSellValueBlock.Text = null;
return $"{(ActiveStore.ActiveBalanceStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
else if (reputationModifier < 0)
{
textColor = IsBuying ? GUIStyle.ColorReputationHigh : GUIStyle.ColorReputationLow;
}
reputationEffectBlock.TextColor = textColor;
return $"{sign}{reputationModifier}%";
}
else
{
sellValueContainer.ToolTip = null;
sellValueChangeArrow.Visible = false;
newSellValueBlock.Text = null;
return null;
return "";
}
}
};
Vector4 newPadding = currentSellValueBlock.Padding;
newPadding.Z = 0;
currentSellValueBlock.Padding = newPadding;
float relativeHeight = 0.45f;
float relativeWidth = (relativeHeight * valueChangeGroup.Rect.Height) / valueChangeGroup.Rect.Width;
sellValueChangeArrow = new GUIImage(new RectTransform(new Vector2(relativeWidth, relativeHeight), valueChangeGroup.RectTransform), "StoreArrow", scaleToFit: true)
{
CanBeFocused = false,
Visible = false
};
newSellValueBlock = new GUITextBlock(new RectTransform(new Vector2(blockWidth, 1.0f), valueChangeGroup.RectTransform) { MaxSize = blockMaxSize },
"", font: GUIStyle.SubHeadingFont)
{
AutoScaleVertical = true,
CanBeFocused = false,
TextScale = 1.1f
};
newPadding = newSellValueBlock.Padding;
newPadding.X = 0;
newSellValueBlock.Padding = newPadding;
// Store mode buttons ------------------------------------------------
var modeButtonFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.4f / 14.0f), storeContent.RectTransform), style: null);
@@ -707,7 +656,7 @@ namespace Barotrauma
SetConfirmButtonBehavior();
clearAllButton = new GUIButton(new RectTransform(new Vector2(0.35f, 1.0f), buttonContainer.RectTransform), TextManager.Get("campaignstore.clearall"))
{
ClickSound = GUISoundType.DecreaseQuantity,
ClickSound = GUISoundType.Cart,
Enabled = HasActiveTabPermissions(),
ForceUpperCase = ForceUpperCase.Yes,
OnClicked = (button, userData) =>
@@ -1597,7 +1546,7 @@ namespace Barotrauma
{
RelativeSpacing = 0.02f
};
amountInput = new GUINumberInput(new RectTransform(new Vector2(0.4f, 1.0f), shoppingCrateAmountGroup.RectTransform), GUINumberInput.NumberType.Int)
amountInput = new GUINumberInput(new RectTransform(new Vector2(0.4f, 1.0f), shoppingCrateAmountGroup.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueInt = GetMaxAvailable(pi.ItemPrefab, containingTab),
@@ -1618,8 +1567,6 @@ namespace Barotrauma
}
AddToShoppingCrate(purchasedItem, quantity: numberInput.IntValue - purchasedItem.Quantity);
};
amountInput.PlusButton.ClickSound = GUISoundType.IncreaseQuantity;
amountInput.MinusButton.ClickSound = GUISoundType.DecreaseQuantity;
frame.HoverColor = frame.SelectedColor = Color.Transparent;
}
@@ -1673,7 +1620,7 @@ namespace Barotrauma
{
new GUIButton(new RectTransform(new Vector2(buttonRelativeWidth, 0.9f), mainGroup.RectTransform), style: "StoreAddToCrateButton")
{
ClickSound = GUISoundType.IncreaseQuantity,
ClickSound = GUISoundType.Cart,
Enabled = !forceDisable && pi.Quantity > 0,
ForceUpperCase = ForceUpperCase.Yes,
UserData = "addbutton",
@@ -1684,7 +1631,7 @@ namespace Barotrauma
{
new GUIButton(new RectTransform(new Vector2(buttonRelativeWidth, 0.9f), mainGroup.RectTransform), style: "StoreRemoveFromCrateButton")
{
ClickSound = GUISoundType.DecreaseQuantity,
ClickSound = GUISoundType.Cart,
Enabled = !forceDisable,
ForceUpperCase = ForceUpperCase.Yes,
UserData = "removebutton",
@@ -2127,11 +2074,13 @@ namespace Barotrauma
{
if (IsBuying)
{
confirmButton.ClickSound = GUISoundType.ConfirmTransaction;
confirmButton.Text = TextManager.Get("CampaignStore.Purchase");
confirmButton.OnClicked = (b, o) => BuyItems();
}
else
{
confirmButton.ClickSound = GUISoundType.Select;
confirmButton.Text = TextManager.Get("CampaignStoreTab.Sell");
confirmButton.OnClicked = (b, o) =>
{
@@ -2139,6 +2088,7 @@ namespace Barotrauma
TextManager.Get("FireWarningHeader"),
TextManager.Get("CampaignStore.SellWarningText"),
new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") });
confirmDialog.Buttons[0].ClickSound = GUISoundType.ConfirmTransaction;
confirmDialog.Buttons[0].OnClicked = (b, o) => SellItems();
confirmDialog.Buttons[0].OnClicked += confirmDialog.Close;
confirmDialog.Buttons[1].OnClicked = confirmDialog.Close;
@@ -2258,7 +2208,7 @@ namespace Barotrauma
}
updateStopwatch.Stop();
GameMain.PerformanceCounter.AddPartialElapsedTicks("GameSessionUpdate", "StoreUpdate", updateStopwatch.ElapsedTicks);
GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession:Store", updateStopwatch.ElapsedTicks);
}
}
}
@@ -29,6 +29,8 @@ namespace Barotrauma
private GUITextBlock descriptionTextBlock;
private int selectionIndicatorThickness;
private GUIImage listBackground;
private GUITickBox transferItemsTickBox;
private GUITextBlock itemTransferReminderBlock;
private readonly List<SubmarineInfo> subsToShow;
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
@@ -61,6 +63,23 @@ namespace Barotrauma
public GUIButton previewButton;
}
private bool TransferItemsOnSwitch
{
get
{
return transferItemsOnSwitch;
}
set
{
transferItemsOnSwitch = value;
if (transferItemsTickBox != null)
{
transferItemsTickBox.Selected = value;
}
}
}
private bool transferItemsOnSwitch = true;
public SubmarineSelection(bool transfer, Action closeAction, RectTransform parent)
{
if (GameMain.GameSession.Campaign == null) { return; }
@@ -149,11 +168,12 @@ namespace Barotrauma
GUIListBox descriptionFrame = new GUIListBox(new RectTransform(new Vector2(0.59f, 1f), infoFrame.RectTransform), style: null) { Padding = new Vector4(HUDLayoutSettings.Padding / 2f, HUDLayoutSettings.Padding * 1.5f, HUDLayoutSettings.Padding * 1.5f, HUDLayoutSettings.Padding / 2f) };
descriptionTextBlock = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionFrame.Content.RectTransform), string.Empty, font: GUIStyle.Font, wrap: true) { CanBeFocused = false };
GUILayoutGroup buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.075f), content.RectTransform), childAnchor: Anchor.CenterRight) { IsHorizontal = true, AbsoluteSpacing = HUDLayoutSettings.Padding };
GUILayoutGroup bottomContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.075f), content.RectTransform, Anchor.CenterRight), childAnchor: Anchor.CenterRight) { IsHorizontal = true, AbsoluteSpacing = HUDLayoutSettings.Padding };
float transferInfoFrameWidth = 1.0f;
if (closeAction != null)
{
GUIButton closeButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), buttonFrame.RectTransform), TextManager.Get("Close"), style: "GUIButtonFreeScale")
GUIButton closeButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), TextManager.Get("Close"), style: "GUIButtonFreeScale")
{
OnClicked = (button, userData) =>
{
@@ -161,11 +181,33 @@ namespace Barotrauma
return true;
}
};
transferInfoFrameWidth -= closeButton.RectTransform.RelativeSize.X;
}
if (purchaseService) confirmButtonAlt = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), buttonFrame.RectTransform), purchaseOnlyText, style: "GUIButtonFreeScale");
confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), buttonFrame.RectTransform), purchaseService ? purchaseAndSwitchText : deliveryFee > 0 ? deliveryText : switchText, style: "GUIButtonFreeScale");
if (purchaseService)
{
confirmButtonAlt = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseOnlyText, style: "GUIButtonFreeScale");
transferInfoFrameWidth -= confirmButtonAlt.RectTransform.RelativeSize.X;
}
confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), bottomContainer.RectTransform), purchaseService ? purchaseAndSwitchText : deliveryFee > 0 ? deliveryText : switchText, style: "GUIButtonFreeScale");
SetConfirmButtonState(false);
transferInfoFrameWidth -= confirmButton.RectTransform.RelativeSize.X;
GUIFrame transferInfoFrame = new GUIFrame(new RectTransform(new Vector2(transferInfoFrameWidth, 1.0f), bottomContainer.RectTransform), style: null)
{
