diff --git a/Subsurface/Source/Networking/GameServerLogin.cs b/Subsurface/Source/Networking/GameServerLogin.cs index 1aeaf116e..277944267 100644 --- a/Subsurface/Source/Networking/GameServerLogin.cs +++ b/Subsurface/Source/Networking/GameServerLogin.cs @@ -57,6 +57,7 @@ namespace Barotrauma.Networking } //if the client is already in the queue, getting another unauth request means that our response was lost; resend NetOutgoingMessage nonceMsg = server.CreateMessage(); + nonceMsg.Write((byte)ServerPacketHeader.AUTH_RESPONSE); if (string.IsNullOrEmpty(password)) { nonceMsg.Write(false); //false = no password