Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
Evil Factory
2026-04-09 09:12:16 -03:00
198 changed files with 5587 additions and 3462 deletions
@@ -3022,7 +3022,10 @@ namespace Barotrauma
switch (args[argIndex].ToLowerInvariant())
{
case "inside":
spawnPoint = WayPoint.GetRandom(SpawnType.Human, job, Submarine.MainSub);
spawnPoint =
WayPoint.GetRandom(SpawnType.Human, job, Submarine.MainSub) ??
//try a non-job-specific spawnpoint if a job-specific one can't be found
WayPoint.GetRandom(SpawnType.Human, assignedJob: null, Submarine.MainSub);
break;
case "outside":
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);