CanBeFocused = false
};
transferItemsTickBox = new GUITickBox(new RectTransform(new Vector2(0.2f, 1.0f), transferInfoFrame.RectTransform, Anchor.CenterRight), TextManager.Get("transferitems"), font: GUIStyle.SubHeadingFont)
{
Selected = TransferItemsOnSwitch,
Visible = false,
OnSelected = (tb) => transferItemsOnSwitch = tb.Selected
};
transferItemsTickBox.RectTransform.Resize(new Point(Math.Min((int)transferItemsTickBox.ContentWidth, transferInfoFrame.Rect.Width), transferItemsTickBox.Rect.Height));
itemTransferReminderBlock = new GUITextBlock(new RectTransform(Vector2.One, transferInfoFrame.RectTransform, Anchor.CenterRight), null)
{
TextAlignment = Alignment.CenterRight,
Visible = false
};
pageIndicatorHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1.5f), submarineControlsGroup.RectTransform), style: null);
pageIndicator = GUIStyle.GetComponentStyle("GUIPageIndicator").GetDefaultSprite();
@@ -272,7 +314,7 @@ namespace Barotrauma
}
}
public void RefreshSubmarineDisplay(bool updateSubs)
public void RefreshSubmarineDisplay(bool updateSubs, bool setTransferOptionToTrue = false)
{
if (!initialized)
{
@@ -286,6 +328,10 @@ namespace Barotrauma
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
}
if (setTransferOptionToTrue)
{
TransferItemsOnSwitch = true;
}
if (updateSubs)
{
UpdateSubmarines();
@@ -401,6 +447,10 @@ namespace Barotrauma
{
SelectSubmarine(null, Rectangle.Empty);
}
else
{
UpdateItemTransferInfoFrame();
}
}
private void UpdateSubmarines()
@@ -553,6 +603,40 @@ namespace Barotrauma
selectedSubmarineIndicator.RectTransform.NonScaledSize = Point.Zero;
SetConfirmButtonState(false);
}
UpdateItemTransferInfoFrame();
}
private void UpdateItemTransferInfoFrame()
{
if (selectedSubmarine != null)
{
var pendingSub = GameMain.GameSession?.Campaign?.PendingSubmarineSwitch;
if (Submarine.MainSub?.Info?.Name == selectedSubmarine.Name && pendingSub == null)
{
transferItemsTickBox.Visible = false;
itemTransferReminderBlock.Visible = false;
}
else if (pendingSub?.Name == selectedSubmarine.Name)
{
transferItemsTickBox.Visible = false;
itemTransferReminderBlock.Text = GameMain.GameSession.Campaign.TransferItemsOnSubSwitch ?
TextManager.Get("itemtransferenabledreminder") :
TextManager.Get("itemtransferdisabledreminder");
itemTransferReminderBlock.Visible = true;
}
else
{
transferItemsTickBox.Selected = TransferItemsOnSwitch;
transferItemsTickBox.Visible = true;
itemTransferReminderBlock.Visible = false;
}
}
else
{
transferItemsTickBox.Visible = false;
itemTransferReminderBlock.Visible = false;
}
}
private void SetConfirmButtonState(bool state)
@@ -614,24 +698,27 @@ namespace Barotrauma
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName),
("[amount]", deliveryFee.ToString()),
("[currencyname]", currencyName)), messageBoxOptions);
msgBox.Buttons[0].ClickSound = GUISoundType.ConfirmTransaction;
}
else
{
msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), TextManager.GetWithVariables("switchsubmarinetext",
var text = TextManager.GetWithVariables("switchsubmarinetext",
("[submarinename1]", CurrentOrPendingSubmarine().DisplayName),
("[submarinename2]", selectedSubmarine.DisplayName)), messageBoxOptions);
("[submarinename2]", selectedSubmarine.DisplayName));
text += GetItemTransferText();
msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), text, messageBoxOptions);
}
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
{
if (GameMain.Client == null)
{
SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(selectedSubmarine, deliveryFee);
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch, deliveryFee);
RefreshSubmarineDisplay(true);
}
else
{
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, Networking.VoteType.SwitchSub);
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, TransferItemsOnSwitch, Networking.VoteType.SwitchSub);
}
return true;
};
@@ -653,23 +740,25 @@ namespace Barotrauma
if (!purchaseOnly)
{
msgBox = new GUIMessageBox(TextManager.Get("purchaseandswitchsubmarineheader"), TextManager.GetWithVariables("purchaseandswitchsubmarinetext",
var text = TextManager.GetWithVariables("purchaseandswitchsubmarinetext",
("[submarinename1]", selectedSubmarine.DisplayName),
("[amount]", selectedSubmarine.Price.ToString()),
("[currencyname]", currencyName),
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName)), messageBoxOptions);
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName));
text += GetItemTransferText();
msgBox = new GUIMessageBox(TextManager.Get("purchaseandswitchsubmarineheader"), text, messageBoxOptions);
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
{
if (GameMain.Client == null)
{
GameMain.GameSession.PurchaseSubmarine(selectedSubmarine);
SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(selectedSubmarine, 0);
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, TransferItemsOnSwitch, 0);
RefreshSubmarineDisplay(true);
}
else
{
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, Networking.VoteType.PurchaseAndSwitchSub);
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, TransferItemsOnSwitch, Networking.VoteType.PurchaseAndSwitchSub);
}
return true;
};
@@ -690,14 +779,20 @@ namespace Barotrauma
}
else
{
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, Networking.VoteType.PurchaseSub);
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, false, Networking.VoteType.PurchaseSub);
}
return true;
};
}
msgBox.Buttons[0].ClickSound = GUISoundType.ConfirmTransaction;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = msgBox.Close;
}
}
private LocalizedString GetItemTransferText()
{
return "\n\n" + TextManager.Get(TransferItemsOnSwitch ? "itemswillbetransferred" : "itemswontbetransferred");
}
}
}
@@ -54,47 +54,65 @@ namespace Barotrauma
private ushort currentPing;
private readonly Character character;
private readonly bool hasCharacter;
private readonly bool wasCharacterAlive;
private readonly GUITextBlock textBlock;
private readonly GUIFrame frame;
private readonly GUIImage permissionIcon;
public LinkedGUI(Client client, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock, GUIImage permissionIcon)
public LinkedGUI(Client client, GUIFrame frame, GUITextBlock textBlock, GUIImage permissionIcon)
{
this.Client = client;
this.textBlock = textBlock;
this.frame = frame;
this.hasCharacter = hasCharacter;
this.permissionIcon = permissionIcon;
character = client?.Character;
wasCharacterAlive = client?.Character != null && !client.Character.IsDead;
}
public LinkedGUI(Character character, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
public LinkedGUI(Character character, GUIFrame frame, GUITextBlock textBlock)
{
this.character = character;
this.textBlock = textBlock;
this.frame = frame;
this.hasCharacter = hasCharacter;
wasCharacterAlive = character != null && !character.IsDead;
}
public bool HasMultiplayerCharacterChanged()
{
if (Client == null) { return false; }
bool characterState = Client.Character != null;
if (characterState && Client.Character.IsDead) characterState = false;
return hasCharacter != characterState;
if (GameSettings.CurrentConfig.VerboseLogging)
{
if (Client.Character != character)
{
DebugConsole.Log($"Refreshing tab menu crew list (client \"{Client.Name}\"'s character changed from \"{character?.Name ?? "null"}\" to \"{Client.Character?.Name ?? "null"}\")");
}
}
return Client.Character != character;
}
public bool HasMultiplayerCharacterDied()
{
if (Client == null || !hasCharacter || Client.Character == null) { return false; }
return Client.Character.IsDead;
}
public bool HasAICharacterDied()
public bool HasCharacterDied()
{
if (character == null) { return false; }
return character.IsDead;
bool isAlive = !(character?.IsDead ?? true);
if (GameSettings.CurrentConfig.VerboseLogging)
{
if (wasCharacterAlive && !isAlive)
{
DebugConsole.Log(Client == null ?
