(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
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@@ -530,7 +530,8 @@ namespace Barotrauma
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}
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}
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if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater)
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if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater &&
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(GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer || Character.Controlled == Character))
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{
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Character.AnimController.TargetDir = Character.WorldPosition.X < attackWorldPos.X ? Direction.Right : Direction.Left;
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}
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@@ -204,10 +204,7 @@ namespace Barotrauma
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private void Attack(float deltaTime)
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{
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character.CursorPosition = Enemy.Position;
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if (Weapon.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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character.SetInput(InputType.Aim, false, true);
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if (WeaponComponent is MeleeWeapon meleeWeapon)
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{
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if (Vector2.DistanceSquared(character.Position, Enemy.Position) <= meleeWeapon.Range * meleeWeapon.Range)
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+1
-4
@@ -161,10 +161,7 @@ namespace Barotrauma
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private void OperateRepairTool(float deltaTime)
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{
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character.CursorPosition = Item.Position;
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if (Item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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character.SetInput(InputType.Aim, false, true);
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Vector2 fromToolToTarget = Item.Position - repairTool.Item.Position;
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if (fromToolToTarget.LengthSquared() < MathUtils.Pow(repairTool.Range / 2, 2))
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{
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