- fixed crash in UpdateVoteStatus

- fixed clients reconnecting automatically after being kicked for desync
This commit is contained in:
juanjp600
2017-03-01 17:04:51 -03:00
parent 983ab9c05b
commit 7935ecce46
3 changed files with 4 additions and 2 deletions

View File

@@ -135,7 +135,7 @@ namespace Barotrauma.Networking
//it's been 10 seconds since this event was created
//kick everyone that hasn't received it yet, this is way too old
List<Client> toKick = clients.FindAll(c => c.inGame && c.lastRecvEntityEventID <= lastSentToAll);
if (toKick!=null) toKick.ForEach(c => GameMain.Server.DisconnectClient(c,"","You have been disconnected because of excessive desync."));
if (toKick!=null) toKick.ForEach(c => GameMain.Server.DisconnectClient(c,"","You have been disconnected because of excessive desync"));
}
}