$"Refreshing tab menu crew list (character \"{character?.Name ?? "null"}\" died)" :
$"Refreshing tab menu crew list (client \"{Client.Name}\"'s character \"{character?.Name ?? "null"}\" died)");
}
else if (!wasCharacterAlive && isAlive)
{
DebugConsole.Log(Client == null ?
$"Refreshing tab menu crew list (character \"{character?.Name ?? "null"}\" came back to life)" :
$"Refreshing tab menu crew list (client \"{Client.Name}\"'s character \"{character?.Name ?? "null"}\" came back to life)");
}
}
return isAlive != wasCharacterAlive;
}
public void TryPingRefresh()
@@ -207,7 +225,7 @@ namespace Barotrauma
{
linkedGUIList[i].TryPingRefresh();
linkedGUIList[i].TryPermissionIconRefresh(GetPermissionIcon(linkedGUIList[i].Client));
if (linkedGUIList[i].HasMultiplayerCharacterChanged() || linkedGUIList[i].HasMultiplayerCharacterDied() || linkedGUIList[i].HasAICharacterDied())
if (linkedGUIList[i].HasMultiplayerCharacterChanged() || linkedGUIList[i].HasCharacterDied())
{
RemoveCurrentElements();
CreateMultiPlayerList(true);
@@ -219,10 +237,11 @@ namespace Barotrauma
{
for (int i = 0; i < linkedGUIList.Count; i++)
{
if (linkedGUIList[i].HasAICharacterDied())
if (linkedGUIList[i].HasCharacterDied())
{
RemoveCurrentElements();
CreateSinglePlayerList(true);
return;
}
}
}
@@ -297,6 +316,10 @@ namespace Barotrauma
var balanceFrame = new GUIFrame(new RectTransform(new Point(innerLayoutGroup.Rect.Width, innerLayoutGroup.Rect.Height - infoFrameHolderHeight), parent: innerLayoutGroup.RectTransform), style: "InnerFrame");
GUITextBlock balanceText = new GUITextBlock(new RectTransform(Vector2.One, balanceFrame.RectTransform), string.Empty, textAlignment: Alignment.Right);
if (GameMain.IsMultiplayer)
{
balanceText.ToolTip = TextManager.Get("bankdescription");
}
GUIFrame bottomDisclaimerFrame = new GUIFrame(new RectTransform(new Vector2(contentFrameSize.X, 0.1f), infoFrame.RectTransform)
{
AbsoluteOffset = new Point(contentFrame.Rect.X, contentFrame.Rect.Bottom + GUI.IntScale(8))
@@ -337,7 +360,7 @@ namespace Barotrauma
var talentsButton = createTabButton(InfoFrameTab.Talents, "tabmenu.character");
talentsButton.OnAddedToGUIUpdateList += (component) =>
{
talentsButton.Enabled = Character.Controlled?.Info != null;
talentsButton.Enabled = Character.Controlled?.Info != null || GameMain.Client?.CharacterInfo != null;
if (!talentsButton.Enabled && selectedTab == InfoFrameTab.Talents)
{
SelectInfoFrameTab(InfoFrameTab.Crew);
@@ -430,7 +453,8 @@ namespace Barotrauma
GUIListBox crewList = new GUIListBox(new RectTransform(crewListSize, content.RectTransform))
{
Padding = new Vector4(2, 5, 0, 0),
AutoHideScrollBar = false
AutoHideScrollBar = false,
PlaySoundOnSelect = true
};
crewList.UpdateDimensions();
@@ -560,7 +584,7 @@ namespace Barotrauma
GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Point(characterColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(character.Info.Name, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: character.Info.Job.Prefab.UIColor);
linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead, textBlock: null));
linkedGUIList.Add(new LinkedGUI(character, frame, textBlock: null));
}
private void CreateMultiPlayerListContentHolder(GUILayoutGroup headerFrame)
@@ -657,7 +681,7 @@ namespace Barotrauma
if (client != null)
{
CreateNameWithPermissionIcon(client, paddedFrame, out GUIImage permissionIcon);
linkedGUIList.Add(new LinkedGUI(client, frame, true,
linkedGUIList.Add(new LinkedGUI(client, frame,
new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center),
permissionIcon));
}
@@ -668,12 +692,12 @@ namespace Barotrauma
if (character is AICharacter)
{
linkedGUIList.Add(new LinkedGUI(character, frame, !character.IsDead,
linkedGUIList.Add(new LinkedGUI(character, frame,
new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), TextManager.Get("tabmenu.bot"), textAlignment: Alignment.Center) { ForceUpperCase = ForceUpperCase.Yes }));
}
else
{
linkedGUIList.Add(new LinkedGUI(client: null, frame, true, textBlock: null, permissionIcon: null));
linkedGUIList.Add(new LinkedGUI(client: null, frame, textBlock: null, permissionIcon: null));
new GUICustomComponent(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.Center), onDraw: (sb, component) => DrawDisconnectedIcon(sb, component.Rect))
{
@@ -718,7 +742,7 @@ namespace Barotrauma
};
CreateNameWithPermissionIcon(client, paddedFrame, out GUIImage permissionIcon);
linkedGUIList.Add(new LinkedGUI(client, frame, false,
linkedGUIList.Add(new LinkedGUI(client, frame,
new GUITextBlock(new RectTransform(new Point(pingColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform), client.Ping.ToString(), textAlignment: Alignment.Center),
permissionIcon));
@@ -775,19 +799,27 @@ namespace Barotrauma
Stretch = true
};
new GUIFrame(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform), style: null)
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.Get("walletdescription")
};
if (character.IsBot) { return; }
Sprite walletSprite = GUIStyle.CrewWalletIconSmall.Value.Sprite;
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform, scaleBasis: ScaleBasis.BothHeight), walletSprite, scaleToFit: true);
GUIImage icon = new GUIImage(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform, scaleBasis: ScaleBasis.BothHeight), walletSprite, scaleToFit: true) { CanBeFocused = false };
GUITextBlock walletBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform), string.Empty, textAlignment: Alignment.Right, font: GUIStyle.Font)
{
AutoScaleHorizontal = true,
Padding = Vector4.Zero
Padding = Vector4.Zero,
CanBeFocused = false
};
GUIImage largeIcon = new GUIImage(new RectTransform(Vector2.One, paddedLayoutGroup.RectTransform), walletSprite, scaleToFit: true)
{
CanBeFocused = false,
IgnoreLayoutGroups = true,
Visible = false
};
@@ -897,8 +929,8 @@ namespace Barotrauma
}
else
{
Vector2 stringOffset = GUIStyle.GlobalFont.MeasureString(inLobbyString) / 2f;
GUIStyle.GlobalFont.DrawString(spriteBatch, inLobbyString, area.Center.ToVector2() - stringOffset, Color.White);
Vector2 stringOffset = GUIStyle.Font.MeasureString(inLobbyString) / 2f;
GUIStyle.Font.DrawString(spriteBatch, inLobbyString, area.Center.ToVector2() - stringOffset, Color.White);
}
}
@@ -971,16 +1003,25 @@ namespace Barotrauma
float relativeX = icon.RectTransform.NonScaledSize.X / (float)icon.Parent.RectTransform.NonScaledSize.X;
GUILayoutGroup headerTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - relativeX, 1f), headerLayout.RectTransform), isHorizontal: true) { Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), TextManager.Get("crewwallet.wallet"), font: GUIStyle.LargeFont);
GUIFrame walletTooltipFrame = new GUIFrame(new RectTransform(Vector2.One, headerLayout.RectTransform), style: null)
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.Get("walletdescription")
};
GUITextBlock moneyBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), TextManager.FormatCurrency(targetWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
GUILayoutGroup middleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), walletLayout.RectTransform));
GUILayoutGroup salaryTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true);
GUITextBlock salaryTitle = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), TextManager.Get("crewwallet.salary"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomLeft);
