Merge branch 'walldamage'
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@@ -149,7 +149,7 @@ namespace Barotrauma
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{
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get
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{
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return subBody.Position;
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return subBody ==null ? Vector2.Zero : subBody.Position;
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}
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}
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@@ -287,16 +287,28 @@ namespace Barotrauma
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
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if (MapEntity.mapEntityList[i].DrawOverWater)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
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}
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}
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public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].DrawDamageEffect)
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MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
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}
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damageEffect.Parameters["aCutoff"].SetValue(0.0f);
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damageEffect.Parameters["cCutoff"].SetValue(0.0f);
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}
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public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
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if (MapEntity.mapEntityList[i].DrawBelowWater)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
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}
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}
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