(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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@@ -178,7 +178,6 @@ namespace Barotrauma
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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PerformanceCounter = new PerformanceCounter();
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IsFixedTimeStep = false;
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@@ -267,8 +266,12 @@ namespace Barotrauma
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spriteBatch = new SpriteBatch(GraphicsDevice);
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TextureLoader.Init(GraphicsDevice);
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//do this here because we need it for the loading screen
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WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
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loadingScreenOpen = true;
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TitleScreen = new LoadingScreen(GraphicsDevice);
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TitleScreen.WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt;
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bool canLoadInSeparateThread = false;
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#if WINDOWS
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@@ -318,6 +321,11 @@ namespace Barotrauma
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DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
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}
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while (TitleScreen.WaitForLanguageSelection)
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{
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yield return CoroutineStatus.Running;
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}
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SoundManager = new Sounds.SoundManager();
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SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
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@@ -366,11 +374,9 @@ namespace Barotrauma
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InitUserStats();
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yield return CoroutineStatus.Running;
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LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
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WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
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TitleScreen.LoadState = 1.0f;
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yield return CoroutineStatus.Running;
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@@ -521,7 +527,7 @@ namespace Barotrauma
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protected override void UnloadContent()
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{
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Video.Close();
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SoundManager.Dispose();
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SoundManager?.Dispose();
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}
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/// <summary>
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