GUITextBlock rewardBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), string.Empty, textAlignment: Alignment.BottomRight);
GUIFrame salaryTooltipFrame = new GUIFrame(new RectTransform(Vector2.One, middleLayout.RectTransform), style: null)
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.Get("crewwallet.salary.tooltip")
};
GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
GUIScrollBar salarySlider = new GUIScrollBar(new RectTransform(new Vector2(0.9f, 1f), sliderLayout.RectTransform), style: "GUISlider", barSize: 0.03f)
{
ToolTip = TextManager.Get("crewwallet.salary.tooltip"),
Range = new Vector2(0, 1),
BarScrollValue = targetWallet.RewardDistribution / 100f,
Step = 0.01f,
@@ -1024,7 +1065,7 @@ namespace Barotrauma
GUIButton centerButton = new GUIButton(new RectTransform(new Vector2(1f), centerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight, anchor: Anchor.Center), style: "GUIButtonTransferArrow");
GUILayoutGroup inputLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), paddedTransferMenuLayout.RectTransform), childAnchor: Anchor.Center);
GUINumberInput transferAmountInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), inputLayout.RectTransform), GUINumberInput.NumberType.Int, hidePlusMinusButtons: true)
GUINumberInput transferAmountInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), inputLayout.RectTransform), NumberType.Int, hidePlusMinusButtons: true)
{
MinValueInt = 0
};
@@ -1050,149 +1091,195 @@ namespace Barotrauma
return true;
}
};
Identifier eventIdentifier = nameof(CreateWalletFrame).ToIdentifier();
ToggleTransferMenuIcon(transferMenuButton, open: isTransferMenuOpen);
ToggleCenterButton(centerButton, isSending);
if (!(Character.Controlled is { } myCharacter))
{
salarySlider.Enabled = false;
transferAmountInput.Enabled = false;
centerButton.Enabled = false;
confirmButton.Enabled = false;
return;
}
bool hasMoneyPermissions = CampaignMode.AllowedToManageWallets();
salarySlider.Enabled = hasMoneyPermissions;
Wallet otherWallet;
GameMain.Client?.OnPermissionChanged.RegisterOverwriteExisting(eventIdentifier, e => UpdateWalletInterface(registerEvents: false));
UpdateWalletInterface(registerEvents: true);
switch (hasMoneyPermissions)
void UpdateWalletInterface(bool registerEvents)
{
case true:
rightName.Text = TextManager.Get("crewwallet.bank");
otherWallet = campaign.Bank;
break;
case false when character == myCharacter:
rightName.Text = TextManager.Get("crewwallet.bank");
otherWallet = campaign.Bank;
isSending = true;
ToggleCenterButton(centerButton, isSending);
break;
default:
rightName.Text = myCharacter.Name;
otherWallet = campaign.PersonalWallet;
break;
}
MedicalClinicUI.EnsureTextDoesntOverflow(rightName.Text.ToString(), rightName, rightLayout.Rect, layoutGroups);
updateButtonText();
if (!hasMoneyPermissions)
{
if (character != Character.Controlled)
if (!(Character.Controlled is { } myCharacter))
{
centerButton.Enabled = centerButton.CanBeFocused = false;
salarySlider.Enabled = false;
transferAmountInput.Enabled = false;
centerButton.Enabled = false;
confirmButton.Enabled = false;
return;
}
salarySlider.Enabled = salarySlider.CanBeFocused = false;
}
leftBalance.Text = TextManager.FormatCurrency(otherWallet.Balance);
bool hasMoneyPermissions = CampaignMode.AllowedToManageWallets();
salarySlider.Enabled = hasMoneyPermissions;
UpdateAllInputs();
switch (hasMoneyPermissions)
{
case true:
rightName.Text = TextManager.Get("crewwallet.bank");
otherWallet = campaign.Bank;
break;
case false when character == myCharacter:
rightName.Text = TextManager.Get("crewwallet.bank");
otherWallet = campaign.Bank;
isSending = true;
ToggleCenterButton(centerButton, isSending);
break;
default:
rightName.Text = myCharacter.Name;
otherWallet = campaign.PersonalWallet;
break;
}
MedicalClinicUI.EnsureTextDoesntOverflow(rightName.Text.ToString(), rightName, rightLayout.Rect, layoutGroups);
UpdatedConfirmButtonText();
if (!hasMoneyPermissions)
{
if (character != Character.Controlled)
{
centerButton.Enabled = centerButton.CanBeFocused = false;
}
salarySlider.Enabled = salarySlider.CanBeFocused = false;
}
leftBalance.Text = TextManager.FormatCurrency(otherWallet.Balance);
centerButton.OnClicked = (btn, o) =>
{
isSending = !isSending;
updateButtonText();
ToggleCenterButton(btn, isSending);
UpdateAllInputs();
return true;
};
void updateButtonText()
{
confirmButton.Text = TextManager.Get(hasMoneyPermissions || isSending ? "confirm" : "crewwallet.requestmoney");
}
if (!registerEvents) { return; }
transferAmountInput.OnValueChanged = input =>
{
UpdateInputs();
};
transferAmountInput.OnValueEntered = input =>
{
UpdateAllInputs();
};
Identifier eventIdentifier = nameof(CreateWalletFrame).ToIdentifier();
campaign.OnMoneyChanged.RegisterOverwriteExisting(eventIdentifier, e =>
{
if (e.Wallet == targetWallet)
centerButton.OnClicked = (btn, o) =>
{
moneyBlock.Text = TextManager.FormatCurrency(e.Info.Balance);
salarySlider.BarScrollValue = e.Info.RewardDistribution / 100f;
isSending = !isSending;
UpdatedConfirmButtonText();
ToggleCenterButton(btn, isSending);
UpdateAllInputs();
return true;
};
transferAmountInput.OnValueChanged = input =>
{
UpdateInputs();
};
transferAmountInput.OnValueEntered = input =>
{
UpdateAllInputs();
};
resetButton.OnClicked = (button, o) =>
{
transferAmountInput.IntValue = 0;
UpdateAllInputs();
return true;
};
confirmButton.OnClicked = (button, o) =>
{
int amount = transferAmountInput.IntValue;
if (amount == 0) { return false; }
Option<Character> target1 = Option<Character>.Some(character),
target2 = otherWallet == campaign.Bank ? Option<Character>.None() : Option<Character>.Some(myCharacter);
if (isSending) { (target1, target2) = (target2, target1); }
SendTransaction(target1, target2, amount);
isTransferMenuOpen = false;
ToggleTransferMenuIcon(transferMenuButton, isTransferMenuOpen);
return true;
};
campaign.OnMoneyChanged.RegisterOverwriteExisting(eventIdentifier, e =>
{
if (e.Wallet == targetWallet)
{
moneyBlock.Text = TextManager.FormatCurrency(e.Info.Balance);
salarySlider.BarScrollValue = e.Info.RewardDistribution / 100f;
}
UpdateAllInputs();
});
registeredEvents.Add(eventIdentifier);
void UpdatedConfirmButtonText()
{
confirmButton.Text = TextManager.Get(hasMoneyPermissions || isSending ? "confirm" : "crewwallet.requestmoney");
}
UpdateAllInputs();
});
registeredEvents.Add(eventIdentifier);
resetButton.OnClicked = (button, o) =>
{
transferAmountInput.IntValue = 0;
UpdateAllInputs();
return true;
};
confirmButton.OnClicked = (button, o) =>
{
int amount = transferAmountInput.IntValue;
if (amount == 0) { return false; }
Option<Character> target1 = Option<Character>.Some(character),
target2 = otherWallet == campaign.Bank ? Option<Character>.None() : Option<Character>.Some(myCharacter);
if (isSending) { (target1, target2) = (target2, target1); }
SendTransaction(target1, target2, amount);
isTransferMenuOpen = false;
ToggleTransferMenuIcon(transferMenuButton, isTransferMenuOpen);
return true;
};
void UpdateAllInputs()
{
UpdateInputs();
UpdateMaxInput();
}
void UpdateInputs()
{
confirmButton.Enabled = resetButton.Enabled = transferAmountInput.IntValue > 0;
if (transferAmountInput.IntValue == 0)
void UpdateAllInputs()
{
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance);
rightBalance.TextColor = GUIStyle.TextColorNormal;
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance);
leftBalance.TextColor = GUIStyle.TextColorNormal;
UpdateInputs();
UpdateMaxInput();
}
else if (isSending)
void UpdateInputs()
{
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance + transferAmountInput.IntValue);
rightBalance.TextColor = GUIStyle.Blue;
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance - transferAmountInput.IntValue);
leftBalance.TextColor = GUIStyle.Red;
confirmButton.Enabled = resetButton.Enabled = transferAmountInput.IntValue > 0;
if (transferAmountInput.IntValue == 0)
{
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance);
rightBalance.TextColor = GUIStyle.TextColorNormal;
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance);
leftBalance.TextColor = GUIStyle.TextColorNormal;
}
else if (isSending)
{
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance + transferAmountInput.IntValue);
rightBalance.TextColor = GUIStyle.Blue;
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance - transferAmountInput.IntValue);
leftBalance.TextColor = GUIStyle.Red;
}
else
{
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance - transferAmountInput.IntValue);
rightBalance.TextColor = GUIStyle.Red;
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance + transferAmountInput.IntValue);
leftBalance.TextColor = GUIStyle.Blue;
}
}
else
void UpdateMaxInput()
{
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance - transferAmountInput.IntValue);
rightBalance.TextColor = GUIStyle.Red;
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance + transferAmountInput.IntValue);
leftBalance.TextColor = GUIStyle.Blue;
int maxValue = isSending ? targetWallet.Balance : otherWallet.Balance;
transferAmountInput.MaxValueInt = maxValue;
transferAmountInput.Enabled = true;
transferAmountInput.ToolTip = string.Empty;
if (!hasMoneyPermissions && GameMain.Client?.ServerSettings is { } serverSettings)
{
transferAmountInput.MaxValueInt = Math.Min(maxValue, serverSettings.MaximumMoneyTransferRequest);
if (serverSettings.MaximumMoneyTransferRequest <= 0)
{
transferAmountInput.Enabled = false;
transferAmountInput.ToolTip = TextManager.Get("wallettransferrequestdisabled");
}
}
}
}
void UpdateMaxInput()
void SetRewardText(int value, GUITextBlock block)
{
transferAmountInput.MaxValueInt = isSending ? targetWallet.Balance : otherWallet.Balance;
var (_, percentage, sum) = Mission.GetRewardShare(value, salaryCrew, Option<int>.None());
LocalizedString tooltip = string.Empty;
block.TextColor = GUIStyle.TextColorNormal;
if (sum > 100)
{
tooltip = TextManager.GetWithVariables("crewwallet.salary.over100toolitp", ("[sum]", $"{(int)sum}"), ("[newvalue]", $"{percentage}"));
block.TextColor = GUIStyle.Orange;
}
LocalizedString text = TextManager.GetWithVariable("percentageformat", "[value]", $"{value}");
block.Text = text;
block.ToolTip = RichString.Rich(tooltip);
}
static void ToggleTransferMenuIcon(GUIButton btn, bool open)
@@ -1235,24 +1322,6 @@ namespace Barotrauma
transfer.Write(msg);
GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
}
void SetRewardText(int value, GUITextBlock block)
{
var (_, percentage, sum) = Mission.GetRewardShare(value, salaryCrew, Option<int>.None());
LocalizedString tooltip = string.Empty;
block.TextColor = GUIStyle.TextColorNormal;
if (sum > 100)
{
tooltip = TextManager.GetWithVariables("crewwallet.salary.over100toolitp", ("[sum]", $"{(int)sum}"), ("[newvalue]", $"{percentage}"));
block.TextColor = GUIStyle.Orange;
}
LocalizedString text = TextManager.GetWithVariable("percentageformat", "[value]", $"{value}");
block.Text = text;
block.ToolTip = RichString.Rich(tooltip);
}
}
private GUIComponent CreateClientInfoFrame(GUIFrame frame, Client client, Sprite permissionIcon = null)
@@ -1490,10 +1559,10 @@ namespace Barotrauma
RichString missionReputationString = RichString.Rich(reputationText, wrapMissionText(GUIStyle.Font));
RichString missionDescriptionString = RichString.Rich(descriptionText, wrapMissionText(GUIStyle.Font));
Vector2 missionNameSize = GUIStyle.LargeFont.MeasureString(missionNameString);
Vector2 missionDescriptionSize = GUIStyle.Font.MeasureString(missionDescriptionString);
Vector2 missionRewardSize = GUIStyle.Font.MeasureString(missionRewardString);
Vector2 missionReputationSize = GUIStyle.Font.MeasureString(missionReputationString);
Vector2 missionNameSize = GUIStyle.LargeFont.MeasureString(missionNameString.SanitizedValue);
Vector2 missionDescriptionSize = GUIStyle.Font.MeasureString(missionDescriptionString.SanitizedValue);
Vector2 missionRewardSize = GUIStyle.Font.MeasureString(missionRewardString.SanitizedValue);
Vector2 missionReputationSize = GUIStyle.Font.MeasureString(missionReputationString.SanitizedValue);
float ySize = missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y + missionReputationSize.Y + missionTextGroup.AbsoluteSpacing * 4;
bool displayDifficulty = mission.Difficulty.HasValue;
@@ -1740,9 +1809,6 @@ namespace Barotrauma
talentButtons.Clear();
talentCornerIcons.Clear();
Character controlledCharacter = Character.Controlled;
if (controlledCharacter == null) { return; }
GUIFrame talentFrameBackground = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = GUI.IntScale(15);
GUIFrame talentFrameContent = new GUIFrame(new RectTransform(new Point(talentFrameBackground.Rect.Width - padding, talentFrameBackground.Rect.Height - padding), infoFrame.RectTransform, Anchor.Center), style: null);
@@ -1762,13 +1828,20 @@ namespace Barotrauma
GameMain.NetLobbyScreen.CreatePlayerFrame(playerFrame, alwaysAllowEditing: true, createPendingText: false);
}
/*Character controlledCharacter = Character.Controlled;
if (controlledCharacter == null) { return; }
if (controlledCharacter.Info is null)
{
DebugConsole.ThrowError("No character info found for talent UI");
return;
}
}*/
selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();
Character controlledCharacter = Character.Controlled;
CharacterInfo info = controlledCharacter?.Info ?? GameMain.Client?.CharacterInfo;
if (info == null) { return; }
Job job = info.Job;
GUILayoutGroup talentFrameLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), talentFrameMain.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
{
@@ -1776,9 +1849,7 @@ namespace Barotrauma
};
GUILayoutGroup talentInfoLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), talentFrameLayoutGroup.RectTransform, Anchor.Center), isHorizontal: true);
CharacterInfo info = controlledCharacter.Info;
Job job = info.Job;
new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), talentInfoLayoutGroup.RectTransform), onDraw: (batch, component) =>
{
@@ -1787,25 +1858,30 @@ namespace Barotrauma
});
GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), talentInfoLayoutGroup.RectTransform)) { RelativeSpacing = 0.05f };
Vector2 nameSize = GUIStyle.SubHeadingFont.MeasureString(info.Name);
GUITextBlock nameBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont) { TextColor = job.Prefab.UIColor };
GUITextBlock nameBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
nameBlock.RectTransform.NonScaledSize = nameSize.Pad(nameBlock.Padding).ToPoint();
Vector2 jobSize = GUIStyle.SmallFont.MeasureString(job.Name);
GUITextBlock jobBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), job.Name, font: GUIStyle.SmallFont) { TextColor = job.Prefab.UIColor };
jobBlock.RectTransform.NonScaledSize = jobSize.Pad(jobBlock.Padding).ToPoint();
if (!info.OmitJobInMenus)
{
nameBlock.TextColor = job.Prefab.UIColor;
Vector2 jobSize = GUIStyle.SmallFont.MeasureString(job.Name);
GUITextBlock jobBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), job.Name, font: GUIStyle.SmallFont) { TextColor = job.Prefab.UIColor };
jobBlock.RectTransform.NonScaledSize = jobSize.Pad(jobBlock.Padding).ToPoint();
}
LocalizedString traitString = TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + info.PersonalityTrait.Name.Replace(" ", "")));
Vector2 traitSize = GUIStyle.SmallFont.MeasureString(traitString);
GUITextBlock traitBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), traitString, font: GUIStyle.SmallFont);
traitBlock.RectTransform.NonScaledSize = traitSize.Pad(traitBlock.Padding).ToPoint();
GUIFrame endocrineFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.35f), nameLayout.RectTransform, Anchor.BottomCenter), style: null);
GUIFrame talentsOutsideTreeFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.35f), nameLayout.RectTransform, Anchor.BottomCenter), style: null);
if (!(GameMain.NetworkMember is null))
{
GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.675f, 1f), endocrineFrame.RectTransform, Anchor.TopLeft), text: GameMain.NetLobbyScreen.CampaignCharacterDiscarded ? TextManager.Get("settings") : TextManager.Get("createnew"))
GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.675f, 1f), talentsOutsideTreeFrame.RectTransform, Anchor.TopLeft),
text: GameMain.NetLobbyScreen.CampaignCharacterDiscarded ? TextManager.Get("settings") : TextManager.Get("createnew"))
{
IgnoreLayoutGroups = true
};
@@ -1844,6 +1920,7 @@ namespace Barotrauma
{
OnClicked = (button, o) =>
{
GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
characterSettingsFrame!.Visible = false;
talentFrameMain.Visible = true;
return true;
@@ -1852,13 +1929,14 @@ namespace Barotrauma
}
}
IEnumerable<TalentPrefab> endocrineTalents = info.GetEndocrineTalents().Select(e => TalentPrefab.TalentPrefabs.Find(c => c.Identifier == e));
IEnumerable<TalentPrefab> talentsOutsideTree = info.GetUnlockedTalentsOutsideTree().Select(e => TalentPrefab.TalentPrefabs.Find(c => c.Identifier == e));
if (endocrineTalents.Count() > 0)
if (talentsOutsideTree.Count() > 0)
{
GUIImage endocrineIcon = new GUIImage(new RectTransform(new Vector2(0.275f, 1f), endocrineFrame.RectTransform, anchor: Anchor.TopRight, scaleBasis: ScaleBasis.Normal), style: "EndocrineReminderIcon")
//TODO: replace with something more generic
GUIImage endocrineIcon = new GUIImage(new RectTransform(new Vector2(0.275f, 1f), talentsOutsideTreeFrame.RectTransform, anchor: Anchor.TopRight, scaleBasis: ScaleBasis.Normal), style: "EndocrineReminderIcon")
{
ToolTip = $"{TextManager.Get("afflictionname.endocrineboost")}\n\n{string.Join(", ", endocrineTalents.Select(e => e.DisplayName))}"
ToolTip = $"{TextManager.Get("afflictionname.endocrineboost")}\n\n{string.Join(", ", talentsOutsideTree.Select(e => e.DisplayName))}"
};
}
@@ -1870,49 +1948,55 @@ namespace Barotrauma
skillBlock.RectTransform.NonScaledSize = skillSize.Pad(skillBlock.Padding).ToPoint();
skillListBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f - skillBlock.RectTransform.RelativeSize.Y), skillLayout.RectTransform), style: null);
CreateTalentSkillList(controlledCharacter, skillListBox);
CreateTalentSkillList(controlledCharacter, info, skillListBox);
if (!TalentTree.JobTalentTrees.TryGet(controlledCharacter.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
new GUIFrame(new RectTransform(new Vector2(1f, 1f), talentFrameLayoutGroup.RectTransform), style: "HorizontalLine");
GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.7f), talentFrameLayoutGroup.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
List<GUITextBlock> subTreeNames = new List<GUITextBlock>();
foreach (var subTree in talentTree.TalentSubTrees)
if (controlledCharacter != null)
{
GUIFrame subTreeFrame = new GUIFrame(new RectTransform(new Vector2(0.333f, 1f), talentTreeListBox.Content.RectTransform, anchor: Anchor.TopLeft), style: null);
GUILayoutGroup subTreeLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), subTreeFrame.RectTransform, Anchor.Center), false, childAnchor: Anchor.TopCenter);
if (!TalentTree.JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
GUIFrame subtreeTitleFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.111f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter), style: null);
int elementPadding = GUI.IntScale(8);
Point headerSize = subtreeTitleFrame.RectTransform.NonScaledSize;
GUIFrame subTreeTitleBackground = new GUIFrame(new RectTransform(new Point(headerSize.X - elementPadding, headerSize.Y), subtreeTitleFrame.RectTransform, anchor: Anchor.Center), style: "SubtreeHeader");
subTreeNames.Add(new GUITextBlock(new RectTransform(Vector2.One, subTreeTitleBackground.RectTransform, anchor: Anchor.TopCenter), subTree.DisplayName, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center));
new GUIFrame(new RectTransform(new Vector2(1f, 1f), talentFrameLayoutGroup.RectTransform), style: "HorizontalLine");
for (int i = 0; i < 4; i++)
GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.7f), talentFrameLayoutGroup.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
selectedTalents = info.GetUnlockedTalentsInTree().ToList();
List<GUITextBlock> subTreeNames = new List<GUITextBlock>();
foreach (var subTree in talentTree.TalentSubTrees)
{
GUIFrame talentOptionFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.222f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter), style: null);
GUIFrame subTreeFrame = new GUIFrame(new RectTransform(new Vector2(0.333f, 1f), talentTreeListBox.Content.RectTransform, anchor: Anchor.TopLeft), style: null);
GUILayoutGroup subTreeLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), subTreeFrame.RectTransform, Anchor.Center), false, childAnchor: Anchor.TopCenter);
Point talentFrameSize = talentOptionFrame.RectTransform.NonScaledSize;
GUIFrame subtreeTitleFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.111f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter), style: null);
int elementPadding = GUI.IntScale(8);
Point headerSize = subtreeTitleFrame.RectTransform.NonScaledSize;
GUIFrame subTreeTitleBackground = new GUIFrame(new RectTransform(new Point(headerSize.X - elementPadding, headerSize.Y), subtreeTitleFrame.RectTransform, anchor: Anchor.Center), style: "SubtreeHeader");
subTreeNames.Add(new GUITextBlock(new RectTransform(Vector2.One, subTreeTitleBackground.RectTransform, anchor: Anchor.TopCenter), subTree.DisplayName, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center));
GUIFrame talentBackground = new GUIFrame(new RectTransform(new Point(talentFrameSize.X - elementPadding, talentFrameSize.Y - elementPadding), talentOptionFrame.RectTransform, anchor: Anchor.Center), style: "TalentBackground");
GUIFrame talentBackgroundHighlight = new GUIFrame(new RectTransform(Vector2.One, talentBackground.RectTransform, anchor: Anchor.Center), style: "TalentBackgroundGlow") { Visible = false };
GUIImage cornerIcon = new GUIImage(new RectTransform(new Vector2(0.2f), talentOptionFrame.RectTransform, anchor: Anchor.BottomRight, scaleBasis: ScaleBasis.BothHeight) { MaxSize = new Point(16) }, style: null)
for (int i = 0; i < 4; i++)
{
CanBeFocused = false
};
GUIFrame talentOptionFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.222f), subTreeLayoutGroup.RectTransform, anchor: Anchor.TopCenter), style: null);
Point iconSize = cornerIcon.RectTransform.NonScaledSize;
cornerIcon.RectTransform.AbsoluteOffset = new Point(iconSize.X / 2, iconSize.Y / 2);
Point talentFrameSize = talentOptionFrame.RectTransform.NonScaledSize;
GUIFrame talentBackground = new GUIFrame(new RectTransform(new Point(talentFrameSize.X - elementPadding, talentFrameSize.Y - elementPadding), talentOptionFrame.RectTransform, anchor: Anchor.Center), style: "TalentBackground")
{
Color = talentStageBackgroundColors[TalentTree.TalentTreeStageState.Locked]
};
GUIFrame talentBackgroundHighlight = new GUIFrame(new RectTransform(Vector2.One, talentBackground.RectTransform, anchor: Anchor.Center), style: "TalentBackgroundGlow") { Visible = false };
GUIImage cornerIcon = new GUIImage(new RectTransform(new Vector2(0.2f), talentOptionFrame.RectTransform, anchor: Anchor.BottomRight, scaleBasis: ScaleBasis.BothHeight) { MaxSize = new Point(16) }, style: null)
{
CanBeFocused = false,
Color = talentStageBackgroundColors[TalentTree.TalentTreeStageState.Locked]
};
Point iconSize = cornerIcon.RectTransform.NonScaledSize;
cornerIcon.RectTransform.AbsoluteOffset = new Point(iconSize.X / 2, iconSize.Y / 2);
if (subTree.TalentOptionStages.Count <= i) { continue; }
if (subTree.TalentOptionStages.Count > i)
{
TalentOption talentOption = subTree.TalentOptionStages[i];
GUILayoutGroup talentOptionCenterGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 0.7f), talentOptionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft);
GUILayoutGroup talentOptionLayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, talentOptionCenterGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
foreach (TalentPrefab talent in talentOption.Talents.OrderBy(t => t.Identifier))
@@ -1929,6 +2013,7 @@ namespace Barotrauma
ToolTip = RichString.Rich(talent.DisplayName + "\n\n" + talent.Description),
UserData = talent.Identifier,
PressedColor = pressedColor,
Enabled = controlledCharacter != null,
OnClicked = (button, userData) =>
{
// deselect other buttons in tier by removing their selected talents from pool
@@ -1961,7 +2046,7 @@ namespace Barotrauma
},
};
talentButton.Color = talentButton.HoverColor = talentButton.PressedColor = talentButton.SelectedColor = Color.Transparent;
talentButton.Color = talentButton.HoverColor = talentButton.PressedColor = talentButton.SelectedColor = talentButton.DisabledColor = Color.Transparent;
GUIComponent iconImage;
if (talent.Icon is null)
@@ -1971,6 +2056,7 @@ namespace Barotrauma
OutlineColor = GUIStyle.Red,
TextColor = GUIStyle.Red,
PressedColor = unselectableColor,
DisabledColor = unselectableColor,
CanBeFocused = false,
};
}
@@ -1979,63 +2065,63 @@ namespace Barotrauma
iconImage = new GUIImage(new RectTransform(Vector2.One, talentButton.RectTransform, anchor: Anchor.Center), sprite: talent.Icon, scaleToFit: true)
{
PressedColor = unselectableColor,
DisabledColor = unselectableColor * 0.5f,
CanBeFocused = false,
};
}
iconImage.Enabled = talentButton.Enabled;
talentButtons.Add((talentButton, iconImage));
}
talentCornerIcons.Add((subTree.Identifier, i, cornerIcon, talentBackground, talentBackgroundHighlight));
talentCornerIcons.Add((subTree.Identifier, i, cornerIcon, talentBackground, talentBackgroundHighlight));
}
}
}
GUITextBlock.AutoScaleAndNormalize(subTreeNames);
GUITextBlock.AutoScaleAndNormalize(subTreeNames);
GUILayoutGroup talentBottomFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.07f), talentFrameLayoutGroup.RectTransform, Anchor.TopCenter), isHorizontal: true) { RelativeSpacing = 0.01f };
GUILayoutGroup talentBottomFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.07f), talentFrameLayoutGroup.RectTransform, Anchor.TopCenter), isHorizontal: true) { RelativeSpacing = 0.01f };
GUILayoutGroup experienceLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.59f, 1f), talentBottomFrame.RectTransform));
GUIFrame experienceBarFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), experienceLayout.RectTransform), style: null);
GUILayoutGroup experienceLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.59f, 1f), talentBottomFrame.RectTransform));
GUIFrame experienceBarFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), experienceLayout.RectTransform), style: null);
experienceBar = new GUIProgressBar(new RectTransform(new Vector2(1f, 1f), experienceBarFrame.RectTransform, Anchor.CenterLeft),
barSize: controlledCharacter.Info.GetProgressTowardsNextLevel(), color: GUIStyle.Green)
{
IsHorizontal = true,
};
experienceBar = new GUIProgressBar(new RectTransform(new Vector2(1f, 1f), experienceBarFrame.RectTransform, Anchor.CenterLeft),
barSize: info.GetProgressTowardsNextLevel(), color: GUIStyle.Green)
{
IsHorizontal = true,
};
experienceText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), experienceBarFrame.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.Font, textAlignment: Alignment.CenterRight)
{
Shadow = true,
ToolTip = TextManager.Get("experiencetooltip")
};
experienceText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), experienceBarFrame.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.Font, textAlignment: Alignment.CenterRight)
{
Shadow = true,
ToolTip = TextManager.Get("experiencetooltip")
};
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), experienceLayout.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight) { AutoScaleVertical = true };
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), experienceLayout.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight) { AutoScaleVertical = true };
talentResetButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), talentBottomFrame.RectTransform), text: TextManager.Get("reset"), style: "GUIButtonFreeScale")
{
OnClicked = ResetTalentSelection
};
talentApplyButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), talentBottomFrame.RectTransform), text: TextManager.Get("applysettingsbutton"), style: "GUIButtonFreeScale")
{
OnClicked = ApplyTalentSelection,
};
GUITextBlock.AutoScaleAndNormalize(talentResetButton.TextBlock, talentApplyButton.TextBlock);
talentResetButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), talentBottomFrame.RectTransform), text: TextManager.Get("reset"), style: "GUIButtonFreeScale")
{
OnClicked = ResetTalentSelection
};
talentApplyButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), talentBottomFrame.RectTransform), text: TextManager.Get("applysettingsbutton"), style: "GUIButtonFreeScale")
{
OnClicked = ApplyTalentSelection,
};
GUITextBlock.AutoScaleAndNormalize(talentResetButton.TextBlock, talentApplyButton.TextBlock);
}
UpdateTalentInfo();
}
private void CreateTalentSkillList(Character character, GUIListBox parent)
private void CreateTalentSkillList(Character character, CharacterInfo info, GUIListBox parent)
{
parent.Content.ClearChildren();
List<GUITextBlock> skillNames = new List<GUITextBlock>();
foreach (Skill skill in character.Info.Job.GetSkills())
foreach (Skill skill in info.Job.GetSkills())
{
GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false };
skillNames.Add(new GUITextBlock(new RectTransform(new Vector2(0.7f, 1f), skillContainer.RectTransform), TextManager.Get($"skillname.{skill.Identifier}").Fallback(skill.Identifier.Value)));
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), skillContainer.RectTransform), Math.Floor(skill.Level).ToString("F0"), textAlignment: Alignment.CenterRight) { Padding = new Vector4(0, 0, 4, 0) };
float modifiedSkillLevel = character.GetSkillLevel(skill.Identifier);
float modifiedSkillLevel = character?.GetSkillLevel(skill.Identifier) ?? skill.Level;
if (!MathUtils.NearlyEqual(MathF.Floor(modifiedSkillLevel), MathF.Floor(skill.Level)))
{
int skillChange = (int)MathF.Floor(modifiedSkillLevel - skill.Level);
@@ -2129,7 +2215,7 @@ namespace Barotrauma
talentButton.icon.HoverColor = hoverColor;
}
CreateTalentSkillList(controlledCharacter, skillListBox);
CreateTalentSkillList(controlledCharacter, controlledCharacter.Info, skillListBox);
}
private void ApplyTalents(Character controlledCharacter)
@@ -2157,6 +2243,7 @@ namespace Barotrauma
private bool ResetTalentSelection(GUIButton guiButton, object userData)
{
Character controlledCharacter = Character.Controlled;
if (controlledCharacter?.Info == null) { return false; }
selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();
UpdateTalentInfo();
return true;
@@ -27,6 +27,11 @@ namespace Barotrauma
set;
}
/// <summary>
/// The size of fixed area around the slice area
/// </summary>
public Point NonSliceSize { get; set; }
public bool MaintainAspectRatio
{
get;
@@ -72,6 +77,7 @@ namespace Barotrauma
maxBorderScale = element.GetAttributeFloat("minborderscale", 10.0f);
Rectangle slice = new Rectangle((int)sliceVec.X, (int)sliceVec.Y, (int)(sliceVec.Z - sliceVec.X), (int)(sliceVec.W - sliceVec.Y));
NonSliceSize = new Point(Sprite.SourceRect.Width - slice.Width, Sprite.SourceRect.Height - slice.Height);
Slices = new Rectangle[9];
@@ -462,7 +462,7 @@ namespace Barotrauma
button.Enabled = false;
}
return true;
});
}, overrideConfirmButtonSound: GUISoundType.ConfirmTransaction);
}
else
{
@@ -497,7 +497,7 @@ namespace Barotrauma
button.Enabled = false;
}
return true;
});
}, overrideConfirmButtonSound: GUISoundType.ConfirmTransaction);
}
else
{
@@ -539,7 +539,7 @@ namespace Barotrauma
GameMain.Client?.SendCampaignState();
}
return true;
});
}, overrideConfirmButtonSound: GUISoundType.ConfirmTransaction);
}
else
{
@@ -589,7 +589,7 @@ namespace Barotrauma
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
contentLayout.Recalculate();
buyButtonLayout.Recalculate();
@@ -622,7 +622,8 @@ namespace Barotrauma
PadBottom = true,
SelectTop = true,
ClampScrollToElements = true,
Spacing = 8
Spacing = 8,
PlaySoundOnSelect = true
};
Dictionary<UpgradeCategory, List<UpgradePrefab>> upgrades = new Dictionary<UpgradeCategory, List<UpgradePrefab>>();
@@ -1123,7 +1124,10 @@ namespace Barotrauma
{
priceText.Text = string.Empty;
}
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: buttonStyle) { Enabled = false };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: buttonStyle)
{
Enabled = false
};
if (upgradePrefab != null)
{
var increaseText = new GUITextBlock(rectT(1, 0.2f, buyButtonLayout), "", textAlignment: Alignment.Center);
@@ -1212,7 +1216,7 @@ namespace Barotrauma
Campaign.UpgradeManager.PurchaseUpgrade(prefab, category);
GameMain.Client?.SendCampaignState();
return true;
});
}, overrideConfirmButtonSound: GUISoundType.ConfirmTransaction);
return true;
};
@@ -1400,7 +1404,7 @@ namespace Barotrauma
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradeTab == UpgradeTab.Upgrade && currentStoreLayout != null)
{
ScrollToCategory(data => data.Category.IsWallUpgrade);
ScrollToCategory(data => data.Category.IsWallUpgrade, GUIListBox.PlaySelectSound.Yes);
}
}
}
@@ -1682,7 +1686,7 @@ namespace Barotrauma
}
}
private void ScrollToCategory(Predicate<CategoryData> predicate)
private void ScrollToCategory(Predicate<CategoryData> predicate, GUIListBox.PlaySelectSound playSelectSound = GUIListBox.PlaySelectSound.No)
{
if (currentStoreLayout == null) { return; }
@@ -1690,7 +1694,7 @@ namespace Barotrauma
{
if (child.UserData is CategoryData data && predicate(data))
{
currentStoreLayout.ScrollToElement(child);
currentStoreLayout.ScrollToElement(child, playSelectSound);
break;
}
}
@@ -26,7 +26,7 @@ namespace Barotrauma
private Color SubmarineColor => GUIStyle.Orange;
private Point createdForResolution;
public static VotingInterface CreateSubmarineVotingInterface(Client starter, SubmarineInfo info, VoteType type, float votingTime)
public static VotingInterface CreateSubmarineVotingInterface(Client starter, SubmarineInfo info, VoteType type, bool transferItems, float votingTime)
{
if (starter == null || info == null) { return null; }
@@ -38,7 +38,7 @@ namespace Barotrauma
getMaxVotes = () => GameMain.NetworkMember?.Voting?.GetVoteCountMax(type) ?? 0,
};
subVoting.onVoteEnd = () => subVoting.SendSubmarineVoteEndMessage(info, type);
subVoting.SetSubmarineVotingText(starter, info, type);
subVoting.SetSubmarineVotingText(starter, info, transferItems, type);
subVoting.Initialize(starter, type);
return subVoting;
}
@@ -160,19 +160,21 @@ namespace Barotrauma
}
#region Submarine Voting
private void SetSubmarineVotingText(Client starter, SubmarineInfo info, VoteType type)
private void SetSubmarineVotingText(Client starter, SubmarineInfo info, bool transferItems, VoteType type)
{
string name = starter.Name;
JobPrefab prefab = starter?.Character?.Info?.Job?.Prefab;
Color nameColor = prefab != null ? prefab.UIColor : Color.White;
string characterRichString = $"‖color:{nameColor.R},{nameColor.G},{nameColor.B}‖{name}‖color:end‖";
string submarineRichString = $"‖color:{SubmarineColor.R},{SubmarineColor.G},{SubmarineColor.B}‖{info.DisplayName}‖color:end‖";
string tag = string.Empty;
LocalizedString text = string.Empty;
switch (type)
{
case VoteType.PurchaseAndSwitchSub:
text = TextManager.GetWithVariables("submarinepurchaseandswitchvote",
tag = transferItems ? "submarinepurchaseandswitchwithitemsvote" : "submarinepurchaseandswitchvote";
text = TextManager.GetWithVariables(tag,
("[playername]", characterRichString),
("[submarinename]", submarineRichString),
("[amount]", info.Price.ToString()),
@@ -189,7 +191,8 @@ namespace Barotrauma
int deliveryFee = SubmarineSelection.DeliveryFeePerDistanceTravelled * GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
if (deliveryFee > 0)
{
text = TextManager.GetWithVariables("submarineswitchfeevote",
tag = transferItems ? "submarineswitchwithitemsfeevote" : "submarineswitchfeevote";
text = TextManager.GetWithVariables(tag,
("[playername]", characterRichString),
("[submarinename]", submarineRichString),
("[locationname]", endLocation.Name),
@@ -198,13 +201,13 @@ namespace Barotrauma
}
else
{
text = TextManager.GetWithVariables("submarineswitchnofeevote",
tag = transferItems ? "submarineswitchwithitemsnofeevote" : "submarineswitchnofeevote";
text = TextManager.GetWithVariables(tag,
("[playername]", characterRichString),
("[submarinename]", submarineRichString));
}
break;
}
votingOnText = RichString.Rich(text);
}